Player Matchup

Fenrir
Fenrir
KingWetFarts
Fenrir
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
135W - 131L
1,513 Elo+
Party 2
Janus
Janus
RadiantPup80969
Janus
Level 143
God Stats
4W - 2L
1,500 SR
Queue Stats
114W - 99L
1,341 Elo+
Party 2
Atlas
Atlas
ThatHart1
Atlas
Level 7
God Stats
6W - 0L
1,829 SR
Queue Stats
85W - 45L
1,714 Elo+
Party 3
Sun Wukong
Sun Wukong
ThatHart2
Sun Wukong
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 63L
1,557 Elo+
Party 3
Rama
Rama
whatarehands
Rama
Level 7
God Stats
5W - 4L
1,548 SR
Queue Stats
63W - 57L
1,470 Elo+
Party 2
Team Averages
Level 88
1,575 SR
1,519 Elo+

VS

Team Averages
Level 82
1,455 SR
1,360 Elo+
Lancelot
Lancelot
BaplosParty
Lancelot
Level 15
God Stats
1W - 6L
1,409 SR
Queue Stats
8W - 15L
1,232 Elo+
Solo
Aphrodite
Aphrodite
DiceCatt
Aphrodite
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 1
Janus
Janus
KorDuskstrider
Janus
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,432 Elo+
Party 1
Scylla
Scylla
PsychicGiraffe
Scylla
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,277 Elo+
Party 1
Shiva
Shiva
SerMaximilion
Shiva
Level 145
God Stats
1W - 3L
1,368 SR
Queue Stats
57W - 44L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 1 / 7
8,151
815
4,367
11,484
9,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 0 / 10
8,924
892
13,243
7,200
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
ThatHart1
Atlas
15
5 / 1 / 13
8,372
837
13,962
11,029
11,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ThatHart2
Sun Wukong
16
4 / 1 / 10
8,625
863
8,523
12,894
7,693
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 0 / 10
8,326
833
7,060
5,443
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BaplosParty
Lancelot
14
0 / 6 / 1
7,221
722
9,249
12,974
7,929
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
DiceCatt
Aphrodite
12
1 / 4 / 1
6,664
666
3,845
10,736
5,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 0
7,154
715
10,109
8,614
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 7 / 2
6,645
665
6,863
9,715
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 4 / 0
7,240
724
6,521
12,238
8,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
7
24
Kills
3
3
Deaths
24
50
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BaplosParty
Lancelot
0
6
1
0.08
L
Aphrodite
DiceCatt
Aphrodite
1
4
1
0.38
W
Fenrir
5
1
7
8.5
L
1
3
0
0.33
L
0
7
2
0.14
W
6
0
10
11
L
1
4
0
0.25
W
Atlas
ThatHart1
Atlas
5
1
13
11.5
W
Sun Wukong
ThatHart2
Sun Wukong
4
1
10
9
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,155
Damage
36,587
48,050
Taken
54,277
33,900
Mitigated
29,163
10,554
Healing
11,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BaplosParty
Lancelot
9,249
1,167
303
510
12,974
7,929
45
6,169
6,321
0
35,980
L
Aphrodite
DiceCatt
Aphrodite
3,845
356
4,057
4,689
10,736
5,832
0
5,918
4,434
5,922
0
W
Fenrir
4,367
593
0
3,615
11,484
9,637
0
3,819
6,965
0
11,601
L
10,109
716
0
0
8,614
3,224
0
4,256
4,008
31,231
0
L
6,863
1,456
0
333
9,715
3,626
178
5,108
4,233
14,486
0
W
13,243
353
0
1,746
7,200
2,834
256
3,122
4,045
41,031
0
L
6,521
1,035
210
1,095
12,238
8,552
0
3,844
7,401
0
16,488
W
Atlas
ThatHart1
Atlas
13,962
3,955
0
660
11,029
11,010
0
4,611
6,228
27,060
0
W
Sun Wukong
ThatHart2
Sun Wukong
8,523
600
0
3,704
12,894
7,693
685
6,845
5,954
0
28,173
W
7,060
3,824
0
829
5,443
2,726
435
2,420
2,950
0
24,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,398
Gold Earned
34,924
224
Minions Killed
175
0
Camps Cleared
0
1,069,847
Distance Traveled
954,565
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,221
722
63
6
0
215,280
1
L
Aphrodite
6,664
666
9
1
0
185,321
0
W
Fenrir
8,151
815
14
1
0
228,208
0
L
Janus
7,154
715
62
6
0
195,939
1
L
Scylla
6,645
665
17
2
0
172,758
2
W
Janus
8,924
892
65
7
0
213,507
4
L
Shiva
7,240
724
24
2
0
185,267
2
W
Atlas
8,372
837
30
3
0
227,962
0
W
Sun Wukong
8,625
863
54
5
0
212,950
0
W
Rama
8,326
833
61
6
0
187,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role