Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
AFz XXII
Sun Wukong
Level 27
God Stats
2W - 0L
1,696 SR
Queue Stats
84W - 42L
1,616 Elo+
Party 2
Ra
Ra
Nouero
Ra
Level 149
God Stats
3W - 2L
1,342 SR
Queue Stats
157W - 115L
1,621 Elo+
Party 2
Team Averages
Level 111
1,513 SR
1,579 Elo+

VS

Team Averages
Level 64
1,545 SR
1,671 Elo+
Anubis
Anubis
IgnorantMatt
Anubis
Level 77
God Stats
0W - 1L
1,451 SR
Queue Stats
3W - 1L
1,818 Elo+
Party 1
Nike
Nike
im_frappe_bear
Nike
Level 99
God Stats
3W - 10L
1,684 SR
Queue Stats
23W - 37L
1,609 Elo+
Solo
Sobek
Sobek
xImSoGoated
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
5 / 1 / 4
6,674
953
4,931
4,814
1,550
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
AFz XXII
Sun Wukong
10
3 / 0 / 9
6,536
934
7,349
6,852
4,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ra
11
3 / 1 / 7
6,689
956
8,116
3,910
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
2 / 4 / 0
5,752
822
2,534
7,828
3,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 5 / 0
4,538
648
2,933
7,316
4,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
0 / 3 / 2
5,499
786
1,835
9,804
6,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
2
2
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
1
4
7
W
Sun Wukong
AFz XXII
Sun Wukong
3
0
9
7.5
L
Anubis
2
4
0
0.5
W
Ra
3
1
7
6.5
L
0
5
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,396
Damage
7,302
15,576
Taken
24,948
7,250
Mitigated
14,551
8,004
Healing
3,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,931
1,918
0
1,821
4,814
1,550
1,350
1,369
3,317
0
20,479
W
Sun Wukong
AFz XXII
Sun Wukong
7,349
2,508
0
2,034
6,852
4,384
372
1,724
4,994
0
16,941
L
Anubis
2,534
0
214
698
7,828
3,910
0
2,441
5,186
11,209
0
W
Ra
8,116
710
1,901
2,248
3,910
1,316
520
1,510
2,400
28,040
0
L
2,933
616
0
366
7,316
4,314
0
2,317
4,821
0
8,550
L
1,835
419
154
1,882
9,804
6,327
0
3,358
6,236
3,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,899
Gold Earned
15,789
96
Minions Killed
32
6
Camps Cleared
0
436,673
Distance Traveled
313,528
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,674
953
26
4
4
131,949
1
W
Sun Wukong
6,536
934
26
4
1
153,910
1
L
Anubis
5,752
822
16
2
0
106,453
0
W
Ra
6,689
956
44
6
1
150,814
3
L
Nike
4,538
648
14
2
0
93,165
2
L
Sobek
5,499
786
2
0
0
113,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role