Player Matchup

Shiva
Shiva
 
Shiva
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
Klocu00
Kali
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Vignus002
Ah Puch
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
Yvrs974
Zeus
Level 24
God Stats
0W - 2L
1,196 SR
Queue Stats
6W - 21L
1,225 Elo+
Solo
Amaterasu
Amaterasu
prosteel123
Amaterasu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 27
1,439 SR
1,445 Elo+

VS

Team Averages
Level 107
1,483 SR
1,483 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Exeavi
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 68L
1,566 Elo+
Party 4
Gilgamesh
Gilgamesh
Proxism
Gilgamesh
Level 29
God Stats
5W - 4L
1,349 SR
Queue Stats
115W - 101L
1,492 Elo+
Party 4
Janus
Janus
chloeKinss
Janus
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
113W - 122L
1,426 Elo+
Party 1
Ares
Ares
jdisonthego
Ares
Level 160
God Stats
11W - 9L
1,567 SR
Queue Stats
925W - 995L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 7 / 3
7,254
605
7,515
16,028
16,873
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kali
Klocu00
Kali
15
3 / 8 / 3
9,014
751
10,591
18,860
9,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
Vignus002
Ah Puch
16
1 / 6 / 4
8,627
719
18,511
12,452
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
Yvrs974
Zeus
14
2 / 7 / 3
8,453
704
8,673
11,258
5,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Amaterasu
prosteel123
Amaterasu
15
1 / 7 / 3
8,608
717
7,076
20,772
16,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
9 / 2 / 17
11,250
938
14,347
15,395
14,601
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Exeavi
Baron Samedi
18
7 / 1 / 22
10,230
853
20,803
12,488
8,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Proxism
Gilgamesh
16
8 / 1 / 16
10,462
872
16,432
15,348
14,535
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
14
2 / 3 / 15
8,822
735
9,540
9,883
4,753
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
9 / 2 / 16
10,602
884
10,133
19,624
22,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
121
8
Kills
35
35
Deaths
9
16
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
7
3
0.36
W
Jormungandr
 
Jormungandr
9
2
17
8.75
W
Baron Samedi
Exeavi
Baron Samedi
7
1
22
18
L
Kali
Klocu00
Kali
3
8
3
0.56
W
Gilgamesh
Proxism
Gilgamesh
8
1
16
16
L
Ah Puch
Vignus002
Ah Puch
1
6
4
0.5
L
Zeus
Yvrs974
Zeus
2
7
3
0.5
W
Janus
2
3
15
3.17
W
9
2
16
8.5
L
Amaterasu
prosteel123
Amaterasu
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,366
Damage
71,255
79,370
Taken
72,738
54,701
Mitigated
64,948
17,054
Healing
32,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,515
1,638
1,111
1,752
16,028
16,873
0
11,673
4,355
0
11,624
W
Jormungandr
 
Jormungandr
14,347
3,187
2,483
3,451
15,395
14,601
72
4,785
10,610
38,953
0
W
Baron Samedi
Exeavi
Baron Samedi
20,803
1,847
8,479
4,399
12,488
8,602
248
5,169
7,319
33,858
0
L
Kali
Klocu00
Kali
10,591
3,256
870
4,713
18,860
9,751
0
11,307
7,553
0
19,612
W
Gilgamesh
Proxism
Gilgamesh
16,432
3,930
3,879
4,104
15,348
14,535
627
5,684
9,664
2,254
19,226
L
Ah Puch
Vignus002
Ah Puch
18,511
571
352
947
12,452
6,321
0
9,167
3,285
28,298
0
L
Zeus
Yvrs974
Zeus
8,673
1,156
773
745
11,258
5,384
0
9,506
1,752
21,958
0
W
Janus
9,540
2,365
0
162
9,883
4,753
464
3,964
5,919
20,216
0
W
10,133
481
3,010
2,975
19,624
22,457
519
7,582
12,042
14,407
0
L
Amaterasu
prosteel123
Amaterasu
7,076
1,260
1,844
3,947
20,772
16,372
0
14,266
6,506
0
14,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,956
Gold Earned
51,366
97
Minions Killed
170
0
Camps Cleared
0
1,062,224
Distance Traveled
1,177,329
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,254
605
4
0
0
210,826
0
W
Jormungandr
11,250
938
54
5
0
229,217
3
W
Baron Samedi
10,230
853
47
4
0
223,401
2
L
Kali
9,014
751
15
1
0
211,839
0
W
Gilgamesh
10,462
872
8
1
0
286,205
3
L
Ah Puch
8,627
719
38
3
0
214,072
1
L
Zeus
8,453
704
25
2
0
193,974
0
W
Janus
8,822
735
45
4
0
201,386
1
W
Ares
10,602
884
16
1
0
237,120
1
L
Amaterasu
8,608
717
15
1
0
231,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role