Player Matchup

Da Ji
Da Ji
Axl2326
Da Ji
Level 6
God Stats
1W - 2L
1,319 SR
Queue Stats
4W - 4L
1,690 Elo+
Party 2
Charybdis
Charybdis
LuisCZS
Charybdis
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,571 Elo+
Party 2
Yu Huang
Yu Huang
Nocobro
Yu Huang
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,435 Elo+
Solo
Team Averages
Level 71
1,440 SR
1,565 Elo+

VS

Team Averages
Level 106
1,427 SR
1,537 Elo+
Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
IrritablePenguin
Vamana
Level 56
God Stats
9W - 7L
1,536 SR
Queue Stats
113W - 122L
1,449 Elo+
Solo
Fenrir
Fenrir
Scartó
Fenrir
Level 118
God Stats
1W - 0L
1,243 SR
Queue Stats
7W - 2L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Axl2326
Da Ji
10
3 / 4 / 0
7,159
716
3,928
8,050
3,791
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
LuisCZS
Charybdis
9
0 / 5 / 1
6,062
606
3,377
8,503
3,315
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yu Huang
Nocobro
Yu Huang
10
0 / 1 / 2
6,426
643
5,650
7,509
3,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 1 / 4
7,481
748
7,349
6,656
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 5
8,463
846
4,996
6,972
7,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Scartó
Fenrir
12
5 / 1 / 3
7,818
782
7,799
10,707
7,891
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
10
10
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
4
4
L
Da Ji
Axl2326
Da Ji
3
4
0
0.75
W
3
1
5
5.5
L
Charybdis
LuisCZS
Charybdis
0
5
1
0.1
L
Yu Huang
Nocobro
Yu Huang
0
1
2
1
W
Fenrir
Scartó
Fenrir
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,955
Damage
20,144
24,062
Taken
24,335
10,272
Mitigated
18,671
1,307
Healing
8,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,349
2,627
0
2,897
6,656
2,896
2,258
1,637
5,019
33,032
4,272
L
Da Ji
Axl2326
Da Ji
3,928
724
0
0
8,050
3,791
0
1,331
6,719
0
6,654
W
4,996
1,964
0
3,675
6,972
7,884
420
2,260
4,712
0
15,905
L
Charybdis
LuisCZS
Charybdis
3,377
1,773
0
807
8,503
3,315
0
2,698
5,805
0
19,720
L
Yu Huang
Nocobro
Yu Huang
5,650
957
0
500
7,509
3,166
0
2,699
4,810
19,672
0
W
Fenrir
Scartó
Fenrir
7,799
2,527
0
2,227
10,707
7,891
78
2,795
7,912
0
17,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,647
Gold Earned
23,762
69
Minions Killed
122
0
Camps Cleared
8
532,391
Distance Traveled
565,173
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,481
748
77
8
4
172,642
4
L
Da Ji
7,159
716
3
0
0
183,135
4
W
Vamana
8,463
846
22
2
1
203,104
0
L
Charybdis
6,062
606
39
4
0
159,749
3
L
Yu Huang
6,426
643
27
3
0
189,507
1
W
Fenrir
7,818
782
23
2
3
189,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role