Player Matchup

Gilgamesh
Gilgamesh
BLACKMAYN81
Gilgamesh
Level 59
God Stats
1W - 9L
1,214 SR
Queue Stats
44W - 77L
1,305 Elo+
Party 1
Thoth
Thoth
Bighairyboss
Thoth
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,320 Elo+
Party 1
Geb
Geb
Horath
Geb
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 122L
1,441 Elo+
Solo
Team Averages
Level 39
1,405 SR
1,355 Elo+

VS

Team Averages
Level 77
1,547 SR
1,427 Elo+
Kukulkan
Kukulkan
Chunkmonky
Kukulkan
Level 66
God Stats
4W - 7L
1,327 SR
Queue Stats
160W - 194L
1,410 Elo+
Solo
Vamana
Vamana
MyCuh
Vamana
Level 102
God Stats
6W - 5L
1,601 SR
Queue Stats
42W - 68L
1,377 Elo+
Party 2
Set
Set
PicklePlayss
Set
Level 63
God Stats
3W - 5L
1,713 SR
Queue Stats
79W - 95L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BLACKMAYN81
Gilgamesh
10
2 / 5 / 0
7,068
707
3,997
11,501
7,503
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 6 / 1
5,966
597
5,235
7,207
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
Horath
Geb
9
0 / 6 / 1
6,647
665
3,089
13,308
9,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chunkmonky
Kukulkan
12
2 / 1 / 10
7,959
796
11,442
5,423
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
MyCuh
Vamana
12
1 / 1 / 12
7,644
764
5,234
13,218
10,640
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
14 / 1 / 2
9,356
936
10,788
8,238
5,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
17
17
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BLACKMAYN81
Gilgamesh
2
5
0
0.4
L
0
6
1
0.08
W
Kukulkan
Chunkmonky
Kukulkan
2
1
10
7
L
Geb
Horath
Geb
0
6
1
0.08
W
Vamana
MyCuh
Vamana
1
1
12
7
W
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,321
Damage
27,464
32,016
Taken
26,879
19,284
Mitigated
18,086
3,187
Healing
9,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BLACKMAYN81
Gilgamesh
3,997
611
243
1,472
11,501
7,503
0
4,679
6,822
0
11,249
L
5,235
528
0
180
7,207
2,105
0
1,953
5,254
16,336
0
W
Kukulkan
Chunkmonky
Kukulkan
11,442
1,805
0
991
5,423
2,292
641
2,625
2,721
33,998
0
L
Geb
Horath
Geb
3,089
413
0
1,292
13,308
9,676
0
4,810
8,498
10,192
0
W
Vamana
MyCuh
Vamana
5,234
1,290
0
5,357
13,218
10,640
112
3,929
9,159
0
21,746
W
10,788
5,253
0
3,559
8,238
5,154
412
2,667
5,571
0
32,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,681
Gold Earned
24,959
56
Minions Killed
134
1
Camps Cleared
8
528,203
Distance Traveled
577,035
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,068
707
19
2
0
193,007
3
L
Thoth
5,966
597
27
3
1
156,203
2
W
Kukulkan
7,959
796
62
6
4
177,286
4
L
Geb
6,647
665
10
1
0
178,993
0
W
Vamana
7,644
764
32
3
3
201,215
2
W
Set
9,356
936
40
4
1
198,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role