Player Matchup

Cthulhu
Cthulhu
CaptainVonSexy
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,104 Elo+
Party 1
Bastet
Bastet
TexturedSurface
Bastet
Level 110
God Stats
3W - 5L
1,472 SR
Queue Stats
41W - 45L
1,532 Elo+
Party 1
Janus
Janus
TheRoastyRoast
Janus
Level 107
God Stats
1W - 1L
1,563 SR
Queue Stats
46W - 46L
1,557 Elo+
Party 1
Team Averages
Level 75
1,512 SR
1,398 Elo+

VS

Team Averages
Level 41
1,467 SR
1,654 Elo+
Chronos
Chronos
PaulKawasaki
Chronos
Level 31
God Stats
1W - 2L
1,329 SR
Queue Stats
71W - 19L
1,734 Elo+
Party 2
Fafnir
Fafnir
RonHatchback
Fafnir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 5L
1,786 Elo+
Party 2
Gilgamesh
Gilgamesh
ninja delic
Gilgamesh
Level 67
God Stats
3W - 5L
1,573 SR
Queue Stats
18W - 21L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,412
570
4,505
11,384
7,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 0
7,751
596
8,451
11,653
6,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 1
7,643
588
9,333
6,255
2,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
PaulKawasaki
Chronos
15
2 / 1 / 7
9,647
742
7,261
6,489
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
14
0 / 0 / 9
10,056
774
6,356
12,957
17,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ninja delic
Gilgamesh
14
7 / 0 / 2
10,073
775
10,957
14,861
10,457
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Chronos
PaulKawasaki
Chronos
2
1
7
5.5
W
Fafnir
0
0
9
4.5
L
1
3
0
0.33
L
0
2
1
0.25
W
Gilgamesh
ninja delic
Gilgamesh
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,289
Damage
24,574
29,292
Taken
34,307
17,491
Mitigated
30,963
3,341
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,505
535
0
389
11,384
7,841
0
5,026
6,358
10,057
0
W
Chronos
PaulKawasaki
Chronos
7,261
2,999
0
3,350
6,489
2,954
2,022
2,550
3,635
40,383
4,634
W
Fafnir
6,356
2,336
0
4,415
12,957
17,552
493
4,962
7,636
24,006
0
L
8,451
1,708
0
2,196
11,653
6,705
0
5,122
6,531
0
22,185
L
9,333
554
0
756
6,255
2,945
0
2,544
3,711
42,295
0
W
Gilgamesh
ninja delic
Gilgamesh
10,957
3,236
0
3,179
14,861
10,457
764
6,656
7,715
0
30,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,806
Gold Earned
29,776
119
Minions Killed
153
3
Camps Cleared
9
719,016
Distance Traveled
728,739
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,412
570
20
2
0
206,853
0
W
Chronos
9,647
742
88
7
6
203,361
1
W
Fafnir
10,056
774
30
2
2
253,920
3
L
Bastet
7,751
596
42
3
2
252,295
3
L
Janus
7,643
588
57
4
1
259,868
2
W
Gilgamesh
10,073
775
35
3
1
271,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role