Player Matchup

Kali
Kali
Arctic Iguana1
Kali
Level 61
God Stats
10W - 10L
1,110 SR
Queue Stats
120W - 96L
1,310 Elo+
Party 3
Scylla
Scylla
Arctic Jordlord
Scylla
Level 23
God Stats
8W - 12L
1,440 SR
Queue Stats
19W - 25L
1,319 Elo+
Party 3
Hou Yi
Hou Yi
Arctic Moon4
Hou Yi
Level 23
God Stats
0W - 1L
1,332 SR
Queue Stats
20W - 28L
1,315 Elo+
Party 3
Kukulkan
Kukulkan
Arctic Pluto866
Kukulkan
Level 13
God Stats
5W - 7L
1,361 SR
Queue Stats
5W - 7L
1,258 Elo+
Party 3
Ymir
Ymir
Arctic Turtle1
Ymir
Level 103
God Stats
19W - 18L
1,533 SR
Queue Stats
101W - 107L
1,376 Elo+
Party 3
Team Averages
Level 45
1,355 SR
1,315 Elo+

VS

Team Averages
Level 90
1,586 SR
1,450 Elo+
Mulan
Mulan
DarkMazapan4347
Mulan
Level 146
God Stats
2W - 1L
1,765 SR
Queue Stats
151W - 143L
1,505 Elo+
Party 2
Chaac
Chaac
DarkSmoke1009
Chaac
Level 34
God Stats
6W - 3L
1,575 SR
Queue Stats
17W - 17L
1,526 Elo+
Party 2
Raijin
Raijin
DarkVermillion
Raijin
Level 145
God Stats
2W - 3L
1,542 SR
Queue Stats
198W - 194L
1,514 Elo+
Party 2
Fenrir
Fenrir
ikaz400
Fenrir
Level 27
God Stats
5W - 8L
1,439 SR
Queue Stats
58W - 71L
1,357 Elo+
Party 1
Vulcan
Vulcan
ur_girl_love__me
Vulcan
Level 99
God Stats
5W - 3L
1,609 SR
Queue Stats
164W - 176L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
5,804
484
3,883
13,305
4,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 3 / 1
5,919
493
2,270
6,507
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
8
0 / 3 / 1
4,794
400
2,238
7,979
2,548
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
10
0 / 1 / 0
5,826
486
1,725
4,121
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
2 / 5 / 0
5,660
472
3,470
12,408
7,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 6
6,552
546
9,761
11,717
6,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 1 / 0
7,008
584
2,791
5,558
3,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
6 / 2 / 2
6,914
576
8,882
5,763
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
ikaz400
Fenrir
11
4 / 1 / 2
6,723
560
4,068
8,532
3,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 2
6,202
517
3,895
2,531
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
18
18
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
1
3
1
0.5
L
Hou Yi
0
3
1
0.17
L
Kukulkan
0
1
0
0
L
2
5
0
0.4
W
3
1
6
6
W
3
1
0
3
W
6
2
2
3.5
W
Fenrir
ikaz400
Fenrir
4
1
2
5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,586
Damage
29,397
44,320
Taken
34,101
18,925
Mitigated
16,537
9,178
Healing
12,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,883
1,799
0
2,566
13,305
4,984
0
3,404
9,667
0
36,898
L
2,270
548
0
2,099
6,507
2,047
0
811
5,696
28,115
0
L
Hou Yi
2,238
1,389
0
917
7,979
2,548
25
1,506
6,285
0
24,575
L
Kukulkan
1,725
145
0
716
4,121
1,635
0
2,452
1,575
37,276
0
L
3,470
1,234
172
2,708
12,408
7,711
0
3,759
8,320
13,565
0
W
9,761
2,530
0
4,108
11,717
6,623
0
1,372
10,345
0
37,795
W
2,791
524
0
2,655
5,558
3,190
1,134
2,117
3,441
0
43,501
W
8,882
1,284
0
956
5,763
2,056
0
1,030
4,733
34,812
0
W
Fenrir
ikaz400
Fenrir
4,068
1,008
0
4,176
8,532
3,640
0
1,501
7,031
0
40,949
W
3,895
1,380
0
335
2,531
1,028
50
1,445
1,086
33,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,003
Gold Earned
33,399
228
Minions Killed
338
0
Camps Cleared
0
1,125,089
Distance Traveled
1,235,392
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,804
484
53
4
0
239,341
1
L
Scylla
5,919
493
49
4
0
202,857
3
L
Hou Yi
4,794
400
29
2
0
222,396
4
L
Kukulkan
5,826
486
80
7
0
234,043
0
L
Ymir
5,660
472
17
1
0
226,452
4
W
Mulan
6,552
546
60
5
0
254,944
4
W
Chaac
7,008
584
85
7
0
247,797
1
W
Raijin
6,914
576
70
6
0
234,802
2
W
Fenrir
6,723
560
72
6
0
280,792
0
W
Vulcan
6,202
517
51
4
0
217,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role