Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ForeverShiny
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
last_kingslayer2
Gilgamesh
Level 40
God Stats
3W - 2L
1,132 SR
Queue Stats
29W - 43L
1,527 Elo+
Party 1
Team Averages
Level 71
1,377 SR
1,509 Elo+

VS

Team Averages
Level 94
1,617 SR
1,471 Elo+
Nox
Nox
BetrothedYeti67
Nox
Level 112
God Stats
0W - 1L
1,465 SR
Queue Stats
124W - 123L
1,478 Elo+
Party 2
Jing Wei
Jing Wei
Illuminatric
Jing Wei
Level 104
God Stats
3W - 3L
1,645 SR
Queue Stats
17W - 20L
1,431 Elo+
Solo
Bacchus
Bacchus
XxDEL ANGEL25xX
Bacchus
Level 67
God Stats
5W - 3L
1,740 SR
Queue Stats
12W - 12L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 0 / 10
8,174
681
7,083
6,713
3,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ForeverShiny
Cthulhu
13
3 / 2 / 5
9,539
795
4,048
15,102
14,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
14
7 / 1 / 3
9,221
768
14,750
16,694
13,053
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,891
658
9,586
11,414
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Illuminatric
Jing Wei
13
1 / 3 / 1
8,134
678
6,903
12,608
5,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 3 / 2
6,671
556
2,772
4,918
4,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
10
Kills
3
3
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
10
5
L
2
4
0
0.5
W
Cthulhu
ForeverShiny
Cthulhu
3
2
5
2.75
L
Jing Wei
Illuminatric
Jing Wei
1
3
1
0.5
L
0
3
2
0.33
W
Gilgamesh
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,881
Damage
19,261
38,509
Taken
28,940
30,911
Mitigated
14,955
17,171
Healing
3,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
7,083
900
6,164
5,094
6,713
3,527
558
1,724
4,909
25,502
0
L
9,586
150
472
1,358
11,414
5,241
0
4,013
7,155
30,041
0
W
Cthulhu
ForeverShiny
Cthulhu
4,048
410
243
3,991
15,102
14,331
298
5,419
9,421
21,634
0
L
Jing Wei
Illuminatric
Jing Wei
6,903
5,527
0
551
12,608
5,339
0
4,558
7,743
0
28,929
L
2,772
169
335
474
4,918
4,375
0
2,319
2,474
3,772
0
W
Gilgamesh
14,750
2,989
0
1,679
16,694
13,053
224
5,829
10,687
0
32,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,934
Gold Earned
22,696
124
Minions Killed
110
5
Camps Cleared
5
725,406
Distance Traveled
553,734
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,174
681
48
4
2
250,602
2
L
Nox
7,891
658
44
4
3
215,821
5
W
Cthulhu
9,539
795
34
3
1
245,150
2
L
Jing Wei
8,134
678
60
5
1
231,876
0
L
Bacchus
6,671
556
6
1
1
106,037
1
W
Gilgamesh
9,221
768
42
4
2
229,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role