Player Matchup

Kali
Kali
Alexvasto
Kali
Level 106
God Stats
4W - 5L
1,562 SR
Queue Stats
237W - 187L
1,504 Elo+
Party 3
Horus
Horus
ElecTricK_Gabbo
Horus
Level 81
God Stats
4W - 4L
1,252 SR
Queue Stats
62W - 60L
1,482 Elo+
Party 3
Tiamat
Tiamat
Vanitas01_
Tiamat
Level 65
God Stats
5W - 5L
1,534 SR
Queue Stats
163W - 139L
1,517 Elo+
Party 3
Chronos
Chronos
XxVINZENZxX
Chronos
Level 119
God Stats
6W - 4L
1,520 SR
Queue Stats
137W - 91L
1,586 Elo+
Party 3
Tyr
Tyr
baitel900
Tyr
Level 46
God Stats
8W - 5L
1,659 SR
Queue Stats
290W - 243L
1,467 Elo+
Party 3
Team Averages
Level 83
1,505 SR
1,511 Elo+

VS

Team Averages
Level 97
1,574 SR
1,469 Elo+
Hercules
Hercules
Diegoarktos
Hercules
Level 139
God Stats
2W - 2L
1,639 SR
Queue Stats
64W - 60L
1,575 Elo+
Party 2
Yu Huang
Yu Huang
Ep1war
Yu Huang
Level 148
God Stats
4W - 9L
1,502 SR
Queue Stats
256W - 255L
1,530 Elo+
Party 2
Yemoja
Yemoja
Magical_W3e3d
Yemoja
Level 11
God Stats
3W - 2L
1,718 SR
Queue Stats
13W - 10L
1,525 Elo+
Party 2
Nemesis
Nemesis
StinjiSnak
Nemesis
Level 109
God Stats
2W - 3L
1,595 SR
Queue Stats
196W - 228L
1,381 Elo+
Party 1
Charybdis
Charybdis
kingfockingkongg
Charybdis
Level 80
God Stats
12W - 15L
1,417 SR
Queue Stats
210W - 223L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
19
6 / 0 / 7
11,967
598
16,285
19,116
9,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 10
8,737
437
4,192
17,392
17,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Vanitas01_
Tiamat
17
4 / 3 / 1
10,722
536
8,804
14,114
7,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
XxVINZENZxX
Chronos
16
6 / 2 / 3
10,437
522
12,158
12,697
5,157
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 6
9,725
486
10,039
16,995
16,955
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Diegoarktos
Hercules
14
0 / 2 / 1
8,980
449
14,995
17,052
17,247
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yu Huang
Ep1war
Yu Huang
14
2 / 6 / 3
9,298
465
11,347
13,575
6,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 0 / 3
9,920
496
8,846
14,101
11,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
StinjiSnak
Nemesis
16
2 / 4 / 3
9,764
488
8,585
15,273
7,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
12
0 / 5 / 2
7,832
392
6,526
14,185
5,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
17
Kills
8
8
Deaths
17
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kali
6
0
7
9.5
L
Hercules
Diegoarktos
Hercules
0
2
1
0.25
W
0
2
10
2.5
L
Yu Huang
Ep1war
Yu Huang
2
6
3
0.58
L
4
0
3
5.5
L
Nemesis
StinjiSnak
Nemesis
2
4
3
0.88
W
Tiamat
Vanitas01_
Tiamat
4
3
1
1.5
W
Chronos
XxVINZENZxX
Chronos
6
2
3
3.75
W
1
1
6
4
L
Charybdis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,478
Damage
50,299
80,314
Taken
74,186
57,861
Mitigated
48,130
31,922
Healing
22,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
16,285
9,330
0
5,609
19,116
9,832
0
2,097
16,981
0
123,158
L
Hercules
Diegoarktos
Hercules
14,995
5,150
0
7,159
17,052
17,247
0
4,186
12,547
0
63,355
W
4,192
2,349
5,066
8,323
17,392
17,938
186
7,915
9,133
0
17,046
L
Yu Huang
Ep1war
Yu Huang
11,347
1,343
0
1,306
13,575
6,286
792
3,362
10,213
61,430
0
L
8,846
1,758
4,032
4,443
14,101
11,884
522
6,146
7,955
46,615
0
L
Nemesis
StinjiSnak
Nemesis
8,585
3,656
0
1,595
15,273
7,237
0
2,471
12,802
0
88,078
W
Tiamat
Vanitas01_
Tiamat
8,804
1,340
0
3,610
14,114
7,979
420
4,957
8,919
88,173
0
W
Chronos
XxVINZENZxX
Chronos
12,158
2,530
0
2,906
12,697
5,157
951
1,397
11,001
89,992
0
W
10,039
2,839
0
6,408
16,995
16,955
54
3,580
13,349
0
61,940
L
Charybdis
6,526
3,000
0
3,935
14,185
5,476
1,919
4,797
9,388
0
48,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,588
Gold Earned
45,794
585
Minions Killed
491
0
Camps Cleared
0
1,961,249
Distance Traveled
1,810,326
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,967
598
181
9
0
470,961
1
L
Hercules
8,980
449
111
6
0
410,507
2
W
Horus
8,737
437
32
2
0
411,757
2
L
Yu Huang
9,298
465
123
6
0
316,135
0
L
Yemoja
9,920
496
66
3
0
349,102
10
L
Nemesis
9,764
488
125
6
0
436,401
2
W
Tiamat
10,722
536
132
7
0
339,358
2
W
Chronos
10,437
522
126
6
0
346,893
8
W
Tyr
9,725
486
114
6
0
392,280
2
L
Charybdis
7,832
392
66
3
0
298,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role