Player Matchup

Skadi
Skadi
DaveBrohl
Skadi
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,629 Elo+
Solo
Kumbhakarna
Kumbhakarna
Hazzird
Kumbhakarna
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 47L
1,472 Elo+
Solo
Horus
Horus
LF_JOKER
Horus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,326 Elo+
Solo
Discordia
Discordia
PAPANURF
Discordia
Level 149
God Stats
5W - 6L
1,210 SR
Queue Stats
189W - 209L
1,443 Elo+
Solo
Hades
Hades
Samppson
Hades
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,472 Elo+
Solo
Team Averages
Level 131
1,442 SR
1,468 Elo+

VS

Team Averages
Level 127
1,414 SR
1,479 Elo+
Nu Wa
Nu Wa
AnubusX
Nu Wa
Level 125
God Stats
1W - 3L
1,265 SR
Queue Stats
308W - 327L
1,516 Elo+
Party 1
King Arthur
King Arthur
BossDisciple109
King Arthur
Level 136
God Stats
2W - 2L
1,522 SR
Queue Stats
65W - 59L
1,484 Elo+
Party 2
Janus
Janus
CheerallStar96
Janus
Level 102
God Stats
4W - 4L
1,459 SR
Queue Stats
221W - 225L
1,430 Elo+
Party 1
Sylvanus
Sylvanus
MrAnsen
Sylvanus
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 68L
1,460 Elo+
Party 2
Medusa
Medusa
XxUgotWreckedxX
Medusa
Level 120
God Stats
2W - 6L
1,322 SR
Queue Stats
350W - 358L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DaveBrohl
Skadi
20
9 / 1 / 11
12,520
835
17,958
14,102
7,994
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
Hazzird
Kumbhakarna
15
2 / 5 / 13
10,457
697
5,062
25,082
32,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
LF_JOKER
Horus
17
6 / 2 / 12
11,712
781
9,358
19,753
18,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
PAPANURF
Discordia
18
1 / 2 / 12
10,747
716
21,119
10,223
5,224
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hades
Samppson
Hades
18
8 / 5 / 8
11,992
799
19,809
21,193
15,113
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AnubusX
Nu Wa
17
4 / 4 / 7
10,092
673
16,196
11,143
4,870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
BossDisciple109
King Arthur
17
4 / 4 / 8
10,149
677
10,276
17,965
23,983
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 8 / 9
9,168
611
11,149
14,078
6,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
MrAnsen
Sylvanus
17
3 / 3 / 8
9,266
618
8,691
19,821
13,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 7 / 8
9,449
630
14,571
16,623
7,958
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
55
26
Kills
15
15
Deaths
26
56
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
AnubusX
Nu Wa
4
4
7
1.88
L
King Arthur
BossDisciple109
King Arthur
4
4
8
2
L
2
8
9
0.81
W
Skadi
DaveBrohl
Skadi
9
1
11
14.5
W
Kumbhakarna
Hazzird
Kumbhakarna
2
5
13
1.7
W
Horus
LF_JOKER
Horus
6
2
12
6
L
Sylvanus
MrAnsen
Sylvanus
3
3
8
2.33
W
Discordia
PAPANURF
Discordia
1
2
12
3.5
W
Hades
Samppson
Hades
8
5
8
2.4
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,306
Damage
60,883
90,353
Taken
79,630
78,587
Mitigated
56,388
38,019
Healing
26,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
AnubusX
Nu Wa
16,196
4,556
197
815
11,143
4,870
0
6,716
4,427
30,110
0
L
King Arthur
BossDisciple109
King Arthur
10,276
1,071
1,003
3,697
17,965
23,983
0
9,291
8,674
1,234
21,774
L
11,149
721
537
477
14,078
6,100
0
9,265
4,813
22,594
0
W
Skadi
DaveBrohl
Skadi
17,958
7,297
1,279
2,669
14,102
7,994
5,275
5,419
8,683
0
53,436
W
Kumbhakarna
Hazzird
Kumbhakarna
5,062
89
1,604
3,565
25,082
32,124
133
9,127
15,955
10,717
0
W
Horus
LF_JOKER
Horus
9,358
2,891
5,279
8,702
19,753
18,132
849
10,145
9,608
0
22,200
L
Sylvanus
MrAnsen
Sylvanus
8,691
2,212
9,430
6,062
19,821
13,477
47
9,261
10,416
13,588
0
W
Discordia
PAPANURF
Discordia
21,119
578
2,644
1,715
10,223
5,224
1,168
3,958
6,265
43,066
0
W
Hades
Samppson
Hades
19,809
1,291
2,479
8,083
21,193
15,113
820
7,819
13,374
41,347
0
L
14,571
6,231
2,525
1,811
16,623
7,958
0
11,457
5,022
0
31,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,428
Gold Earned
48,124
197
Minions Killed
120
0
Camps Cleared
0
1,376,771
Distance Traveled
1,217,685
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,092
673
41
3
0
248,444
1
L
King Arthur
10,149
677
17
1
0
279,678
1
L
Janus
9,168
611
32
2
0
235,287
0
W
Skadi
12,520
835
64
4
0
294,259
0
W
Kumbhakarna
10,457
697
20
1
0
252,670
0
W
Horus
11,712
781
18
1
0
302,223
3
L
Sylvanus
9,266
618
9
1
0
226,259
0
W
Discordia
10,747
716
48
3
0
300,881
1
W
Hades
11,992
799
47
3
0
226,738
0
L
Medusa
9,449
630
21
1
0
228,017
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role