Player Matchup

Artio
Artio
Dark_Alabaster
Artio
Level 113
God Stats
1W - 3L
1,265 SR
Queue Stats
245W - 258L
1,491 Elo+
Party 2
Apollo
Apollo
PatriotP22
Apollo
Level 124
God Stats
1W - 0L
1,537 SR
Queue Stats
286W - 260L
1,563 Elo+
Party 1
Yemoja
Yemoja
ThrobbinHood01
Yemoja
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 6L
1,587 Elo+
Party 1
Arachne
Arachne
WrathfulSlayer
Arachne
Level 106
God Stats
10W - 5L
1,486 SR
Queue Stats
279W - 293L
1,486 Elo+
Party 2
Agni
Agni
powdered_armour5
Agni
Level 34
God Stats
3W - 4L
1,410 SR
Queue Stats
74W - 72L
1,433 Elo+
Party 2
Team Averages
Level 76
1,440 SR
1,512 Elo+

VS

Team Averages
Level 55
1,324 SR
1,345 Elo+
Cthulhu
Cthulhu
Destronador6
Cthulhu
Level 43
God Stats
6W - 13L
1,274 SR
Queue Stats
34W - 57L
1,500 Elo+
Solo
Sol
Sol
Double-Ouch
Sol
Level 65
God Stats
4W - 6L
1,267 SR
Queue Stats
181W - 233L
1,304 Elo+
Party 3
Athena
Athena
KenjiFromDaBenji
Athena
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,260 Elo+
Party 3
Susano
Susano
goldenplayer_kid
Susano
Level 54
God Stats
1W - 2L
1,248 SR
Queue Stats
127W - 158L
1,351 Elo+
Party 3
Skadi
Skadi
ilovebuns-_-
Skadi
Level 87
God Stats
13W - 16L
1,330 SR
Queue Stats
142W - 176L
1,309 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
8,162
544
5,613
12,972
10,753
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
PatriotP22
Apollo
13
6 / 2 / 7
8,212
547
13,899
10,749
4,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 1 / 9
8,279
552
5,442
10,831
10,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
8 / 1 / 7
9,420
628
10,203
15,777
6,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
3 / 1 / 3
8,253
550
3,222
7,644
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Destronador6
Cthulhu
10
0 / 4 / 0
5,863
391
4,006
8,356
5,706
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 4 / 0
7,489
499
8,421
10,248
3,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 4 / 0
7,671
511
4,472
10,946
9,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
0 / 6 / 2
6,599
440
4,132
13,408
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 5 / 1
6,729
449
7,360
13,306
4,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
23
Kills
4
5
Deaths
23
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
Cthulhu
Destronador6
Cthulhu
0
4
0
0
L
1
4
0
0.25
L
2
4
0
0.5
W
Apollo
PatriotP22
Apollo
6
2
7
4.75
W
3
1
9
7.5
W
8
1
7
11.5
L
0
6
2
0.17
L
1
5
1
0.3
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,379
Damage
28,391
57,973
Taken
56,264
35,787
Mitigated
28,529
25,831
Healing
12,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,613
787
264
6,718
12,972
10,753
562
4,842
7,608
41,481
0
L
Cthulhu
Destronador6
Cthulhu
4,006
563
0
250
8,356
5,706
105
3,916
4,440
22,710
0
L
8,421
4,146
0
4,344
10,248
3,515
453
2,182
8,066
58,206
0
L
4,472
584
320
2,458
10,946
9,353
269
4,203
6,743
24,421
0
W
Apollo
PatriotP22
Apollo
13,899
9,249
0
2,885
10,749
4,621
459
1,947
8,802
0
58,295
W
5,442
1,602
1,509
2,711
10,831
10,119
0
3,380
7,451
22,866
0
W
10,203
7,125
1
8,673
15,777
6,914
0
2,844
12,919
0
63,752
L
4,132
445
0
4,768
13,408
5,739
0
2,206
11,202
0
42,366
L
7,360
1,763
0
750
13,306
4,216
1,081
1,770
11,536
0
48,428
W
3,222
700
0
3,070
7,644
3,380
269
3,728
3,916
45,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,326
Gold Earned
34,351
365
Minions Killed
332
0
Camps Cleared
0
1,385,293
Distance Traveled
1,351,731
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,162
544
70
5
0
275,162
0
L
Cthulhu
5,863
391
42
3
0
236,738
0
L
Sol
7,489
499
113
8
0
241,917
3
L
Athena
7,671
511
33
2
0
298,710
0
W
Apollo
8,212
547
84
6
0
271,635
1
W
Yemoja
8,279
552
29
2
0
261,749
4
W
Arachne
9,420
628
102
7
0
304,137
2
L
Susano
6,599
440
67
4
0
302,049
3
L
Skadi
6,729
449
77
5
0
272,317
2
W
Agni
8,253
550
80
5
0
272,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role