Player Matchup

Aphrodite
Aphrodite
Crimson-FireWolf
Aphrodite
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Achilles
Achilles
CrimsonBlaze894
Achilles
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
265W - 196L
1,655 Elo+
Party 3
Neith
Neith
InsanePanda71
Neith
Level 153
God Stats
3W - 1L
1,416 SR
Queue Stats
439W - 346L
1,681 Elo+
Party 3
Tyr
Tyr
JerreyTheGreat
Tyr
Level 89
God Stats
1W - 1L
1,261 SR
Queue Stats
208W - 138L
1,652 Elo+
Party 3
Medusa
Medusa
RMRxLibraKnight
Medusa
Level 157
God Stats
12W - 5L
1,728 SR
Queue Stats
391W - 301L
1,637 Elo+
Party 3
Team Averages
Level 91
1,481 SR
1,625 Elo+

VS

Team Averages
Level 52
1,407 SR
1,491 Elo+
Yemoja
Yemoja
POLarhAXS
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,242 Elo+
Solo
Scylla
Scylla
Zuce007
Scylla
Level 29
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
hjalvarezm
Janus
Level 126
God Stats
0W - 2L
1,253 SR
Queue Stats
6W - 7L
1,524 Elo+
Party 2
Anhur
Anhur
mastertorinox
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,688 Elo+
Party 2
Nike
Nike
thrasher4952
Nike
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
16
1 / 2 / 20
9,170
764
4,875
10,442
5,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
16
3 / 2 / 20
9,606
801
4,965
10,124
10,964
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
13 / 3 / 22
11,627
969
21,855
12,879
6,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 3 / 21
10,733
894
13,922
19,008
15,618
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
19 / 2 / 15
12,003
1,000
24,226
11,861
5,487
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
POLarhAXS
Yemoja
14
0 / 4 / 7
8,434
703
4,885
12,269
9,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Zuce007
Scylla
14
1 / 9 / 4
8,777
731
12,480
12,310
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
13
2 / 10 / 2
8,030
669
7,527
13,525
3,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 10 / 7
8,286
691
6,001
16,846
5,852
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 9 / 1
12,099
1,008
17,550
22,297
23,622
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
33
42
Kills
12
12
Deaths
42
98
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
1
2
20
5.5
W
Achilles
3
2
20
6.5
W
13
3
22
8
W
6
3
21
5.5
L
Yemoja
POLarhAXS
Yemoja
0
4
7
0.88
W
19
2
15
13.25
L
Scylla
Zuce007
Scylla
1
9
4
0.33
L
Janus
2
10
2
0.3
L
1
10
7
0.45
L
8
9
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,843
Damage
48,443
64,314
Taken
77,247
44,109
Mitigated
45,090
29,435
Healing
7,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
4,875
450
4,633
5,328
10,442
5,819
1,329
5,510
4,932
8,251
0
W
Achilles
4,965
1,697
1,353
1,371
10,124
10,964
892
4,034
6,090
0
9,374
W
21,855
8,593
1,728
2,946
12,879
6,221
2,944
6,005
6,874
0
37,548
W
13,922
3,086
2,830
7,976
19,008
15,618
101
5,710
13,298
0
25,064
L
Yemoja
POLarhAXS
Yemoja
4,885
672
2,029
1,725
12,269
9,241
282
216
12,053
13,969
0
W
24,226
9,475
557
713
11,861
5,487
2,508
3,633
7,458
0
46,293
L
Scylla
Zuce007
Scylla
12,480
812
0
233
12,310
3,187
197
389
11,921
20,350
0
L
Janus
7,527
856
0
294
13,525
3,188
0
1,051
12,474
13,853
0
L
6,001
2,572
0
214
16,846
5,852
444
1,366
15,480
0
8,203
L
17,550
3,225
398
2,310
22,297
23,622
489
1,853
20,444
0
34,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,139
Gold Earned
45,626
124
Minions Killed
81
0
Camps Cleared
0
1,177,893
Distance Traveled
890,767
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,170
764
7
1
0
236,215
0
W
Achilles
9,606
801
9
1
0
229,760
0
W
Neith
11,627
969
38
3
0
217,972
0
W
Tyr
10,733
894
20
2
0
265,307
0
L
Yemoja
8,434
703
22
2
0
205,418
0
W
Medusa
12,003
1,000
50
4
0
228,639
0
L
Scylla
8,777
731
19
2
0
191,591
0
L
Janus
8,030
669
13
1
0
168,946
1
L
Anhur
8,286
691
3
0
0
158,203
0
L
Nike
12,099
1,008
24
2
0
166,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role