Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Nosy1
Cliodhna
Level 52
God Stats
3W - 1L
1,559 SR
Queue Stats
37W - 23L
1,317 Elo+
Solo
Gilgamesh
Gilgamesh
VnG-Hunter
Gilgamesh
Level 105
God Stats
1W - 3L
1,208 SR
Queue Stats
39W - 54L
1,376 Elo+
Party 1
Team Averages
Level 80
1,422 SR
1,398 Elo+

VS

Team Averages
Level 89
1,421 SR
1,237 Elo+
Ra
Ra
Bla-kay420
Ra
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 46L
1,075 Elo+
Solo
Fenrir
Fenrir
FX Quick Scope
Fenrir
Level 35
God Stats
2W - 5L
1,223 SR
Queue Stats
9W - 20L
1,266 Elo+
Solo
Lancelot
Lancelot
PhantomTango175
Lancelot
Level 146
God Stats
5W - 4L
1,540 SR
Queue Stats
126W - 172L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
2 / 0 / 10
8,316
756
4,842
7,732
3,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Nosy1
Cliodhna
14
12 / 2 / 5
10,000
909
17,585
8,936
3,520
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
VnG-Hunter
Gilgamesh
13
3 / 1 / 12
8,613
783
6,172
9,417
7,664
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,770
615
7,588
8,398
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
3 / 3 / 0
7,563
688
3,528
8,909
3,568
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
10
0 / 9 / 3
6,986
635
4,030
15,300
6,412
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
17
Kills
3
3
Deaths
17
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
0
10
7
L
0
5
1
0.1
L
3
3
0
1
W
Cliodhna
Nosy1
Cliodhna
12
2
5
7.25
L
Lancelot
0
9
3
0.17
W
Gilgamesh
VnG-Hunter
Gilgamesh
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,599
Damage
15,146
26,085
Taken
32,607
14,722
Mitigated
12,585
6,357
Healing
2,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,842
1,039
0
2,873
7,732
3,538
346
3,023
4,555
24,705
0
L
7,588
610
864
1,096
8,398
2,605
64
1,386
7,012
23,880
0
L
3,528
741
0
358
8,909
3,568
0
1,189
7,720
0
10,800
W
Cliodhna
Nosy1
Cliodhna
17,585
2,520
0
1,652
8,936
3,520
476
966
7,816
0
35,587
L
Lancelot
4,030
2,573
0
0
15,300
6,412
420
2,560
12,740
0
18,716
W
Gilgamesh
VnG-Hunter
Gilgamesh
6,172
1,295
568
1,264
9,417
7,664
112
3,637
5,446
0
17,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,929
Gold Earned
21,319
117
Minions Killed
104
8
Camps Cleared
2
670,275
Distance Traveled
575,059
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,316
756
37
3
6
228,338
0
L
Ra
6,770
615
54
5
1
192,556
0
L
Fenrir
7,563
688
15
1
1
196,132
2
W
Cliodhna
10,000
909
53
5
2
234,374
4
L
Lancelot
6,986
635
35
3
0
186,371
0
W
Gilgamesh
8,613
783
27
2
0
207,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role