Player Matchup

Atlas
Atlas
 
Atlas
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
LumberingJak
Mercury
Level 105
God Stats
6W - 4L
1,467 SR
Queue Stats
67W - 61L
1,501 Elo+
Solo
Skadi
Skadi
SWORDSPLOSION
Skadi
Level 9
God Stats
15W - 5L
1,656 SR
Queue Stats
15W - 13L
1,377 Elo+
Party 2
Lancelot
Lancelot
Sc00per
Lancelot
Level 113
God Stats
2W - 0L
1,546 SR
Queue Stats
51W - 43L
1,337 Elo+
Party 2
Discordia
Discordia
ghostwalker22
Discordia
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 68L
1,421 Elo+
Solo
Team Averages
Level 85
1,534 SR
1,427 Elo+

VS

Team Averages
Level 68
1,574 SR
1,469 Elo+
He Bo
He Bo
 
He Bo
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
FXRXXO
Izanami
Level 23
God Stats
24W - 30L
1,477 SR
Queue Stats
58W - 92L
1,350 Elo+
Party 1
Hun Batz
Hun Batz
Lollared
Hun Batz
Level 48
God Stats
1W - 1L
1,696 SR
Queue Stats
82W - 115L
1,373 Elo+
Solo
Artio
Artio
UncleBen89
Artio
Level 87
God Stats
17W - 16L
1,519 SR
Queue Stats
29W - 27L
1,655 Elo+
Solo
Skadi
Skadi
emblemhero405
Skadi
Level 109
God Stats
2W - 2L
1,679 SR
Queue Stats
143W - 127L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
1 / 3 / 14
11,670
729
11,169
12,408
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
LumberingJak
Mercury
19
8 / 2 / 11
12,560
785
18,018
16,305
7,851
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 1 / 10
11,616
726
12,060
12,210
5,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Sc00per
Lancelot
19
9 / 0 / 6
12,312
770
8,150
19,131
10,459
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
ghostwalker22
Discordia
20
3 / 0 / 13
12,818
801
27,994
8,158
3,670
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
0 / 3 / 5
9,943
621
8,235
12,412
5,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
FXRXXO
Izanami
18
5 / 3 / 0
11,175
698
8,401
11,956
5,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
Lollared
Hun Batz
15
0 / 8 / 1
9,272
580
7,464
22,000
10,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
15
0 / 3 / 4
9,812
613
4,245
22,777
27,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 9 / 1
9,402
588
9,331
18,930
8,372
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
16
26
Kills
5
6
Deaths
26
54
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
3
14
2.67
L
He Bo
 
He Bo
0
3
5
0.83
L
Izanami
FXRXXO
Izanami
5
3
0
1.67
L
Hun Batz
Lollared
Hun Batz
0
8
1
0.06
W
Mercury
LumberingJak
Mercury
8
2
11
6.75
W
5
1
10
10
W
Lancelot
Sc00per
Lancelot
9
0
6
12
L
Artio
0
3
4
0.67
L
0
9
1
0.06
W
Discordia
ghostwalker22
Discordia
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,391
Damage
37,676
68,212
Taken
88,075
36,770
Mitigated
57,079
16,286
Healing
13,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
11,169
4,712
118
3,344
12,408
9,523
480
1,824
10,584
25,805
0
L
He Bo
 
He Bo
8,235
496
0
2,896
12,412
5,085
0
6,274
5,812
50,190
0
L
Izanami
FXRXXO
Izanami
8,401
4,124
0
2,024
11,956
5,593
703
4,034
7,552
0
43,970
L
Hun Batz
Lollared
Hun Batz
7,464
1,123
0
830
22,000
10,509
0
9,062
12,418
0
28,835
W
Mercury
LumberingJak
Mercury
18,018
11,327
0
3,470
16,305
7,851
2,038
2,052
14,253
0
55,275
W
12,060
3,840
0
1,813
12,210
5,267
2,131
2,817
9,393
0
37,999
W
Lancelot
Sc00per
Lancelot
8,150
975
0
4,438
19,131
10,459
613
3,660
15,471
0
36,227
L
Artio
4,245
482
1,134
5,605
22,777
27,520
0
10,931
11,172
8,952
0
L
9,331
2,316
0
1,481
18,930
8,372
0
6,858
11,622
0
35,443
W
Discordia
ghostwalker22
Discordia
27,994
1,893
389
2,714
8,158
3,670
1,108
2,127
5,883
76,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,976
Gold Earned
49,604
329
Minions Killed
240
0
Camps Cleared
0
1,858,710
Distance Traveled
1,369,020
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,670
729
35
2
0
341,968
1
L
He Bo
9,943
621
52
3
0
291,116
2
L
Izanami
11,175
698
85
5
0
254,771
3
L
Hun Batz
9,272
580
40
3
0
282,521
1
W
Mercury
12,560
785
71
4
0
396,418
0
W
Skadi
11,616
726
48
3
0
351,342
0
W
Lancelot
12,312
770
42
3
0
432,066
1
L
Artio
9,812
613
6
0
0
290,214
1
L
Skadi
9,402
588
57
4
0
250,398
4
W
Discordia
12,818
801
133
8
0
336,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role