Player Matchup

Zhong Kui
Zhong Kui
Gold V
ArcaneMacho
Zhong Kui
Gold V
Level 86
God Stats
11W - 5L
1,718 SR
Queue Stats
61W - 50L
1,605 MMR
Party 1
Thor
Thor
Gold IV
Pr0Sp3ct--Gr3eNz
Thor
Gold IV
Level 125
God Stats
10W - 3L
1,879 SR
Queue Stats
51W - 43L
1,546 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
i-S1Mp4PaT1EnCe
Gilgamesh
Gold IV
Level 85
God Stats
11W - 3L
1,753 SR
Queue Stats
41W - 36L
1,551 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,783 SR
1,568 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,543 SR
1,544 MMR
Ganesha
Ganesha
Silver I
DuoDante
Ganesha
Silver I
Level 149
God Stats
0W - 1L
1,422 SR
Queue Stats
7W - 7L
1,595 MMR
Party 2
Hera
Hera
Silver II
Hawkeye2396
Hera
Silver II
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,536 MMR
Party 2
Hou Yi
Hou Yi
Bronze V
KingCaps
Hou Yi
Bronze V
Level 106
God Stats
0W - 1L
1,708 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ArcaneMacho
Zhong Kui
16
7 / 0 / 7
10,402
800
11,040
10,743
8,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 3 / 6
9,643
742
9,927
12,177
4,908
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
i-S1Mp4PaT1EnCe
Gilgamesh
13
2 / 1 / 7
8,916
686
7,116
9,160
8,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
Ah PuchHadesBacchusAresShiva

VS

Bans
AphroditeAh Muzen CabCupidHorusFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DuoDante
Ganesha
13
0 / 3 / 3
8,370
644
6,985
13,580
16,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 7 / 2
7,209
555
8,395
10,396
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
KingCaps
Hou Yi
13
4 / 4 / 0
8,364
643
6,958
9,801
4,218
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
14
Kills
4
4
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ArcaneMacho
Zhong Kui
7
0
7
10.5
L
Ganesha
DuoDante
Ganesha
0
3
3
0.5
L
0
7
2
0.14
L
Hou Yi
KingCaps
Hou Yi
4
4
0
1
W
5
3
6
2.67
W
Gilgamesh
i-S1Mp4PaT1EnCe
Gilgamesh
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,083
Damage
22,338
32,080
Taken
33,777
22,027
Mitigated
24,299
8,926
Healing
3,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ArcaneMacho
Zhong Kui
11,040
1,803
82
5,560
10,743
8,583
826
5,279
5,464
37,180
0
L
Ganesha
DuoDante
Ganesha
6,985
1,114
0
1,732
13,580
16,045
0
3,908
9,672
23,875
0
L
8,395
2,785
0
985
10,396
4,036
0
3,204
7,192
25,416
0
L
Hou Yi
KingCaps
Hou Yi
6,958
2,868
0
1,041
9,801
4,218
0
4,800
5,001
0
21,468
W
9,927
2,477
255
1,137
12,177
4,908
1,409
5,352
6,825
0
43,975
W
Gilgamesh
i-S1Mp4PaT1EnCe
Gilgamesh
7,116
1,970
434
1,458
9,160
8,536
135
5,312
3,848
0
23,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,961
Gold Earned
23,943
151
Minions Killed
114
8
Camps Cleared
4
704,087
Distance Traveled
643,406
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,402
800
74
6
2
245,110
1
L
Ganesha
8,370
644
3
0
0
232,829
2
L
Hera
7,209
555
57
4
4
197,062
1
L
Hou Yi
8,364
643
54
4
0
213,515
1
W
Thor
9,643
742
56
4
2
221,440
3
W
Gilgamesh
8,916
686
21
2
4
237,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role