Player Matchup

Gilgamesh
Gilgamesh
Mad Arioc
Gilgamesh
Level 26
God Stats
17W - 15L
1,532 SR
Queue Stats
40W - 37L
1,405 Elo+
Party 4
Vamana
Vamana
SIF Meisy
Vamana
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 82L
1,464 Elo+
Party 4
Izanami
Izanami
Windy_Cactus
Izanami
Level 68
God Stats
42W - 38L
1,326 SR
Queue Stats
302W - 291L
1,436 Elo+
Party 2
Ao Kuang
Ao Kuang
iSeraaph
Ao Kuang
Level 113
God Stats
19W - 8L
1,808 SR
Queue Stats
376W - 346L
1,463 Elo+
Party 2
Tiamat
Tiamat
lyssmovingcastle
Tiamat
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 128L
1,471 Elo+
Party 2
Team Averages
Level 79
1,533 SR
1,448 Elo+

VS

Team Averages
Level 43
1,468 SR
1,455 Elo+
Ares
Ares
Artsfurytv
Ares
Level 65
God Stats
15W - 11L
1,304 SR
Queue Stats
299W - 351L
1,293 Elo+
Solo
Fenrir
Fenrir
Bbychorizo8D
Fenrir
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,508 Elo+
Party 3
Set
Set
Omega_Storm9
Set
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
ShrimpChorizo8D
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,502 Elo+
Party 3
Baron Samedi
Baron Samedi
slahppyk
Baron Samedi
Level 8
God Stats
1W - 1L
1,538 SR
Queue Stats
2W - 2L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mad Arioc
Gilgamesh
13
2 / 2 / 10
8,297
593
7,776
14,100
12,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
SIF Meisy
Vamana
15
4 / 2 / 1
8,831
631
8,168
14,624
9,900
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Windy_Cactus
Izanami
13
5 / 1 / 6
8,600
614
11,230
7,715
2,910
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
iSeraaph
Ao Kuang
16
11 / 0 / 1
9,540
681
9,471
12,769
6,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 3 / 4
7,612
544
4,205
8,956
5,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 1
6,984
499
5,070
14,818
11,396
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fenrir
11
3 / 3 / 0
6,632
474
5,769
13,917
6,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 5 / 1
7,705
550
6,683
11,491
8,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Danzaburou
ShrimpChorizo8D
Danzaburou
8
1 / 5 / 1
5,761
412
3,775
8,277
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
slahppyk
Baron Samedi
10
0 / 7 / 1
5,840
417
5,453
10,582
5,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
24
Kills
8
8
Deaths
27
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
L
Fenrir
3
3
0
1
W
Gilgamesh
Mad Arioc
Gilgamesh
2
2
10
3.5
L
1
5
1
0.3
W
Vamana
SIF Meisy
Vamana
4
2
1
2.25
L
Danzaburou
ShrimpChorizo8D
Danzaburou
1
5
1
0.3
W
Izanami
Windy_Cactus
Izanami
5
1
6
8
W
Ao Kuang
iSeraaph
Ao Kuang
11
0
1
11.5
W
2
3
4
1.33
L
Baron Samedi
slahppyk
Baron Samedi
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,850
Damage
26,750
58,164
Taken
59,085
36,827
Mitigated
34,092
23,223
Healing
10,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,070
878
57
1,448
14,818
11,396
0
1,690
13,128
25,788
0
L
Fenrir
5,769
1,324
0
4,574
13,917
6,025
0
2,860
11,057
0
37,364
W
Gilgamesh
Mad Arioc
Gilgamesh
7,776
2,478
0
3,824
14,100
12,196
528
3,887
10,213
0
34,973
L
6,683
2,811
0
2,338
11,491
8,968
0
646
10,845
0
55,047
W
Vamana
SIF Meisy
Vamana
8,168
4,404
0
3,307
14,624
9,900
618
0
14,624
0
59,877
L
Danzaburou
ShrimpChorizo8D
Danzaburou
3,775
1,590
0
1,044
8,277
2,574
0
1,506
6,771
0
24,764
W
Izanami
Windy_Cactus
Izanami
11,230
9,137
0
4,568
7,715
2,910
2,070
2,073
5,642
0
69,444
W
Ao Kuang
iSeraaph
Ao Kuang
9,471
3,109
0
9,349
12,769
6,753
0
1,927
10,842
70,612
16,725
W
4,205
550
0
2,175
8,956
5,068
0
3,428
5,528
29,801
0
L
Baron Samedi
slahppyk
Baron Samedi
5,453
1,361
718
431
10,582
5,129
155
6,129
4,453
29,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,880
Gold Earned
32,922
438
Minions Killed
265
0
Camps Cleared
0
1,370,800
Distance Traveled
1,218,210
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,984
499
38
3
0
237,687
0
L
Fenrir
6,632
474
53
4
0
309,503
1
W
Gilgamesh
8,297
593
51
4
0
274,364
2
L
Set
7,705
550
107
8
0
261,417
9
W
Vamana
8,831
631
110
8
0
287,880
1
L
Danzaburou
5,761
412
33
2
0
179,909
0
W
Izanami
8,600
614
115
8
0
258,500
1
W
Ao Kuang
9,540
681
116
8
0
311,096
3
W
Tiamat
7,612
544
46
3
0
238,960
0
L
Baron Samedi
5,840
417
34
2
0
229,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role