Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Dragon-King992
Janus
Level 24
God Stats
0W - 3L
1,476 SR
Queue Stats
20W - 13L
1,603 Elo+
Party 1
Sun Wukong
Sun Wukong
MBQ MAYHEM
Sun Wukong
Level 160
God Stats
81W - 67L
1,571 SR
Queue Stats
596W - 619L
1,548 Elo+
Solo
Medusa
Medusa
Overlord_Nez
Medusa
Level 117
God Stats
3W - 3L
1,500 SR
Queue Stats
116W - 100L
1,811 Elo+
Solo
Sol
Sol
Tatsu00
Sol
Level 105
God Stats
2W - 2L
1,626 SR
Queue Stats
117W - 96L
1,640 Elo+
Party 1
Team Averages
Level 109
1,535 SR
1,620 Elo+

VS

Team Averages
Level 117
1,443 SR
1,532 Elo+
Vamana
Vamana
ChungusOohNahNah
Vamana
Level 88
God Stats
1W - 2L
1,200 SR
Queue Stats
57W - 48L
1,534 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DuhLlamanator
Ah Muzen Cab
Level 108
God Stats
1W - 3L
1,558 SR
Queue Stats
61W - 45L
1,582 Elo+
Solo
Tiamat
Tiamat
RamsThighs
Tiamat
Level 123
God Stats
3W - 4L
1,470 SR
Queue Stats
79W - 75L
1,526 Elo+
Party 2
Camazotz
Camazotz
SangheiliOnice
Camazotz
Level 141
God Stats
6W - 7L
1,485 SR
Queue Stats
78W - 82L
1,508 Elo+
Solo
Athena
Athena
shadowrealm1193
Athena
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 70L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
2 / 0 / 0
8,017
668
5,455
9,298
8,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 2 / 3
7,823
652
7,499
7,882
3,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
MBQ MAYHEM
Sun Wukong
14
0 / 1 / 3
7,914
660
8,153
10,193
9,289
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
15
2 / 3 / 4
8,547
712
8,910
10,181
5,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
16
0 / 1 / 4
8,253
688
11,411
8,649
3,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 2
8,445
704
8,975
13,919
13,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
DuhLlamanator
Ah Muzen Cab
15
3 / 2 / 2
8,626
719
12,090
9,886
4,749
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
RamsThighs
Tiamat
15
0 / 0 / 2
8,037
670
5,629
5,636
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
15
1 / 0 / 2
8,155
680
5,027
11,389
5,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 3
8,091
674
5,473
15,933
13,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
5
Kills
7
7
Deaths
6
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
0
0
2
W
2
2
2
1.5
L
1
2
3
1.25
W
Ah Muzen Cab
DuhLlamanator
Ah Muzen Cab
3
2
2
2
L
Sun Wukong
MBQ MAYHEM
Sun Wukong
0
1
3
1.5
L
Medusa
2
3
4
1.33
W
Tiamat
RamsThighs
Tiamat
0
0
2
1
W
Camazotz
1
0
2
2
L
Sol
0
1
4
2
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,428
Damage
37,194
46,203
Taken
56,763
30,029
Mitigated
40,931
8,614
Healing
16,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,455
1,215
0
500
9,298
8,599
159
2,238
6,913
0
22,265
W
8,975
4,394
0
5,989
13,919
13,969
0
4,305
9,512
0
29,509
L
7,499
324
0
25
7,882
3,242
0
1,459
6,411
22,116
0
W
Ah Muzen Cab
DuhLlamanator
Ah Muzen Cab
12,090
3,343
0
1,960
9,886
4,749
945
3,374
6,352
0
38,936
L
Sun Wukong
MBQ MAYHEM
Sun Wukong
8,153
879
0
3,077
10,193
9,289
188
2,452
7,510
0
28,133
L
Medusa
8,910
3,782
0
882
10,181
5,442
0
2,724
7,257
0
32,570
W
Tiamat
RamsThighs
Tiamat
5,629
377
0
2,256
5,636
3,206
0
2,258
3,315
28,011
0
W
Camazotz
5,027
1,449
0
3,967
11,389
5,025
182
2,568
8,705
0
29,292
L
Sol
11,411
5,295
0
4,130
8,649
3,457
1,234
1,507
7,010
36,041
0
W
5,473
1,699
0
2,244
15,933
13,982
0
5,690
9,969
13,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,554
Gold Earned
41,354
260
Minions Killed
244
0
Camps Cleared
0
1,168,780
Distance Traveled
1,260,660
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,017
668
42
4
0
254,620
2
W
Vamana
8,445
704
40
3
0
249,662
3
L
Janus
7,823
652
43
4
0
242,635
1
W
Ah Muzen Cab
8,626
719
51
4
0
250,049
0
L
Sun Wukong
7,914
660
51
4
0
211,017
0
L
Medusa
8,547
712
54
5
0
228,778
2
W
Tiamat
8,037
670
63
5
0
242,884
0
W
Camazotz
8,155
680
67
6
0
285,198
4
L
Sol
8,253
688
70
6
0
231,730
1
W
Athena
8,091
674
23
2
0
232,867
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role