Player Matchup

Izanami
Izanami
Alucard IxI
Izanami
Level 47
God Stats
5W - 1L
1,913 SR
Queue Stats
54W - 29L
1,783 Elo+
Party 1
Jormungandr
Jormungandr
Boldmadgun
Jormungandr
Level 144
God Stats
9W - 2L
1,699 SR
Queue Stats
214W - 107L
1,532 Elo+
Party 1
Sol
Sol
itsRockieb
Sol
Level 67
God Stats
400W - 177L
1,759 SR
Queue Stats
563W - 316L
1,771 Elo+
Solo
Team Averages
Level 86
1,790 SR
1,695 Elo+

VS

Team Averages
Level 134
1,609 SR
1,671 Elo+
Athena
Athena
About52Geese
Athena
Level 155
God Stats
5W - 1L
1,695 SR
Queue Stats
143W - 102L
1,676 Elo+
Party 2
Eset
Eset
cdmarlow11
Eset
Level 143
God Stats
8W - 7L
1,631 SR
Queue Stats
38W - 29L
1,685 Elo+
Party 2
Medusa
Medusa
the1bop
Medusa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alucard IxI
Izanami
16
3 / 3 / 8
10,586
706
13,592
12,740
5,464
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Boldmadgun
Jormungandr
16
5 / 1 / 8
11,973
798
12,144
19,737
23,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 2 / 7
10,917
728
20,948
15,538
6,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
4 / 1 / 2
10,163
678
11,780
18,983
25,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
1 / 4 / 4
8,912
594
13,516
12,972
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
the1bop
Medusa
12
1 / 8 / 3
8,999
600
9,925
18,553
8,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
6
6
Deaths
13
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
4
1
2
5
W
Izanami
Alucard IxI
Izanami
3
3
8
2.33
W
Jormungandr
Boldmadgun
Jormungandr
5
1
8
9
L
1
4
4
0.75
W
5
2
7
4.25
L
Medusa
the1bop
Medusa
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,684
Damage
35,221
48,015
Taken
50,508
35,476
Mitigated
40,466
16,435
Healing
3,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
11,780
3,455
0
1,134
18,983
25,926
0
10,270
8,713
24,818
0
W
Izanami
Alucard IxI
Izanami
13,592
8,739
0
3,609
12,740
5,464
1,091
6,611
5,953
0
58,360
W
Jormungandr
Boldmadgun
Jormungandr
12,144
2,906
0
4,454
19,737
23,212
0
9,047
10,238
29,823
0
L
13,516
429
629
1,747
12,972
6,148
0
7,313
5,659
30,509
0
W
20,948
9,146
0
8,372
15,538
6,800
1,222
9,281
5,897
51,157
6,295
L
Medusa
the1bop
Medusa
9,925
4,115
0
260
18,553
8,392
0
13,041
5,512
0
34,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,476
Gold Earned
28,074
199
Minions Killed
143
11
Camps Cleared
3
817,398
Distance Traveled
815,346
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,163
678
30
2
0
304,679
5
W
Izanami
10,586
706
90
6
4
263,406
2
W
Jormungandr
11,973
798
33
2
0
298,182
0
L
Eset
8,912
594
47
3
1
260,882
2
W
Sol
10,917
728
76
5
7
255,810
2
L
Medusa
8,999
600
66
4
2
249,785
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role