Player Matchup

Bakasura
Bakasura
Endrel1110
Bakasura
Level 99
God Stats
3W - 8L
1,419 SR
Queue Stats
349W - 402L
1,440 Elo+
Solo
Rama
Rama
JewsonIII
Rama
Level 22
God Stats
79W - 53L
1,654 SR
Queue Stats
91W - 76L
1,561 Elo+
Party 1
Hel
Hel
Marksharkwalker
Hel
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,141 Elo+
Solo
Sobek
Sobek
NAT_1205
Sobek
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 118L
1,520 Elo+
Party 1
Charybdis
Charybdis
chinitomasnaky
Charybdis
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 129L
1,481 Elo+
Solo
Team Averages
Level 68
1,515 SR
1,429 Elo+

VS

Team Averages
Level 74
1,546 SR
1,546 Elo+
Chaac
Chaac
AvÃgantos
Chaac
Level 120
God Stats
4W - 3L
1,538 SR
Queue Stats
136W - 127L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
DeathlyRaiser
Baron Samedi
Level 44
God Stats
3W - 1L
1,619 SR
Queue Stats
58W - 40L
1,544 Elo+
Solo
Nu Wa
Nu Wa
LanaBananaG
Nu Wa
Level 84
God Stats
6W - 3L
1,437 SR
Queue Stats
247W - 237L
1,571 Elo+
Solo
Cupid
Cupid
LuffNuff
Cupid
Level 39
God Stats
11W - 7L
1,626 SR
Queue Stats
37W - 34L
1,545 Elo+
Party 2
Fenrir
Fenrir
SouqqMadeeq
Fenrir
Level 81
God Stats
21W - 21L
1,508 SR
Queue Stats
108W - 112L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Endrel1110
Bakasura
16
1 / 6 / 3
10,589
963
8,549
17,318
12,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
16
2 / 4 / 4
10,860
987
16,372
19,636
8,244
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 10 / 2
9,929
903
8,894
17,889
7,940
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
NAT_1205
Sobek
16
2 / 6 / 4
12,004
1,091
10,859
32,295
54,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
chinitomasnaky
Charybdis
16
1 / 3 / 2
10,998
1,000
12,065
16,326
7,771
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

117

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
7 / 3 / 14
12,635
1,149
23,395
22,575
25,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
DeathlyRaiser
Baron Samedi
19
7 / 1 / 21
12,781
1,162
27,344
9,926
5,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 1 / 17
11,500
1,045
17,752
12,066
5,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
LuffNuff
Cupid
18
8 / 0 / 14
12,449
1,132
22,631
8,339
3,705
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
18
6 / 1 / 17
12,043
1,095
7,851
9,701
6,789
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
112
6
Kills
29
29
Deaths
6
15
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
3
14
4.67
W
Baron Samedi
DeathlyRaiser
Baron Samedi
7
1
21
17.5
L
Bakasura
Endrel1110
Bakasura
1
6
3
0.42
L
Rama
2
4
4
1
W
1
1
17
9.5
W
Cupid
LuffNuff
Cupid
8
0
14
15
L
0
10
2
0.1
L
Sobek
NAT_1205
Sobek
2
6
4
0.67
W
Fenrir
6
1
17
14.5
L
Charybdis
chinitomasnaky
Charybdis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,739
Damage
98,973
103,464
Taken
62,607
91,003
Mitigated
47,216
21,980
Healing
21,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
23,395
3,238
0
7,677
22,575
25,612
0
6,264
15,457
671
50,288
W
Baron Samedi
DeathlyRaiser
Baron Samedi
27,344
2,563
5,125
4,280
9,926
5,801
0
3,271
6,487
43,902
0
L
Bakasura
Endrel1110
Bakasura
8,549
5,258
0
2,102
17,318
12,669
0
6,920
10,025
0
15,241
L
Rama
16,372
14,202
0
2,898
19,636
8,244
0
7,924
11,247
0
48,013
W
17,752
3,200
78
1,113
12,066
5,309
0
4,247
7,499
42,052
0
W
Cupid
LuffNuff
Cupid
22,631
12,934
47
2,670
8,339
3,705
0
2,726
4,908
0
38,879
L
8,894
1,137
7,402
3,433
17,889
7,940
0
6,320
11,117
20,316
0
L
Sobek
NAT_1205
Sobek
10,859
342
0
3,860
32,295
54,379
0
15,367
16,160
28,456
0
W
Fenrir
7,851
1,009
0
566
9,701
6,789
0
3,245
6,057
0
10,749
L
Charybdis
chinitomasnaky
Charybdis
12,065
7,475
0
2,285
16,326
7,771
0
7,631
8,492
0
56,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,380
Gold Earned
61,408
252
Minions Killed
236
11
Camps Cleared
6
1,053,167
Distance Traveled
1,137,117
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,635
1,149
65
6
1
268,649
0
W
Baron Samedi
12,781
1,162
55
5
1
191,614
0
L
Bakasura
10,589
963
35
3
4
251,544
1
L
Rama
10,860
987
67
6
2
195,589
0
W
Nu Wa
11,500
1,045
59
5
2
197,033
1
W
Cupid
12,449
1,132
49
4
2
213,180
1
L
Hel
9,929
903
33
3
0
172,813
0
L
Sobek
12,004
1,091
26
2
0
229,729
0
W
Fenrir
12,043
1,095
8
1
0
266,641
5
L
Charybdis
10,998
1,000
91
8
5
203,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role