Player Matchup

Scylla
Scylla
Gold I
MistahZee
Scylla
Gold I
Level 139
God Stats
7W - 3L
1,736 SR
Queue Stats
16W - 16L
1,714 MMR
Party 1
Ymir
Ymir
Gold II
TissueInferno1
Ymir
Gold II
Level 100
God Stats
2W - 3L
1,642 SR
Queue Stats
29W - 27L
1,727 MMR
Party 1
Medusa
Medusa
Gold I
sushisigh
Medusa
Gold I
Level 160
God Stats
2W - 1L
1,651 SR
Queue Stats
27W - 17L
1,884 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,677 SR
1,775 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,479 SR
1,474 MMR
Zhong Kui
Zhong Kui
Gold V
 
Zhong Kui
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
Pαolo
Achilles
Gold IV
Level 148
God Stats
6W - 7L
1,475 SR
Queue Stats
150W - 192L
1,484 MMR
Solo
Cernunnos
Cernunnos
Bronze III
guerrali572
Cernunnos
Bronze III
Level 123
God Stats
2W - 3L
1,464 SR
Queue Stats
6W - 19L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MistahZee
Scylla
16
2 / 1 / 10
10,995
647
16,061
8,990
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 0 / 14
12,342
726
5,088
17,582
21,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
sushisigh
Medusa
20
13 / 0 / 2
13,452
791
29,338
18,075
11,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ThothBaron SamediArtioAtlasLancelot

VS

Bans
Ah Muzen CabSobekGaneshaYu HuangXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
0 / 4 / 0
9,607
565
13,000
16,429
13,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Pαolo
Achilles
13
0 / 6 / 0
9,114
536
6,888
25,152
36,124
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
guerrali572
Cernunnos
15
1 / 5 / 0
9,958
586
14,700
15,710
8,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
15
Kills
1
1
Deaths
15
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
4
0
0
W
Scylla
MistahZee
Scylla
2
1
10
7
L
Achilles
Pαolo
Achilles
0
6
0
0
W
0
0
14
7
L
Cernunnos
guerrali572
Cernunnos
1
5
0
0.2
W
Medusa
sushisigh
Medusa
13
0
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,487
Damage
34,588
44,647
Taken
57,291
36,776
Mitigated
57,535
14,909
Healing
6,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
13,000
516
0
2,333
16,429
13,135
0
7,096
8,931
44,833
0
W
Scylla
MistahZee
Scylla
16,061
741
0
1,882
8,990
4,110
412
2,629
6,361
40,988
0
L
Achilles
Pαolo
Achilles
6,888
497
125
3,378
25,152
36,124
0
7,729
16,835
0
19,493
W
5,088
1,132
0
7,048
17,582
21,409
313
4,968
12,614
13,283
0
L
Cernunnos
guerrali572
Cernunnos
14,700
6,746
0
750
15,710
8,276
0
5,283
10,141
0
54,079
W
Medusa
sushisigh
Medusa
29,338
17,223
0
5,979
18,075
11,257
2,075
5,741
12,334
0
96,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,789
Gold Earned
28,679
201
Minions Killed
183
9
Camps Cleared
7
994,225
Distance Traveled
857,593
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,607
565
81
5
2
295,196
4
W
Scylla
10,995
647
64
4
5
335,151
7
L
Achilles
9,114
536
14
1
0
302,506
7
W
Ymir
12,342
726
10
1
0
333,079
4
L
Cernunnos
9,958
586
88
5
5
259,891
0
W
Medusa
13,452
791
127
7
4
325,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role