Player Matchup

Cthulhu
Cthulhu
Dios lesnar
Cthulhu
Level 104
God Stats
3W - 3L
1,556 SR
Queue Stats
194W - 233L
1,357 Elo+
Party 3
Merlin
Merlin
TheRocker30
Merlin
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 187L
1,379 Elo+
Party 3
Thor
Thor
YoloSuperStar
Thor
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
171W - 152L
1,660 Elo+
Party 1
Xbalanque
Xbalanque
deadsilence12
Xbalanque
Level 89
God Stats
5W - 0L
1,910 SR
Queue Stats
6W - 1L
1,746 Elo+
Party 1
Chaac
Chaac
kibematador
Chaac
Level 73
God Stats
3W - 5L
1,048 SR
Queue Stats
78W - 75L
1,281 Elo+
Solo
Team Averages
Level 94
1,503 SR
1,485 Elo+

VS

Team Averages
Level 99
1,507 SR
1,404 Elo+
Osiris
Osiris
 
Osiris
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CAPace09
Ra
Level 88
God Stats
0W - 2L
1,299 SR
Queue Stats
19W - 15L
1,471 Elo+
Solo
Awilix
Awilix
Kaose971
Awilix
Level 127
God Stats
2W - 2L
1,772 SR
Queue Stats
147W - 137L
1,480 Elo+
Party 2
Artemis
Artemis
Radgnarock
Artemis
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,115 Elo+
Party 2
Amaterasu
Amaterasu
Rantarokiwi
Amaterasu
Level 88
God Stats
5W - 8L
1,463 SR
Queue Stats
163W - 154L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dios lesnar
Cthulhu
15
4 / 3 / 9
9,199
484
9,142
15,682
10,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
15
2 / 2 / 2
9,294
489
8,199
8,995
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
9 / 1 / 2
10,516
553
13,526
16,050
6,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xbalanque
deadsilence12
Xbalanque
15
1 / 3 / 11
9,815
517
12,191
12,634
5,386
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
0 / 1 / 2
10,588
557
14,472
16,873
25,033
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
0 / 1 / 0
8,076
425
9,260
20,442
28,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 4 / 2
9,490
499
6,088
9,965
4,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
Kaose971
Awilix
16
5 / 3 / 2
9,674
509
9,053
18,861
13,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Radgnarock
Artemis
15
2 / 5 / 1
8,888
468
8,307
11,650
4,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Rantarokiwi
Amaterasu
14
2 / 3 / 5
8,904
469
4,194
20,307
23,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
16
Kills
9
10
Deaths
16
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
0
0
L
0
4
2
0.25
W
Cthulhu
Dios lesnar
Cthulhu
4
3
9
2.83
L
Awilix
Kaose971
Awilix
5
3
2
2
L
Artemis
Radgnarock
Artemis
2
5
1
0.5
L
Amaterasu
Rantarokiwi
Amaterasu
2
3
5
1.5
W
Merlin
2
2
2
1.5
W
9
1
2
10
W
Xbalanque
deadsilence12
Xbalanque
1
3
11
2.17
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,530
Damage
36,902
70,234
Taken
81,225
52,250
Mitigated
74,210
25,054
Healing
17,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,260
4,642
0
9,318
20,442
28,025
9
157
20,285
0
63,172
L
6,088
436
317
2,428
9,965
4,793
418
5,755
4,044
82,900
0
W
Cthulhu
Dios lesnar
Cthulhu
9,142
831
1,070
4,355
15,682
10,781
0
2,268
13,215
46,377
0
L
Awilix
Kaose971
Awilix
9,053
3,730
0
1,668
18,861
13,299
0
3,498
15,205
0
65,977
L
Artemis
Radgnarock
Artemis
8,307
3,918
0
2,236
11,650
4,829
1,054
2,757
8,635
0
55,375
L
Amaterasu
Rantarokiwi
Amaterasu
4,194
784
0
1,541
20,307
23,264
403
4,499
15,558
0
38,781
W
Merlin
8,199
281
0
2,252
8,995
4,052
0
1,601
7,184
71,217
0
W
13,526
4,188
0
6,390
16,050
6,998
1,094
493
15,073
0
79,343
W
Xbalanque
deadsilence12
Xbalanque
12,191
6,511
0
4,175
12,634
5,386
1,830
1,157
11,371
0
77,963
W
14,472
2,779
0
6,812
16,873
25,033
347
0
16,873
194
88,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,412
Gold Earned
45,032
607
Minions Killed
485
0
Camps Cleared
0
1,872,601
Distance Traveled
1,826,793
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,076
425
98
5
0
355,332
0
L
Ra
9,490
499
156
8
0
348,737
8
W
Cthulhu
9,199
484
73
4
0
402,511
7
L
Awilix
9,674
509
86
5
0
393,739
0
L
Artemis
8,888
468
88
5
0
325,134
1
L
Amaterasu
8,904
469
57
3
0
403,851
3
W
Merlin
9,294
489
111
6
0
337,982
2
W
Thor
10,516
553
122
6
0
382,978
2
W
Xbalanque
9,815
517
138
7
0
367,985
3
W
Chaac
10,588
557
163
9
0
381,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role