Player Matchup

Chronos
Chronos
Gold IV
 
Chronos
Gold IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
JetMage08
Baron Samedi
Gold IV
Level 126
God Stats
5W - 5L
1,489 SR
Queue Stats
60W - 72L
1,486 MMR
Solo
Anubis
Anubis
Gold IV
Original Jord
Anubis
Gold IV
Level 106
God Stats
12W - 4L
2,019 SR
Queue Stats
112W - 133L
1,505 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,669 SR
1,497 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,704 SR
1,516 MMR
Hades
Hades
Platinum IV
AllWellRell
Hades
Platinum IV
Level 147
God Stats
76W - 47L
1,702 SR
Queue Stats
217W - 214L
1,603 MMR
Party 2
Chiron
Chiron
Gold I
DueceVentura
Chiron
Gold I
Level 118
God Stats
8W - 6L
1,879 SR
Queue Stats
186W - 187L
1,465 MMR
Party 2
Terra
Terra
Gold III
MoneyMakinJay7
Terra
Gold III
Level 87
God Stats
18W - 20L
1,531 SR
Queue Stats
21W - 29L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
3 / 3 / 5
10,995
647
15,200
16,989
7,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
JetMage08
Baron Samedi
15
3 / 8 / 4
11,019
648
11,496
22,819
19,558
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 6 / 5
11,900
700
15,336
23,465
13,081
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AtlasGebLancelotBastetGilgamesh

VS

Bans
AresAh Muzen CabChaacSkadiShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 7
13,594
800
23,352
21,759
12,195
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
17
6 / 2 / 8
12,518
736
22,154
14,607
6,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 5 / 13
12,424
731
11,952
26,111
25,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
9
Kills
17
17
Deaths
9
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
3
5
1.83
W
10
2
7
6.75
W
Chiron
6
2
8
5
L
Baron Samedi
JetMage08
Baron Samedi
3
8
4
0.63
W
1
5
13
1.5
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,032
Damage
57,458
63,273
Taken
62,477
39,963
Mitigated
43,541
17,594
Healing
29,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
15,200
4,886
0
3,731
16,989
7,324
61
11,104
5,885
30,941
2,908
W
23,352
726
1,699
10,600
21,759
12,195
1,647
15,077
6,682
73,045
0
W
Chiron
22,154
5,936
1,490
3,913
14,607
6,289
1,088
11,193
3,414
0
51,356
L
Baron Samedi
JetMage08
Baron Samedi
11,496
569
1,529
3,490
22,819
19,558
130
12,062
10,757
33,685
0
W
11,952
1,766
3,190
8,910
26,111
25,057
236
15,042
11,069
37,861
0
L
15,336
1,040
126
8,718
23,465
13,081
0
12,446
11,019
60,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,914
Gold Earned
38,536
171
Minions Killed
176
7
Camps Cleared
9
837,714
Distance Traveled
949,779
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,995
647
41
2
1
302,525
2
W
Hades
13,594
800
91
5
7
308,927
3
W
Chiron
12,518
736
54
3
2
315,667
0
L
Baron Samedi
11,019
648
51
3
6
265,821
2
W
Terra
12,424
731
31
2
0
325,185
5
L
Anubis
11,900
700
79
5
0
269,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role