Player Matchup

He Bo
He Bo
DevotedPage5613
He Bo
Level 94
God Stats
0W - 1L
1,796 SR
Queue Stats
11W - 17L
1,424 Elo+
Party 2
Danzaburou
Danzaburou
YawningScimitar
Danzaburou
Level 61
God Stats
0W - 2L
1,493 SR
Queue Stats
2W - 7L
1,380 Elo+
Party 2
Pele
Pele
ironskull12345
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,241 Elo+
Party 2
Team Averages
Level 54
1,597 SR
1,348 Elo+

VS

Team Averages
Level 62
1,441 SR
1,549 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
HoratioLord
Anubis
Level 94
God Stats
6W - 2L
1,500 SR
Queue Stats
38W - 51L
1,593 Elo+
Solo
Nox
Nox
banshibea
Nox
Level 82
God Stats
3W - 1L
1,324 SR
Queue Stats
115W - 90L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 8 / 0
6,391
639
5,651
10,496
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
YawningScimitar
Danzaburou
10
0 / 4 / 2
6,315
632
4,796
7,530
2,785
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 7 / 1
5,818
582
2,515
15,276
4,664
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
10 / 0 / 7
9,202
920
13,998
5,857
2,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
12
3 / 1 / 14
7,866
787
10,741
6,962
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 11
9,259
926
4,985
6,164
5,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
2
Kills
19
19
Deaths
2
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
10
0
7
13.5
L
2
8
0
0.25
W
Anubis
3
1
14
10
L
Danzaburou
YawningScimitar
Danzaburou
0
4
2
0.25
W
6
1
11
11.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,962
Damage
29,724
33,302
Taken
18,983
10,395
Mitigated
11,105
1,193
Healing
7,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
13,998
5,742
0
3,352
5,857
2,375
2,091
2,124
3,733
0
55,234
L
5,651
429
0
250
10,496
2,946
0
4,525
5,587
11,196
0
W
Anubis
10,741
484
0
1,822
6,962
3,494
283
1,634
5,328
18,526
0
L
Danzaburou
YawningScimitar
Danzaburou
4,796
2,091
0
771
7,530
2,785
0
3,494
3,870
0
20,847
W
4,985
67
248
1,987
6,164
5,236
75
2,320
3,844
12,688
0
L
2,515
654
0
172
15,276
4,664
0
6,715
8,119
0
12,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,524
Gold Earned
26,327
80
Minions Killed
116
1
Camps Cleared
8
507,271
Distance Traveled
535,276
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,202
920
81
8
7
196,161
0
L
He Bo
6,391
639
13
1
1
146,215
0
W
Anubis
7,866
787
19
2
1
167,551
1
L
Danzaburou
6,315
632
43
4
0
169,016
1
W
Nox
9,259
926
16
2
0
171,564
0
L
Pele
5,818
582
24
2
0
192,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role