Player Matchup

Kukulkan
Kukulkan
Alechini
Kukulkan
Level 126
God Stats
1W - 0L
1,616 SR
Queue Stats
40W - 29L
1,575 Elo+
Party 2
Fafnir
Fafnir
ArleyRM
Fafnir
Level 72
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 30L
1,604 Elo+
Party 2
Merlin
Merlin
KonigVerfallen
Merlin
Level 100
God Stats
2W - 4L
1,248 SR
Queue Stats
105W - 96L
1,470 Elo+
Solo
Yemoja
Yemoja
OGC Vic Vinegar
Yemoja
Level 138
God Stats
2W - 0L
1,726 SR
Queue Stats
5W - 10L
1,292 Elo+
Solo
Hachiman
Hachiman
rosemberg45046
Hachiman
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,452 Elo+
Party 2
Team Averages
Level 96
1,518 SR
1,479 Elo+

VS

Team Averages
Level 127
1,579 SR
1,507 Elo+
Heimdallr
Heimdallr
AhoOtaku
Heimdallr
Level 158
God Stats
10W - 11L
1,510 SR
Queue Stats
702W - 652L
1,529 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ChodoBagginzz
Cu Chulainn
Level 160
God Stats
6W - 5L
1,610 SR
Queue Stats
568W - 545L
1,527 Elo+
Party 1
Achilles
Achilles
Demonickatt
Achilles
Level 99
God Stats
2W - 2L
1,836 SR
Queue Stats
215W - 182L
1,491 Elo+
Party 1
Anubis
Anubis
O griz G
Anubis
Level 128
God Stats
12W - 9L
1,581 SR
Queue Stats
456W - 399L
1,513 Elo+
Party 1
Yemoja
Yemoja
WastedBunny
Yemoja
Level 89
God Stats
2W - 5L
1,358 SR
Queue Stats
250W - 239L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alechini
Kukulkan
20
4 / 1 / 17
15,415
670
31,256
17,736
11,176
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
ArleyRM
Fafnir
20
2 / 3 / 15
13,528
588
7,981
28,273
40,150
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
7 / 5 / 10
14,429
627
24,905
21,055
9,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
1 / 3 / 16
13,115
570
5,916
27,114
29,923
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
20
9 / 3 / 10
14,742
641
43,170
20,326
10,919
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AhoOtaku
Heimdallr
20
1 / 3 / 7
13,227
575
25,272
17,880
9,651
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
ChodoBagginzz
Cu Chulainn
18
1 / 6 / 7
12,060
524
17,299
28,688
31,713
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
Demonickatt
Achilles
20
4 / 6 / 6
13,365
581
21,425
38,267
51,089
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
O griz G
Anubis
20
9 / 5 / 3
15,516
675
25,618
22,278
13,947
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
20
0 / 4 / 9
14,001
609
10,141
31,873
34,863
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
47
23
Kills
15
15
Deaths
24
68
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AhoOtaku
Heimdallr
1
3
7
1.5
W
Kukulkan
Alechini
Kukulkan
4
1
17
12.5
W
Fafnir
ArleyRM
Fafnir
2
3
15
3.17
L
Cu Chulainn
ChodoBagginzz
Cu Chulainn
1
6
7
0.75
L
Achilles
Demonickatt
Achilles
4
6
6
1.17
W
7
5
10
2.4
L
Anubis
O griz G
Anubis
9
5
3
2.1
W
1
3
16
3
L
Yemoja
0
4
9
1.13
W
Hachiman
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,228
Damage
99,755
114,504
Taken
138,986
101,390
Mitigated
141,263
61,754
Healing
55,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AhoOtaku
Heimdallr
25,272
5,030
3,605
1,500
17,880
9,651
3,862
10,029
7,851
0
61,485
W
Kukulkan
Alechini
Kukulkan
31,256
3,230
5,535
4,438
17,736
11,176
2,392
7,305
10,431
87,350
0
W
Fafnir
ArleyRM
Fafnir
7,981
1,798
2,056
5,860
28,273
40,150
341
9,268
19,005
16,322
0
L
Cu Chulainn
ChodoBagginzz
Cu Chulainn
17,299
1,585
3,509
2,323
28,688
31,713
1,027
12,777
15,911
2,795
26,210
L
Achilles
Demonickatt
Achilles
21,425
3,875
1,865
7,469
38,267
51,089
287
19,186
19,081
0
30,881
W
24,905
842
3,165
2,049
21,055
9,222
1,280
7,963
13,092
54,126
0
L
Anubis
O griz G
Anubis
25,618
220
3,589
8,686
22,278
13,947
2,136
14,484
7,794
63,483
0
W
5,916
1,701
22,949
7,775
27,114
29,923
1,587
7,735
19,379
9,833
0
L
Yemoja
10,141
1,747
16,001
7,162
31,873
34,863
297
13,582
18,291
31,054
0
W
Hachiman
43,170
29,669
3,086
4,841
20,326
10,919
3,127
5,014
15,312
0
78,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,229
Gold Earned
68,169
258
Minions Killed
223
0
Camps Cleared
0
2,078,857
Distance Traveled
1,807,580
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
13,227
575
74
3
0
412,434
1
W
Kukulkan
15,415
670
100
4
0
485,450
2
W
Fafnir
13,528
588
10
0
0
388,956
0
L
Cu Chulainn
12,060
524
24
1
0
376,296
1
L
Achilles
13,365
581
9
0
0
361,515
0
W
Merlin
14,429
627
70
3
0
438,437
0
L
Anubis
15,516
675
88
4
0
289,257
6
W
Yemoja
13,115
570
15
1
0
387,111
1
L
Yemoja
14,001
609
28
1
0
368,078
1
W
Hachiman
14,742
641
63
3
0
378,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role