Player Matchup

Sobek
Sobek
Silver IV
BILLY091
Sobek
Silver IV
Level 129
God Stats
1W - 2L
1,307 SR
Queue Stats
27W - 28L
1,467 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Doom216
Baron Samedi
Gold IV
Level 100
God Stats
3W - 7L
1,713 SR
Queue Stats
62W - 76L
1,598 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Pαolo
Heimdallr
Gold IV
Level 148
God Stats
2W - 6L
1,634 SR
Queue Stats
150W - 192L
1,480 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,551 SR
1,515 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,473 SR
1,511 MMR
Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chernobog
Chernobog
Bronze III
guerrali572
Chernobog
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 19L
1,435 MMR
Solo
Nike
Nike
Gold V
z727z
Nike
Gold V
Level 122
God Stats
5W - 4L
1,419 SR
Queue Stats
21W - 17L
1,597 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BILLY091
Sobek
11
0 / 1 / 2
6,555
728
6,099
11,172
9,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Doom216
Baron Samedi
10
1 / 3 / 1
6,122
680
5,115
7,242
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Pαolo
Heimdallr
9
2 / 2 / 0
6,059
673
3,906
5,080
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ThothAchillesAresAh Muzen CabHorus

VS

Bans
AtlasIzanamiGebCharybdisKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 0 / 3
7,285
809
6,560
8,986
7,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
guerrali572
Chernobog
12
4 / 1 / 2
7,183
798
8,875
7,150
3,246
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
z727z
Nike
9
0 / 2 / 4
6,381
709
4,602
7,727
4,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
6
6
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
3
3.5
L
Sobek
BILLY091
Sobek
0
1
2
1
L
Baron Samedi
Doom216
Baron Samedi
1
3
1
0.5
L
Heimdallr
Pαolo
Heimdallr
2
2
0
1
W
Chernobog
guerrali572
Chernobog
4
1
2
5
W
Nike
z727z
Nike
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,120
Damage
20,037
23,494
Taken
23,863
14,859
Mitigated
15,541
7,367
Healing
9,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,560
524
0
5,073
8,986
7,897
0
4,271
4,715
21,789
0
L
Sobek
BILLY091
Sobek
6,099
516
0
3,878
11,172
9,495
0
1,976
9,196
15,882
0
L
Baron Samedi
Doom216
Baron Samedi
5,115
242
737
2,032
7,242
3,264
0
3,154
4,088
20,680
0
L
Heimdallr
Pαolo
Heimdallr
3,906
1,570
0
720
5,080
2,100
0
1,777
3,303
0
13,319
W
Chernobog
guerrali572
Chernobog
8,875
6,139
0
2,084
7,150
3,246
186
4,127
3,023
0
32,612
W
Nike
z727z
Nike
4,602
514
0
2,110
7,727
4,398
0
3,329
4,398
0
12,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,736
Gold Earned
20,849
97
Minions Killed
129
4
Camps Cleared
5
472,177
Distance Traveled
500,436
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,285
809
36
4
1
183,580
4
L
Sobek
6,555
728
27
3
0
183,715
4
L
Baron Samedi
6,122
680
43
5
3
158,864
4
L
Heimdallr
6,059
673
27
3
1
129,598
2
W
Chernobog
7,183
798
78
9
4
162,657
0
W
Nike
6,381
709
15
2
0
154,199
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role