Player Matchup

Chaac
Chaac
AbbysalSkye
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,673 Elo+
Party 1
Cthulhu
Cthulhu
BigBannock69706
Cthulhu
Level 19
God Stats
5W - 7L
1,375 SR
Queue Stats
93W - 126L
1,434 Elo+
Party 1
Da Ji
Da Ji
Birduim
Da Ji
Level 48
God Stats
1W - 1L
1,508 SR
Queue Stats
52W - 65L
1,543 Elo+
Party 1
Chang'e
Chang'e
CloudyUltima
Chang'e
Level 128
God Stats
8W - 6L
1,485 SR
Queue Stats
196W - 221L
1,505 Elo+
Solo
Ra
Ra
Sora iwnl
Ra
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 76L
1,573 Elo+
Party 1
Team Averages
Level 46
1,474 SR
1,546 Elo+

VS

Team Averages
Level 59
1,508 SR
1,466 Elo+
Anhur
Anhur
 
Anhur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Wicked Cancer
Discordia
Level 28
God Stats
7W - 4L
1,725 SR
Queue Stats
22W - 24L
1,518 Elo+
Solo
Bellona
Bellona
daboybenji69
Bellona
Level 25
God Stats
2W - 4L
1,258 SR
Queue Stats
52W - 73L
1,412 Elo+
Party 2
Sylvanus
Sylvanus
locdoutsouljah
Sylvanus
Level 97
God Stats
192W - 159L
1,546 SR
Queue Stats
334W - 346L
1,503 Elo+
Solo
Cliodhna
Cliodhna
stygiandeath
Cliodhna
Level 54
God Stats
2W - 3L
1,508 SR
Queue Stats
66W - 90L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
6,663
606
2,531
11,842
6,864
Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 6 / 5
7,404
673
9,019
14,814
16,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
Birduim
Da Ji
14
4 / 6 / 2
8,122
738
10,471
11,500
4,355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
CloudyUltima
Chang'e
16
2 / 0 / 3
8,988
817
5,755
5,410
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 4 / 2
8,109
737
7,733
9,145
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 2 / 7
8,915
810
8,803
10,214
5,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Discordia
Wicked Cancer
Discordia
16
3 / 2 / 9
8,652
787
6,474
8,221
3,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
daboybenji69
Bellona
16
4 / 1 / 11
8,561
778
11,655
12,445
11,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
15
3 / 0 / 12
8,630
785
7,125
12,168
12,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
stygiandeath
Cliodhna
15
5 / 3 / 8
9,064
824
6,700
9,375
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
8
Kills
20
21
Deaths
8
13
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
2
7
4.25
L
0
5
1
0.1
L
0
6
5
0.42
L
Da Ji
Birduim
Da Ji
4
6
2
0.83
L
Chang'e
CloudyUltima
Chang'e
2
0
3
3.5
L
2
4
2
0.75
W
Discordia
Wicked Cancer
Discordia
3
2
9
3.75
W
Bellona
daboybenji69
Bellona
4
1
11
9.5
W
Sylvanus
3
0
12
9
W
Cliodhna
stygiandeath
Cliodhna
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,509
Damage
40,757
52,711
Taken
52,423
33,309
Mitigated
37,400
7,690
Healing
14,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,803
4,399
274
805
10,214
5,221
1,278
6,236
3,912
0
31,897
L
2,531
664
0
1,066
11,842
6,864
0
4,399
7,443
0
3,608
L
9,019
32
655
890
14,814
16,494
0
2,846
11,968
22,362
0
L
Da Ji
Birduim
Da Ji
10,471
1,670
0
263
11,500
4,355
0
2,953
8,547
0
22,158
L
Chang'e
CloudyUltima
Chang'e
5,755
406
914
2,110
5,410
2,190
848
1,058
4,352
39,082
0
L
7,733
381
703
1,089
9,145
3,406
0
1,758
6,187
27,643
0
W
Discordia
Wicked Cancer
Discordia
6,474
481
0
1,050
8,221
3,417
427
2,284
5,906
26,153
0
W
Bellona
daboybenji69
Bellona
11,655
4,721
0
1,274
12,445
11,435
1,592
5,010
7,329
0
24,977
W
Sylvanus
7,125
1,977
5,163
4,689
12,168
12,999
335
4,295
7,643
18,504
3,249
W
Cliodhna
stygiandeath
Cliodhna
6,700
961
0
1,266
9,375
4,328
992
4,131
5,126
0
22,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,286
Gold Earned
43,822
191
Minions Killed
180
0
Camps Cleared
0
965,598
Distance Traveled
1,115,831
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,915
810
42
4
0
242,203
1
L
Chaac
6,663
606
5
0
0
162,552
0
L
Cthulhu
7,404
673
32
3
0
181,858
1
L
Da Ji
8,122
738
18
2
0
219,846
3
L
Chang'e
8,988
817
85
8
0
200,644
1
L
Ra
8,109
737
51
5
0
200,698
1
W
Discordia
8,652
787
38
3
0
209,581
1
W
Bellona
8,561
778
34
3
0
218,295
0
W
Sylvanus
8,630
785
38
3
0
209,867
1
W
Cliodhna
9,064
824
28
3
0
235,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role