Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Indraaa
Ullr
Level 28
God Stats
29W - 5L
2,084 SR
Queue Stats
283W - 69L
1,924 Elo+
Party 2
Apollo
Apollo
PhartSuckerbrrg
Apollo
Level 108
God Stats
35W - 10L
1,831 SR
Queue Stats
428W - 240L
1,649 Elo+
Party 2
Geb
Geb
ShieldFeeder
Geb
Level 27
God Stats
119W - 9L
2,092 SR
Queue Stats
125W - 12L
2,015 Elo+
Party 2
Team Averages
Level 79
1,801 SR
1,718 Elo+

VS

Team Averages
Level 95
1,606 SR
1,530 Elo+
Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
CandacCheese
Lancelot
Level 144
God Stats
3W - 5L
1,575 SR
Queue Stats
117W - 110L
1,563 Elo+
Party 1
Neith
Neith
CandacQueso
Neith
Level 15
God Stats
1W - 3L
1,503 SR
Queue Stats
13W - 15L
1,514 Elo+
Party 1
Merlin
Merlin
MrMonkey1233
Merlin
Level 86
God Stats
1W - 1L
1,721 SR
Queue Stats
27W - 37L
1,524 Elo+
Party 1
Erlang Shen
Erlang Shen
ghferp
Erlang Shen
Level 106
God Stats
13W - 7L
1,730 SR
Queue Stats
127W - 122L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
4 / 2 / 1
8,104
579
8,328
15,746
5,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
 
Ah Puch
12
0 / 0 / 0
7,264
519
5,351
5,652
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
Indraaa
Ullr
14
5 / 2 / 3
9,156
654
11,754
10,975
4,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 0 / 0
8,770
626
2,036
6,751
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 3
7,108
508
2,606
10,732
7,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 0 / 1
6,398
457
3,908
9,035
8,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
CandacCheese
Lancelot
10
0 / 3 / 1
6,260
447
3,734
12,397
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,890
421
556
1,545
384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
11
0 / 2 / 1
6,521
466
2,679
6,406
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Erlang Shen
ghferp
Erlang Shen
12
4 / 6 / 0
7,184
513
8,137
12,437
11,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
10
Kills
5
6
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
4
2
1
2.25
W
Ah Puch
 
Ah Puch
0
0
0
0
L
Ymir
 
Ymir
1
0
1
1.5
L
Lancelot
CandacCheese
Lancelot
0
3
1
0.17
L
0
0
0
0
W
Ullr
Indraaa
Ullr
5
2
3
3.25
L
Merlin
0
2
1
0.25
W
0
0
0
0
W
1
2
3
1.25
L
Erlang Shen
ghferp
Erlang Shen
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,075
Damage
19,014
49,856
Taken
41,820
23,951
Mitigated
28,608
26,209
Healing
10,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
8,328
3,435
0
12,089
15,746
5,911
0
1,672
14,060
0
60,956
W
Ah Puch
 
Ah Puch
5,351
115
0
2,741
5,652
2,303
0
2,039
3,347
54,223
0
L
Ymir
 
Ymir
3,908
604
0
1,471
9,035
8,926
0
3,039
5,996
25,424
0
L
Lancelot
CandacCheese
Lancelot
3,734
1,096
0
5,281
12,397
4,607
0
767
11,630
0
40,257
L
556
215
0
1,059
1,545
384
0
0
1,545
0
30,002
W
Ullr
Indraaa
Ullr
11,754
5,687
0
2,860
10,975
4,897
1,025
1,161
9,774
0
63,306
L
Merlin
2,679
253
0
946
6,406
2,923
0
3,571
2,835
41,229
0
W
2,036
1,047
0
5,447
6,751
2,895
561
257
6,494
0
93,620
W
2,606
166
0
3,072
10,732
7,945
0
1,766
8,908
16,407
0
L
Erlang Shen
ghferp
Erlang Shen
8,137
3,920
0
1,922
12,437
11,768
0
580
11,857
0
43,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,402
Gold Earned
32,253
485
Minions Killed
359
0
Camps Cleared
0
1,413,011
Distance Traveled
1,247,521
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
8,104
579
98
7
0
298,285
5
W
Ah Puch
7,264
519
100
7
0
289,489
6
L
Ymir
6,398
457
41
3
0
280,232
3
L
Lancelot
6,260
447
77
6
0
291,551
0
L
Neith
5,890
421
54
4
0
161,667
0
W
Ullr
9,156
654
104
7
0
254,241
0
L
Merlin
6,521
466
122
9
0
242,364
4
W
Apollo
8,770
626
165
12
0
244,402
4
W
Geb
7,108
508
18
1
0
326,594
9
L
Erlang Shen
7,184
513
65
5
0
271,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role