Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
BigMoneyBaker24
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,569 Elo+
Party 3
Jing Wei
Jing Wei
HDpoof
Jing Wei
Level 139
God Stats
2W - 6L
1,429 SR
Queue Stats
14W - 15L
1,418 Elo+
Party 3
Sun Wukong
Sun Wukong
maximuzz95
Sun Wukong
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
117W - 138L
1,366 Elo+
Party 2
Bacchus
Bacchus
mordekaiy
Bacchus
Level 53
God Stats
3W - 4L
1,650 SR
Queue Stats
75W - 109L
1,305 Elo+
Party 2
Team Averages
Level 108
1,516 SR
1,432 Elo+

VS

Team Averages
Level 113
1,599 SR
1,490 Elo+
Serqet
Serqet
 
Serqet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Darkseramod
Neith
Level 108
God Stats
8W - 1L
1,940 SR
Queue Stats
136W - 149L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
Valldus
Cthulhu
Level 66
God Stats
11W - 11L
1,296 SR
Queue Stats
381W - 426L
1,474 Elo+
Solo
The Morrigan
The Morrigan
Werikol
The Morrigan
Level 121
God Stats
4W - 1L
1,757 SR
Queue Stats
294W - 269L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 1 / 1
5,495
500
2,493
6,237
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 2 / 1
5,457
496
2,692
8,666
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
HDpoof
Jing Wei
9
1 / 3 / 1
5,483
498
4,108
8,350
2,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
maximuzz95
Sun Wukong
11
0 / 2 / 0
5,817
529
1,448
9,335
5,180
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
mordekaiy
Bacchus
8
1 / 4 / 1
5,208
473
3,520
9,174
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
5 / 1 / 0
6,351
577
4,312
6,727
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
 
Bastet
11
0 / 1 / 2
6,209
564
4,554
7,730
2,886
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 1 / 7
5,829
530
6,333
5,063
2,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
Valldus
Cthulhu
9
4 / 1 / 3
6,345
577
5,680
8,675
4,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Morrigan
Werikol
The Morrigan
12
2 / 0 / 0
7,292
663
5,379
3,167
1,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
12
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
1
0.5
W
Serqet
 
Serqet
5
1
0
5
W
Bastet
 
Bastet
0
1
2
1
L
1
2
1
0.75
W
1
1
7
4.5
L
Jing Wei
HDpoof
Jing Wei
1
3
1
0.5
W
Cthulhu
Valldus
Cthulhu
4
1
3
5.5
W
The Morrigan
Werikol
The Morrigan
2
0
0
2
L
Sun Wukong
maximuzz95
Sun Wukong
0
2
0
0
L
Bacchus
mordekaiy
Bacchus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,261
Damage
26,258
41,762
Taken
31,362
20,288
Mitigated
13,328
10,990
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,493
419
0
1,612
6,237
3,104
0
0
6,138
35,805
0
W
Serqet
 
Serqet
4,312
1,382
0
465
6,727
2,454
0
915
5,812
0
38,672
W
Bastet
 
Bastet
4,554
939
0
3,056
7,730
2,886
0
2,067
5,663
0
43,889
L
2,692
1,075
0
3,530
8,666
2,762
0
531
8,015
0
28,759
W
6,333
2,895
0
1,442
5,063
2,098
150
705
4,358
0
35,219
L
Jing Wei
HDpoof
Jing Wei
4,108
3,831
0
1,596
8,350
2,610
0
1,795
6,395
0
33,832
W
Cthulhu
Valldus
Cthulhu
5,680
1,077
250
2,820
8,675
4,435
43
2,326
6,349
28,965
0
W
The Morrigan
Werikol
The Morrigan
5,379
1,800
0
428
3,167
1,455
0
0
3,167
45,118
8,912
L
Sun Wukong
maximuzz95
Sun Wukong
1,448
202
0
2,870
9,335
5,180
0
4,211
5,124
0
42,928
L
Bacchus
mordekaiy
Bacchus
3,520
856
0
1,382
9,174
6,632
0
3,683
5,299
12,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,460
Gold Earned
32,026
321
Minions Killed
349
0
Camps Cleared
0
1,111,370
Distance Traveled
1,111,134
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,495
500
88
8
0
212,277
1
W
Serqet
6,351
577
71
6
0
254,406
0
W
Bastet
6,209
564
74
7
0
243,459
2
L
Nemesis
5,457
496
57
5
0
247,086
4
W
Neith
5,829
530
50
5
0
200,629
1
L
Jing Wei
5,483
498
65
6
0
208,214
2
W
Cthulhu
6,345
577
50
5
0
203,158
0
W
The Morrigan
7,292
663
104
9
0
209,482
2
L
Sun Wukong
5,817
529
90
8
0
223,465
0
L
Bacchus
5,208
473
21
2
0
220,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role