Player Matchup

Zeus
Zeus
Cyberdalek224
Zeus
Level 105
God Stats
1W - 1L
1,342 SR
Queue Stats
100W - 110L
1,383 Elo+
Party 2
Chang'e
Chang'e
SgtSpitfire555
Chang'e
Level 121
God Stats
25W - 14L
1,619 SR
Queue Stats
264W - 236L
1,388 Elo+
Party 3
Bacchus
Bacchus
Sir Donngerlord
Bacchus
Level 113
God Stats
4W - 3L
1,334 SR
Queue Stats
430W - 388L
1,377 Elo+
Party 3
Charybdis
Charybdis
SoLaROfficial
Charybdis
Level 66
God Stats
39W - 42L
1,489 SR
Queue Stats
79W - 99L
1,401 Elo+
Party 2
Lancelot
Lancelot
Vyndictus
Lancelot
Level 81
God Stats
5W - 5L
1,451 SR
Queue Stats
21W - 19L
1,388 Elo+
Solo
Team Averages
Level 97
1,447 SR
1,388 Elo+

VS

Team Averages
Level 42
1,434 SR
1,321 Elo+
Gilgamesh
Gilgamesh
Chazillion
Gilgamesh
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,231 Elo+
Party 1
Sylvanus
Sylvanus
Finlock666
Sylvanus
Level 28
God Stats
0W - 5L
1,537 SR
Queue Stats
16W - 30L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GriffenPeterson
Tsukuyomi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,231 Elo+
Party 1
Nu Wa
Nu Wa
TheMorningDew
Nu Wa
Level 100
God Stats
6W - 7L
1,345 SR
Queue Stats
46W - 60L
1,409 Elo+
Solo
Danzaburou
Danzaburou
chunktheholy
Danzaburou
Level 11
God Stats
0W - 2L
1,291 SR
Queue Stats
1W - 3L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 2 / 9
10,031
557
23,000
12,783
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 1 / 6
10,433
580
13,471
11,182
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 3 / 13
8,849
492
8,253
14,706
8,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
SoLaROfficial
Charybdis
14
4 / 0 / 15
8,833
491
10,294
10,202
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
Vyndictus
Lancelot
15
4 / 1 / 8
9,552
531
5,452
13,818
9,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chazillion
Gilgamesh
12
0 / 5 / 1
7,192
400
2,503
14,753
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Finlock666
Sylvanus
12
1 / 7 / 3
7,396
411
10,031
18,641
10,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
GriffenPeterson
Tsukuyomi
13
3 / 6 / 2
8,475
471
4,441
17,401
6,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 3
8,341
463
14,547
9,609
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
chunktheholy
Danzaburou
12
2 / 7 / 3
7,421
412
4,939
14,950
5,318
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
27
Kills
7
7
Deaths
27
51
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Chazillion
Gilgamesh
0
5
1
0.1
W
13
2
9
8.75
L
Sylvanus
Finlock666
Sylvanus
1
7
3
0.36
L
Tsukuyomi
GriffenPeterson
Tsukuyomi
3
6
2
0.67
W
5
1
6
8
W
1
3
13
2.5
W
Charybdis
SoLaROfficial
Charybdis
4
0
15
11.5
L
1
2
3
1.25
W
Lancelot
Vyndictus
Lancelot
4
1
8
8
L
Danzaburou
chunktheholy
Danzaburou
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,470
Damage
36,461
62,691
Taken
75,354
30,953
Mitigated
31,300
24,342
Healing
16,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Chazillion
Gilgamesh
2,503
301
0
1,946
14,753
5,776
0
9,928
4,341
0
36,500
W
23,000
2,876
108
2,349
12,783
4,687
856
4,628
7,991
68,907
0
L
Sylvanus
Finlock666
Sylvanus
10,031
2,979
2,347
4,140
18,641
10,365
1,104
9,926
8,529
36,800
12,046
L
Tsukuyomi
GriffenPeterson
Tsukuyomi
4,441
1,167
0
4,760
17,401
6,245
0
7,287
9,914
0
40,281
W
13,471
1,205
1,817
4,228
11,182
4,483
622
2,243
8,793
73,557
0
W
8,253
417
0
4,133
14,706
8,794
0
6,894
7,298
56,727
0
W
Charybdis
SoLaROfficial
Charybdis
10,294
4,539
0
5,473
10,202
3,933
3,198
5,329
4,715
0
56,203
L
14,547
3,731
64
2,232
9,609
3,596
0
6,277
3,004
64,425
0
W
Lancelot
Vyndictus
Lancelot
5,452
631
0
6,234
13,818
9,056
0
4,038
9,486
0
76,792
L
Danzaburou
chunktheholy
Danzaburou
4,939
1,803
0
737
14,950
5,318
0
9,998
4,842
0
27,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,698
Gold Earned
38,825
526
Minions Killed
344
0
Camps Cleared
0
1,775,259
Distance Traveled
1,634,538
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,192
400
61
3
0
342,973
3
W
Zeus
10,031
557
85
5
0
342,567
3
L
Sylvanus
7,396
411
69
4
0
293,057
3
L
Tsukuyomi
8,475
471
67
4
0
340,772
0
W
Chang'e
10,433
580
149
8
0
357,127
5
W
Bacchus
8,849
492
88
5
0
357,623
0
W
Charybdis
8,833
491
81
5
0
333,562
4
L
Nu Wa
8,341
463
98
5
0
340,011
4
W
Lancelot
9,552
531
123
7
0
384,380
0
L
Danzaburou
7,421
412
49
3
0
317,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role