Player Matchup

Freya
Freya
 
Freya
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
DannielCp14
Hun Batz
Level 109
God Stats
1W - 1L
1,236 SR
Queue Stats
329W - 347L
1,523 Elo+
Party 1
Hercules
Hercules
Synobeam
Hercules
Level 119
God Stats
4W - 2L
1,616 SR
Queue Stats
206W - 223L
1,589 Elo+
Party 2
Nu Wa
Nu Wa
hernan6103
Nu Wa
Level 120
God Stats
10W - 14L
1,539 SR
Queue Stats
283W - 318L
1,488 Elo+
Party 1
Cerberus
Cerberus
renyag93
Cerberus
Level 60
God Stats
4W - 19L
1,200 SR
Queue Stats
18W - 40L
1,300 Elo+
Party 1
Team Averages
Level 99
1,418 SR
1,480 Elo+

VS

Team Averages
Level 126
1,470 SR
1,432 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Avedis
Cthulhu
Level 149
God Stats
4W - 7L
1,402 SR
Queue Stats
344W - 346L
1,541 Elo+
Solo
Serqet
Serqet
CRIZPYCHINuGz
Serqet
Level 127
God Stats
17W - 26L
1,448 SR
Queue Stats
265W - 321L
1,430 Elo+
Solo
Medusa
Medusa
sphinc182
Medusa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
2 / 0 / 1
5,371
537
1,693
5,967
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hun Batz
DannielCp14
Hun Batz
9
6 / 2 / 0
5,880
588
2,925
7,355
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Synobeam
Hercules
11
6 / 3 / 3
6,767
677
5,975
8,652
4,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
9
0 / 1 / 5
5,575
558
5,295
3,378
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
renyag93
Cerberus
9
0 / 0 / 2
5,544
554
1,176
5,728
3,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
9
0 / 1 / 0
5,010
501
3,066
3,769
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
 
Bacchus
3
0 / 10 / 1
3,800
380
1,116
9,214
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Avedis
Cthulhu
11
3 / 1 / 1
6,256
626
4,831
7,018
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 1 / 1
5,275
528
932
6,052
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
sphinc182
Medusa
9
1 / 2 / 0
5,102
510
4,095
4,495
1,552
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
5
6
Deaths
15
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
0
1
2.5
L
The Morrigan
 
The Morrigan
0
1
0
0
L
Bacchus
 
Bacchus
0
10
1
0.05
L
Cthulhu
Avedis
Cthulhu
3
1
1
3.5
L
1
1
1
1.5
W
Hun Batz
DannielCp14
Hun Batz
6
2
0
3
W
Hercules
Synobeam
Hercules
6
3
3
2.5
W
Nu Wa
0
1
5
2.5
W
Cerberus
renyag93
Cerberus
0
0
2
1
L
Medusa
sphinc182
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,064
Damage
14,040
31,080
Taken
30,548
13,902
Mitigated
11,850
8,285
Healing
5,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
1,693
513
0
3,796
5,967
2,074
194
0
5,765
36,701
0
L
The Morrigan
 
The Morrigan
3,066
671
0
250
3,769
1,370
225
2,016
1,728
29,323
742
L
Bacchus
 
Bacchus
1,116
716
0
0
9,214
3,363
0
1,050
8,164
4,031
0
L
Cthulhu
Avedis
Cthulhu
4,831
722
0
2,200
7,018
3,441
0
1,080
5,938
37,821
0
L
932
465
0
2,531
6,052
2,124
801
1,115
4,937
0
24,648
W
Hun Batz
DannielCp14
Hun Batz
2,925
1,457
0
750
7,355
2,605
0
1,418
5,889
0
31,344
W
Hercules
Synobeam
Hercules
5,975
4,014
0
2,183
8,652
4,091
0
4,056
4,024
0
39,787
W
Nu Wa
5,295
1,176
0
360
3,378
1,207
1,615
1,393
1,953
32,853
0
W
Cerberus
renyag93
Cerberus
1,176
26
0
1,196
5,728
3,925
123
594
5,134
19,481
0
L
Medusa
sphinc182
Medusa
4,095
1,345
0
814
4,495
1,552
0
2,878
1,617
0
27,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,137
Gold Earned
25,443
278
Minions Killed
232
0
Camps Cleared
0
893,584
Distance Traveled
935,140
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
5,371
537
62
6
0
165,819
0
L
The Morrigan
5,010
501
53
5
0
178,662
1
L
Bacchus
3,800
380
4
0
0
189,783
0
L
Cthulhu
6,256
626
74
7
0
189,003
0
L
Serqet
5,275
528
60
6
0
205,958
5
W
Hun Batz
5,880
588
53
5
0
198,429
3
W
Hercules
6,767
677
75
8
0
174,844
0
W
Nu Wa
5,575
558
55
6
0
180,027
1
W
Cerberus
5,544
554
33
3
0
174,465
0
L
Medusa
5,102
510
41
4
0
171,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role