Player Matchup

Lancelot
Lancelot
I_Obey_Jalen
Lancelot
Level 125
God Stats
1W - 6L
1,041 SR
Queue Stats
215W - 248L
1,456 Elo+
Party 3
Bacchus
Bacchus
Luna_Muerta77
Bacchus
Level 100
God Stats
17W - 18L
1,369 SR
Queue Stats
429W - 464L
1,400 Elo+
Party 3
Pele
Pele
Segi Adrian
Pele
Level 67
God Stats
110W - 91L
1,587 SR
Queue Stats
593W - 512L
1,489 Elo+
Solo
Neith
Neith
nt29
Neith
Level 120
God Stats
4W - 3L
1,616 SR
Queue Stats
309W - 316L
1,432 Elo+
Party 3
Zhong Kui
Zhong Kui
theyounggargamel
Zhong Kui
Level 83
God Stats
5W - 4L
1,595 SR
Queue Stats
101W - 86L
1,439 Elo+
Solo
Team Averages
Level 99
1,442 SR
1,444 Elo+

VS

Team Averages
Level 95
1,392 SR
1,424 Elo+
Merlin
Merlin
Distallguy
Merlin
Level 124
God Stats
4W - 6L
1,444 SR
Queue Stats
226W - 249L
1,427 Elo+
Solo
Izanami
Izanami
FiendsLogic
Izanami
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 56L
1,511 Elo+
Party 2
Pele
Pele
RVCA_OG53
Pele
Level 56
God Stats
8W - 8L
1,503 SR
Queue Stats
256W - 293L
1,348 Elo+
Party 1
Geb
Geb
fonji_
Geb
Level 86
God Stats
0W - 1L
1,317 SR
Queue Stats
39W - 35L
1,482 Elo+
Party 2
Vamana
Vamana
labradomp23
Vamana
Level 88
God Stats
7W - 21L
1,194 SR
Queue Stats
524W - 570L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
I_Obey_Jalen
Lancelot
13
5 / 0 / 2
7,816
558
6,119
11,702
5,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Bacchus
9
0 / 1 / 5
6,123
437
2,433
11,515
9,106
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 1 / 0
8,503
607
6,536
10,088
6,007
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
nt29
Neith
11
2 / 0 / 3
7,013
501
8,044
7,516
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
13
4 / 1 / 3
7,996
571
10,901
11,080
8,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Distallguy
Merlin
11
1 / 3 / 0
6,778
484
6,689
7,703
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
FiendsLogic
Izanami
10
0 / 2 / 0
6,219
444
6,243
9,083
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
9
0 / 4 / 1
5,521
394
4,036
10,206
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Geb
fonji_
Geb
8
0 / 2 / 1
5,990
428
3,382
9,141
7,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
13
1 / 0 / 1
7,109
508
9,869
11,337
8,470
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
11
Kills
2
3
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Distallguy
Merlin
1
3
0
0.33
L
Izanami
FiendsLogic
Izanami
0
2
0
0
W
Lancelot
I_Obey_Jalen
Lancelot
5
0
2
6
W
Bacchus
0
1
5
2.5
L
Pele
0
4
1
0.13
W
0
1
0
0
L
Geb
fonji_
Geb
0
2
1
0.25
L
Vamana
1
0
1
1.5
W
Neith
nt29
Neith
2
0
3
3.5
W
Zhong Kui
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,033
Damage
30,219
51,901
Taken
47,470
31,889
Mitigated
25,923
23,081
Healing
9,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Distallguy
Merlin
6,689
454
0
1,250
7,703
3,069
0
3,440
3,927
51,492
0
L
Izanami
FiendsLogic
Izanami
6,243
3,305
0
2,657
9,083
3,198
0
1,775
7,242
0
61,101
W
Lancelot
I_Obey_Jalen
Lancelot
6,119
1,704
0
3,383
11,702
5,352
427
1,366
10,336
0
58,165
W
Bacchus
2,433
391
684
3,213
11,515
9,106
255
2,010
9,505
14,980
0
L
Pele
4,036
1,377
0
1,347
10,206
3,806
0
3,775
6,139
0
27,666
W
6,536
1,732
0
5,394
10,088
6,007
0
0
10,088
0
74,057
L
Geb
fonji_
Geb
3,382
434
0
1,367
9,141
7,380
0
2,660
6,345
10,683
0
L
Vamana
9,869
4,720
0
2,940
11,337
8,470
0
810
10,483
0
56,900
W
Neith
nt29
Neith
8,044
2,874
0
3,408
7,516
3,038
1,520
1,484
6,032
0
50,270
W
Zhong Kui
10,901
588
0
6,999
11,080
8,386
261
5,211
5,869
55,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,451
Gold Earned
31,617
452
Minions Killed
353
0
Camps Cleared
0
1,454,934
Distance Traveled
1,321,268
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,778
484
92
7
0
234,575
3
L
Izanami
6,219
444
108
8
0
240,605
1
W
Lancelot
7,816
558
104
7
0
333,490
0
W
Bacchus
6,123
437
21
2
0
299,562
3
L
Pele
5,521
394
44
3
0
280,642
1
W
Pele
8,503
607
145
10
0
301,888
0
L
Geb
5,990
428
10
1
0
274,658
4
L
Vamana
7,109
508
99
7
0
290,788
0
W
Neith
7,013
501
79
6
0
242,197
4
W
Zhong Kui
7,996
571
103
7
0
277,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role