Player Matchup

Geb
Geb
DeezySouth
Geb
Level 96
God Stats
7W - 10L
1,574 SR
Queue Stats
36W - 38L
1,426 Elo+
Party 4
Danzaburou
Danzaburou
Medisan_
Danzaburou
Level 124
God Stats
0W - 1L
1,627 SR
Queue Stats
27W - 28L
1,434 Elo+
Party 4
Nu Wa
Nu Wa
Ser Gohan
Nu Wa
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 74L
1,367 Elo+
Party 2
Thanatos
Thanatos
SerPuddy
Thanatos
Level 119
God Stats
3W - 3L
1,618 SR
Queue Stats
100W - 90L
1,423 Elo+
Party 2
Artemis
Artemis
imS0SAd
Artemis
Level 89
God Stats
3W - 3L
1,572 SR
Queue Stats
219W - 216L
1,487 Elo+
Solo
Team Averages
Level 111
1,578 SR
1,427 Elo+

VS

Team Averages
Level 37
1,521 SR
1,407 Elo+
Scylla
Scylla
A Random Loki
Scylla
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,460 Elo+
Party 3
Cthulhu
Cthulhu
AdriftToaster93
Cthulhu
Level 13
God Stats
4W - 3L
1,680 SR
Queue Stats
25W - 34L
1,420 Elo+
Party 3
Da Ji
Da Ji
CozyTcraze
Da Ji
Level 16
God Stats
1W - 5L
1,191 SR
Queue Stats
13W - 20L
1,309 Elo+
Party 1
Thor
Thor
StPP Snipes
Thor
Level 26
God Stats
4W - 3L
1,559 SR
Queue Stats
48W - 52L
1,521 Elo+
Party 3
Chiron
Chiron
jdubb9131
Chiron
Level 108
God Stats
1W - 1L
1,675 SR
Queue Stats
16W - 26L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 11
10,964
685
9,334
23,594
26,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Medisan_
Danzaburou
18
0 / 5 / 12
11,075
692
12,905
15,689
7,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Ser Gohan
Nu Wa
19
8 / 4 / 5
12,565
785
22,193
15,857
7,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
SerPuddy
Thanatos
19
10 / 6 / 5
11,592
725
16,701
20,817
10,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
imS0SAd
Artemis
11
0 / 1 / 0
6,853
428
0
1,921
730

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 5
13,309
832
22,512
12,275
4,857
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
1 / 5 / 14
11,271
704
9,813
22,944
28,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
18
3 / 8 / 8
11,257
704
12,052
18,253
10,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
3 / 2 / 7
11,526
720
6,743
15,238
6,517
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chiron
jdubb9131
Chiron
19
5 / 1 / 5
11,748
734
12,649
14,107
6,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
59
18
Kills
20
20
Deaths
18
33
Assists
39
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
W
1
5
14
1.6
W
Da Ji
3
8
8
0.88
L
0
4
11
1.38
L
Danzaburou
Medisan_
Danzaburou
0
5
12
1.2
L
Nu Wa
Ser Gohan
Nu Wa
8
4
5
2.63
L
Thanatos
SerPuddy
Thanatos
10
6
5
2.08
W
3
2
7
3.25
L
Artemis
imS0SAd
Artemis
0
1
0
0
W
Chiron
jdubb9131
Chiron
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,133
Damage
63,769
77,878
Taken
82,817
52,182
Mitigated
56,689
19,407
Healing
9,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,512
1,883
0
1,460
12,275
4,857
190
5,155
7,120
79,671
0
W
9,813
770
215
1,768
22,944
28,518
210
7,098
15,846
20,876
0
W
Da Ji
12,052
3,287
0
555
18,253
10,108
1,570
7,096
11,157
0
35,492
L
9,334
920
430
4,363
23,594
26,519
0
6,994
16,025
27,781
0
L
Danzaburou
Medisan_
Danzaburou
12,905
4,191
0
1,680
15,689
7,715
84
7,501
8,036
0
48,118
L
Nu Wa
Ser Gohan
Nu Wa
22,193
6,146
0
1,589
15,857
7,103
0
5,037
10,585
53,659
0
L
Thanatos
SerPuddy
Thanatos
16,701
6,669
0
11,345
20,817
10,115
0
9,569
10,907
0
33,868
W
6,743
1,079
0
84
15,238
6,517
1,903
6,969
8,269
0
18,412
L
Artemis
imS0SAd
Artemis
0
0
0
0
1,921
730
0
1,844
0
0
0
W
Chiron
jdubb9131
Chiron
12,649
5,859
1,452
3,778
14,107
6,689
2,122
5,170
8,898
0
56,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,049
Gold Earned
59,111
205
Minions Killed
304
0
Camps Cleared
0
1,154,594
Distance Traveled
1,609,129
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,309
832
138
9
0
325,129
1
W
Cthulhu
11,271
704
24
2
0
326,596
0
W
Da Ji
11,257
704
42
3
0
305,781
0
L
Geb
10,964
685
37
2
0
320,794
0
L
Danzaburou
11,075
692
77
5
0
271,253
1
L
Nu Wa
12,565
785
51
3
0
270,833
0
L
Thanatos
11,592
725
40
3
0
291,714
0
W
Thor
11,526
720
33
2
0
325,794
0
L
Artemis
6,853
428
0
0
0
0
0
W
Chiron
11,748
734
67
4
0
325,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role