Player Matchup

Chang'e
Chang'e
Gold V
IcedLawyer10363
Chang'e
Gold V
Level 84
God Stats
0W - 1L
1,662 SR
Queue Stats
30W - 29L
1,352 MMR
Party 1
Cerberus
Cerberus
Gold V
PanesElIvan
Cerberus
Gold V
Level 83
God Stats
25W - 18L
1,625 SR
Queue Stats
30W - 28L
1,404 MMR
Party 1
Bakasura
Bakasura
Gold V
Trasquilador07
Bakasura
Gold V
Level 106
God Stats
3W - 3L
1,668 SR
Queue Stats
33W - 31L
1,430 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 91
1,651 SR
1,395 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,436 SR
1,125 MMR
Chaac
Chaac
Silver IV
I ONExBLOOD I
Chaac
Silver IV
Level 85
God Stats
1W - 3L
1,443 SR
Queue Stats
10W - 25L
708 MMR
Solo
Kukulkan
Kukulkan
Gold V
Kroostille
Kukulkan
Gold V
Level 100
God Stats
18W - 11L
1,754 SR
Queue Stats
99W - 91L
1,333 MMR
Party 2
Neith
Neith
Gold V
Turgeon0708
Neith
Gold V
Level 155
God Stats
1W - 1L
1,110 SR
Queue Stats
88W - 78L
1,333 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 4
10,246
683
12,653
14,396
5,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
PanesElIvan
Cerberus
14
1 / 5 / 6
9,675
645
7,729
21,033
23,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
15
4 / 4 / 5
10,324
688
13,341
18,296
11,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Ah Muzen CabLancelotChironAtlasKumbhakarna

VS

Bans
Ne ZhaKuzenboSolAresYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 9
11,294
753
9,891
16,479
15,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Kroostille
Kukulkan
16
3 / 2 / 8
10,897
726
16,428
9,897
4,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 4 / 4
11,943
796
18,069
14,852
5,888
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
9
Kills
11
11
Deaths
9
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
L
4
2
4
3
W
Kukulkan
Kroostille
Kukulkan
3
2
8
3.5
L
Cerberus
PanesElIvan
Cerberus
1
5
6
0.8
L
Bakasura
4
4
5
1.63
W
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,723
Damage
44,388
53,725
Taken
41,228
40,252
Mitigated
25,520
13,641
Healing
7,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,891
1,524
0
4,070
16,479
15,190
0
8,805
7,014
0
22,407
L
12,653
1,453
3,957
3,712
14,396
5,141
0
3,989
10,205
33,303
0
W
Kukulkan
Kroostille
Kukulkan
16,428
2,654
0
530
9,897
4,442
1,068
4,171
4,916
51,240
0
L
Cerberus
PanesElIvan
Cerberus
7,729
219
103
2,340
21,033
23,828
0
7,617
12,890
37,376
0
L
Bakasura
13,341
7,102
0
3,529
18,296
11,283
0
4,356
13,736
0
30,230
W
18,069
7,210
0
3,384
14,852
5,888
1,948
7,528
6,331
0
49,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,245
Gold Earned
34,134
195
Minions Killed
189
9
Camps Cleared
4
848,555
Distance Traveled
811,048
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,294
753
31
2
0
267,193
0
L
Chang'e
10,246
683
62
4
2
279,879
3
W
Kukulkan
10,897
726
87
6
3
287,969
2
L
Cerberus
9,675
645
61
4
4
269,243
1
L
Bakasura
10,324
688
72
5
3
299,433
3
W
Neith
11,943
796
71
5
1
255,886
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role