Player Matchup

Scylla
Scylla
DRAGONEMPEROR30
Scylla
Level 64
God Stats
6W - 11L
1,504 SR
Queue Stats
27W - 43L
1,519 Elo+
Party 2
Horus
Horus
Mrfluffy901
Horus
Level 84
God Stats
5W - 5L
1,733 SR
Queue Stats
82W - 81L
1,539 Elo+
Party 2
Susano
Susano
Otema
Susano
Level 39
God Stats
7W - 20L
1,633 SR
Queue Stats
10W - 22L
1,516 Elo+
Party 2
Cupid
Cupid
QuasiTortoise42
Cupid
Level 12
God Stats
16W - 19L
1,344 SR
Queue Stats
18W - 29L
1,541 Elo+
Party 2
Ymir
Ymir
TropicRegent4
Ymir
Level 127
God Stats
4W - 4L
1,715 SR
Queue Stats
167W - 160L
1,506 Elo+
Party 2
Team Averages
Level 65
1,586 SR
1,524 Elo+

VS

Team Averages
Level 92
1,593 SR
1,684 Elo+
Nemesis
Nemesis
CommieDwarf1
Nemesis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 30L
1,723 Elo+
Party 1
Merlin
Merlin
OmNomOmNii
Merlin
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
425W - 362L
1,788 Elo+
Party 1
Ne Zha
Ne Zha
Raspbarri
Ne Zha
Level 46
God Stats
9W - 10L
1,514 SR
Queue Stats
144W - 166L
1,461 Elo+
Solo
Guan Yu
Guan Yu
lRomanl
Guan Yu
Level 145
God Stats
4W - 0L
1,905 SR
Queue Stats
107W - 79L
1,720 Elo+
Party 1
Cernunnos
Cernunnos
wetdoritoparty69
Cernunnos
Level 147
God Stats
3W - 0L
1,545 SR
Queue Stats
140W - 103L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 4
11,212
623
11,928
23,077
8,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 8 / 3
12,410
689
12,312
34,538
31,406
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
Otema
Susano
17
0 / 8 / 4
10,689
594
12,072
25,231
10,072
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
2 / 9 / 4
11,687
649
9,159
27,603
13,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 6 / 4
13,191
733
8,833
36,736
42,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CommieDwarf1
Nemesis
20
5 / 6 / 26
13,293
739
16,881
22,180
14,020
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
OmNomOmNii
Merlin
20
7 / 0 / 23
14,331
796
37,021
9,895
4,799
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ne Zha
Raspbarri
Ne Zha
20
5 / 1 / 15
13,537
752
12,179
12,507
5,095
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
lRomanl
Guan Yu
20
5 / 2 / 24
14,668
815
31,700
27,997
34,747
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
20
18 / 2 / 17
15,888
883
37,876
21,395
10,459
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
145
10
Kills
40
40
Deaths
11
19
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CommieDwarf1
Nemesis
5
6
26
3
L
2
9
4
0.44
L
2
8
3
0.44
W
Merlin
OmNomOmNii
Merlin
7
0
23
18.5
L
Susano
Otema
Susano
0
8
4
0.25
L
2
9
4
0.44
W
Ne Zha
Raspbarri
Ne Zha
5
1
15
12.5
L
4
6
4
1
W
Guan Yu
lRomanl
Guan Yu
5
2
24
8.5
W
Cernunnos
18
2
17
13.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,304
Damage
135,657
147,185
Taken
93,974
105,653
Mitigated
69,120
19,979
Healing
29,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CommieDwarf1
Nemesis
16,881
8,145
0
1,235
22,180
14,020
1,429
2,983
16,754
0
38,134
L
11,928
1,681
0
750
23,077
8,632
0
5,828
16,678
33,463
0
L
12,312
6,024
3,993
5,981
34,538
31,406
368
7,817
25,618
0
53,241
W
Merlin
OmNomOmNii
Merlin
37,021
1,995
429
4,549
9,895
4,799
591
1,867
7,894
85,268
0
L
Susano
Otema
Susano
12,072
1,340
0
1,484
25,231
10,072
0
4,963
19,790
0
31,486
L
9,159
5,870
1,287
3,226
27,603
13,003
2,054
7,699
19,267
0
37,273
W
Ne Zha
Raspbarri
Ne Zha
12,179
1,911
0
3,667
12,507
5,095
266
2,355
7,512
0
45,787
L
8,833
1,411
837
2,421
36,736
42,540
0
8,035
27,366
30,168
0
W
Guan Yu
lRomanl
Guan Yu
31,700
5,473
3,517
7,660
27,997
34,747
2,785
6,087
21,117
0
63,884
W
Cernunnos
37,876
21,902
0
8,920
21,395
10,459
4,478
6,571
13,944
0
84,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,189
Gold Earned
71,717
270
Minions Killed
339
0
Camps Cleared
0
1,544,154
Distance Traveled
1,894,745
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,293
739
32
2
0
369,900
2
L
Scylla
11,212
623
53
3
0
273,215
0
L
Horus
12,410
689
90
5
0
340,371
3
W
Merlin
14,331
796
98
5
0
365,216
3
L
Susano
10,689
594
40
2
0
331,558
1
L
Cupid
11,687
649
49
3
0
313,908
0
W
Ne Zha
13,537
752
64
4
0
422,031
3
L
Ymir
13,191
733
38
2
0
285,102
1
W
Guan Yu
14,668
815
63
4
0
384,535
0
W
Cernunnos
15,888
883
82
5
0
353,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role