Player Matchup

Bacchus
Bacchus
FALbert12
Bacchus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,772 Elo+
Party 2
Amaterasu
Amaterasu
SirAngelOfYork
Amaterasu
Level 78
God Stats
1W - 4L
1,350 SR
Queue Stats
57W - 68L
1,422 Elo+
Party 2
Persephone
Persephone
ironfatman
Persephone
Level 73
God Stats
2W - 6L
1,603 SR
Queue Stats
79W - 99L
1,477 Elo+
Party 2
Skadi
Skadi
ozeno97
Skadi
Level 84
God Stats
2W - 1L
1,800 SR
Queue Stats
245W - 216L
1,622 Elo+
Party 2
Fenrir
Fenrir
rdales
Fenrir
Level 88
God Stats
1W - 3L
1,110 SR
Queue Stats
187W - 195L
1,537 Elo+
Party 2
Team Averages
Level 68
1,472 SR
1,566 Elo+

VS

Team Averages
Level 77
1,551 SR
1,458 Elo+
Khepri
Khepri
FaexVitae
Khepri
Level 97
God Stats
36W - 21L
1,707 SR
Queue Stats
179W - 190L
1,512 Elo+
Party 1
Heimdallr
Heimdallr
Gmoney8776
Heimdallr
Level 18
God Stats
1W - 1L
1,506 SR
Queue Stats
6W - 8L
1,323 Elo+
Party 3
Da Ji
Da Ji
JoshuaJammer
Da Ji
Level 114
God Stats
15W - 14L
1,538 SR
Queue Stats
190W - 171L
1,525 Elo+
Party 1
Janus
Janus
K1ngNate2
Janus
Level 47
God Stats
2W - 4L
1,246 SR
Queue Stats
103W - 114L
1,515 Elo+
Party 1
Zhong Kui
Zhong Kui
Maxinator5000
Zhong Kui
Level 108
God Stats
3W - 0L
1,757 SR
Queue Stats
54W - 70L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FALbert12
Bacchus
14
0 / 1 / 5
9,231
401
7,837
18,609
26,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
SirAngelOfYork
Amaterasu
16
2 / 4 / 2
10,353
450
8,778
27,061
22,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
ironfatman
Persephone
15
2 / 8 / 4
10,423
453
9,720
17,376
6,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
ozeno97
Skadi
17
4 / 4 / 4
11,192
487
14,876
19,682
7,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
rdales
Fenrir
17
4 / 3 / 4
10,718
466
11,243
21,255
12,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
FaexVitae
Khepri
14
0 / 3 / 12
10,341
450
4,507
18,635
24,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Gmoney8776
Heimdallr
17
3 / 3 / 7
11,473
499
15,596
20,126
11,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 3 / 8
11,689
508
7,840
19,718
9,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
K1ngNate2
Janus
19
5 / 2 / 7
12,450
541
17,174
13,919
7,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Maxinator5000
Zhong Kui
20
8 / 2 / 4
13,633
593
28,188
19,570
23,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
58
12
Kills
20
20
Deaths
13
19
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bacchus
FALbert12
Bacchus
0
1
5
2.5
W
Khepri
FaexVitae
Khepri
0
3
12
2
W
Heimdallr
Gmoney8776
Heimdallr
3
3
7
2.17
W
4
3
8
2.67
W
Janus
K1ngNate2
Janus
5
2
7
4.25
W
Zhong Kui
Maxinator5000
Zhong Kui
8
2
4
5
L
Amaterasu
SirAngelOfYork
Amaterasu
2
4
2
0.75
L
Persephone
ironfatman
Persephone
2
8
4
0.5
L
Skadi
ozeno97
Skadi
4
4
4
1.5
L
Fenrir
rdales
Fenrir
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,454
Damage
73,305
103,983
Taken
91,968
76,930
Mitigated
76,074
20,118
Healing
27,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
FALbert12
Bacchus
7,837
1,796
0
1,481
18,609
26,733
0
8,166
10,122
28,831
0
W
Khepri
FaexVitae
Khepri
4,507
709
843
2,320
18,635
24,807
851
4,307
14,096
25,106
0
W
Heimdallr
Gmoney8776
Heimdallr
15,596
8,588
0
6,332
20,126
11,146
2,768
2,475
17,523
0
99,535
W
7,840
1,619
0
7,160
19,718
9,947
1,295
3,059
16,490
0
88,677
W
Janus
K1ngNate2
Janus
17,174
1,409
601
2,366
13,919
7,073
282
2,497
11,152
121,705
0
W
Zhong Kui
Maxinator5000
Zhong Kui
28,188
2,295
0
7,602
19,570
23,101
2,093
4,298
15,150
124,557
0
L
Amaterasu
SirAngelOfYork
Amaterasu
8,778
4,048
0
10,613
27,061
22,832
449
14,788
11,472
0
57,992
L
Persephone
ironfatman
Persephone
9,720
334
76
2,155
17,376
6,530
286
10,381
6,523
62,160
0
L
Skadi
ozeno97
Skadi
14,876
5,994
0
3,085
19,682
7,977
1,834
5,434
14,194
0
121,156
L
Fenrir
rdales
Fenrir
11,243
3,033
0
2,708
21,255
12,858
0
9,581
11,376
0
99,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,917
Gold Earned
59,586
536
Minions Killed
711
0
Camps Cleared
0
2,366,830
Distance Traveled
2,176,647
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,231
401
27
1
0
499,172
4
W
Khepri
10,341
450
29
1
0
472,033
7
W
Heimdallr
11,473
499
132
6
0
375,403
2
W
Da Ji
11,689
508
154
7
0
479,571
1
W
Janus
12,450
541
195
8
0
439,616
1
W
Zhong Kui
13,633
593
201
9
0
410,024
2
L
Amaterasu
10,353
450
93
4
0
474,289
4
L
Persephone
10,423
453
112
5
0
439,505
4
L
Skadi
11,192
487
179
8
0
427,230
4
L
Fenrir
10,718
466
125
5
0
526,634
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role