Player Matchup

Amaterasu
Amaterasu
Mindhostage
Amaterasu
Level 65
God Stats
0W - 2L
1,416 SR
Queue Stats
139W - 148L
1,471 Elo+
Party 2
Janus
Janus
TheShamburglar
Janus
Level 69
God Stats
1W - 6L
1,447 SR
Queue Stats
80W - 94L
1,453 Elo+
Party 2
Bacchus
Bacchus
Thesmallpotato
Bacchus
Level 93
God Stats
14W - 11L
1,625 SR
Queue Stats
118W - 106L
1,518 Elo+
Party 2
Mercury
Mercury
lurrydogg304
Mercury
Level 118
God Stats
20W - 20L
1,550 SR
Queue Stats
126W - 131L
1,466 Elo+
Party 2
Danzaburou
Danzaburou
sedacsac
Danzaburou
Level 107
God Stats
9W - 10L
1,542 SR
Queue Stats
106W - 105L
1,480 Elo+
Party 2
Team Averages
Level 90
1,516 SR
1,478 Elo+

VS

Team Averages
Level 124
1,497 SR
1,531 Elo+
Bastet
Bastet
 
Bastet
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Adrianoboe
Eset
Level 146
God Stats
2W - 1L
1,297 SR
Queue Stats
511W - 546L
1,512 Elo+
Party 1
Chaac
Chaac
LussyPicker69420
Chaac
Level 44
God Stats
3W - 5L
1,440 SR
Queue Stats
79W - 94L
1,548 Elo+
Solo
Cerberus
Cerberus
xNiickolas
Cerberus
Level 153
God Stats
15W - 4L
1,748 SR
Queue Stats
385W - 368L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Mindhostage
Amaterasu
12
1 / 6 / 1
7,513
442
7,052
17,646
8,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 4 / 0
7,729
455
9,422
8,034
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 4
6,905
406
4,734
9,595
9,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
lurrydogg304
Mercury
14
4 / 3 / 1
8,511
501
3,592
12,425
4,839
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
sedacsac
Danzaburou
14
2 / 3 / 2
8,914
524
10,531
11,580
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
2 / 2 / 6
8,721
513
6,003
13,083
5,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
 
Rama
14
0 / 2 / 5
8,323
490
5,385
10,887
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
8 / 0 / 5
10,281
605
10,616
9,365
3,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 2 / 7
7,855
462
6,275
11,961
9,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cerberus
xNiickolas
Cerberus
16
5 / 2 / 5
10,088
593
12,944
17,169
13,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
8
Kills
18
18
Deaths
8
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
2
6
2.5
W
Rama
 
Rama
0
2
5
1.25
W
8
0
5
10.5
W
3
2
7
3.25
L
Amaterasu
Mindhostage
Amaterasu
1
6
1
0.25
L
1
4
0
0.25
L
0
2
4
1
L
Mercury
lurrydogg304
Mercury
4
3
1
1.5
L
Danzaburou
sedacsac
Danzaburou
2
3
2
1
W
Cerberus
xNiickolas
Cerberus
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,331
Damage
41,223
59,280
Taken
62,465
30,289
Mitigated
35,704
19,396
Healing
23,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,003
2,050
0
6,494
13,083
5,014
63
3,127
9,956
0
59,015
W
Rama
 
Rama
5,385
4,283
0
3,562
10,887
3,340
306
2,653
8,234
0
59,514
W
10,616
671
489
2,421
9,365
3,979
1,404
4,317
5,048
71,159
0
W
6,275
734
296
3,956
11,961
9,992
55
2,968
8,993
0
28,949
L
Amaterasu
Mindhostage
Amaterasu
7,052
3,540
0
7,419
17,646
8,781
336
10,454
6,457
0
44,174
L
9,422
202
46
1,326
8,034
2,696
0
3,048
4,742
70,049
0
L
4,734
376
0
1,414
9,595
9,799
170
2,819
6,614
12,465
0
L
Mercury
lurrydogg304
Mercury
3,592
677
0
5,292
12,425
4,839
790
3,658
8,515
0
56,869
L
Danzaburou
sedacsac
Danzaburou
10,531
3,333
0
3,899
11,580
4,174
0
2,107
9,392
0
82,654
W
Cerberus
xNiickolas
Cerberus
12,944
1,145
0
6,648
17,169
13,379
0
1,091
16,078
78,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,572
Gold Earned
45,268
430
Minions Killed
590
0
Camps Cleared
0
1,665,615
Distance Traveled
1,680,094
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,721
513
101
6
0
382,684
4
W
Rama
8,323
490
128
8
0
317,502
4
W
Eset
10,281
605
139
8
0
325,544
2
W
Chaac
7,855
462
38
2
0
335,014
4
L
Amaterasu
7,513
442
77
5
0
299,869
4
L
Janus
7,729
455
103
6
0
317,973
3
L
Bacchus
6,905
406
10
1
0
359,086
10
L
Mercury
8,511
501
110
6
0
386,616
5
L
Danzaburou
8,914
524
130
8
0
302,071
3
W
Cerberus
10,088
593
184
11
0
319,350
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role