Player Matchup

Ravana
Ravana
O_-59Rockstar
Ravana
Level 146
God Stats
19W - 27L
1,294 SR
Queue Stats
169W - 187L
1,551 Elo+
Solo
Athena
Athena
Seegmeister
Athena
Level 127
God Stats
5W - 3L
1,693 SR
Queue Stats
131W - 91L
1,596 Elo+
Party 2
Janus
Janus
Seegmeister
Janus
Level 148
God Stats
7W - 2L
1,744 SR
Queue Stats
183W - 148L
1,570 Elo+
Party 2
Team Averages
Level 140
1,577 SR
1,573 Elo+

VS

Team Averages
Level 98
1,535 SR
1,612 Elo+
Medusa
Medusa
ArcaneParadox
Medusa
Level 88
God Stats
2W - 6L
1,474 SR
Queue Stats
160W - 88L
1,654 Elo+
Party 1
Janus
Janus
CmdrTravis
Janus
Level 126
God Stats
5W - 5L
1,631 SR
Queue Stats
280W - 165L
1,651 Elo+
Party 1
Lancelot
Lancelot
RockBeard
Lancelot
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
9,448
675
8,135
13,601
9,393
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
13
0 / 3 / 4
9,506
679
5,309
15,824
15,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 1 / 2
10,486
749
13,142
8,723
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
8,411
601
7,706
10,508
4,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
13
2 / 3 / 3
8,910
636
12,962
11,081
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
RockBeard
Lancelot
13
3 / 1 / 2
8,890
635
8,794
11,751
4,746
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
8
Kills
6
6
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Janus
2
3
3
1.17
W
3
2
2
2
L
Lancelot
RockBeard
Lancelot
3
1
2
4
W
Athena
0
3
4
0.67
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,586
Damage
29,462
38,148
Taken
33,340
28,938
Mitigated
12,685
6,109
Healing
4,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,706
3,908
0
1,496
10,508
4,481
941
6,800
3,486
0
26,157
L
Janus
12,962
1,636
0
1,971
11,081
3,458
336
3,206
7,805
37,180
0
W
8,135
727
0
1,507
13,601
9,393
1,056
5,443
7,759
0
35,103
L
Lancelot
RockBeard
Lancelot
8,794
1,535
0
750
11,751
4,746
0
8,195
3,222
0
16,747
W
Athena
5,309
1,147
0
2,508
15,824
15,705
88
3,947
11,586
15,328
0
W
13,142
801
0
2,094
8,723
3,840
198
3,160
5,299
54,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,440
Gold Earned
26,211
173
Minions Killed
128
9
Camps Cleared
3
809,755
Distance Traveled
828,467
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,411
601
42
3
3
277,112
4
L
Janus
8,910
636
54
4
0
256,001
3
W
Ravana
9,448
675
51
4
3
261,496
2
L
Lancelot
8,890
635
32
2
0
295,354
2
W
Athena
9,506
679
23
2
0
269,056
7
W
Janus
10,486
749
99
7
6
279,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role