Player Matchup

Ymir
Ymir
 
Ymir
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Ares1800
Thoth
Level 31
God Stats
0W - 2L
1,319 SR
Queue Stats
0W - 6L
1,052 Elo+
Solo
Medusa
Medusa
Dani14072474
Medusa
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 18L
1,443 Elo+
Party 1
Tyr
Tyr
FlyingSauce9
Tyr
Level 87
God Stats
0W - 1L
1,361 SR
Queue Stats
12W - 13L
1,392 Elo+
Party 1
Nemesis
Nemesis
Rusiani
Nemesis
Level 129
God Stats
7W - 5L
1,613 SR
Queue Stats
40W - 38L
1,439 Elo+
Party 1
Team Averages
Level 54
1,459 SR
1,365 Elo+

VS

Team Averages
Level 94
1,417 SR
1,407 Elo+
Yu Huang
Yu Huang
GatoEngenheiro
Yu Huang
Level 62
God Stats
1W - 1L
1,215 SR
Queue Stats
251W - 278L
1,363 Elo+
Solo
Scylla
Scylla
Mamacita202
Scylla
Level 121
God Stats
6W - 4L
1,505 SR
Queue Stats
283W - 318L
1,442 Elo+
Solo
Lancelot
Lancelot
ZAFC_xALFA2004x
Lancelot
Level 107
God Stats
9W - 8L
1,509 SR
Queue Stats
453W - 546L
1,375 Elo+
Solo
Apollo
Apollo
chuky2154
Apollo
Level 81
God Stats
22W - 30L
1,443 SR
Queue Stats
116W - 123L
1,459 Elo+
Solo
Sylvanus
Sylvanus
dias1521
Sylvanus
Level 98
God Stats
8W - 8L
1,415 SR
Queue Stats
16W - 22L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 1 / 1
6,564
410
2,687
8,393
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
Ares1800
Thoth
11
0 / 3 / 0
6,448
403
919
6,490
2,368
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
10
0 / 4 / 0
6,030
377
1,663
7,359
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 2 / 2
6,990
437
5,648
11,900
9,000
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Rusiani
Nemesis
13
2 / 4 / 0
7,551
472
6,896
15,581
6,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
12
1 / 1 / 3
7,491
468
3,626
9,542
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
15
6 / 0 / 1
9,521
595
8,132
6,386
2,935
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
15
2 / 3 / 3
8,975
561
9,497
13,123
7,349
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
chuky2154
Apollo
15
3 / 0 / 2
8,490
531
5,025
8,879
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
dias1521
Sylvanus
12
2 / 0 / 4
8,014
501
3,184
7,304
8,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
14
14
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
1
0.5
L
Thoth
Ares1800
Thoth
0
3
0
0
L
Medusa
0
4
0
0
L
1
2
2
1
W
Yu Huang
1
1
3
2.5
W
Scylla
6
0
1
6.5
L
Nemesis
Rusiani
Nemesis
2
4
0
0.5
W
Lancelot
2
3
3
1.17
W
Apollo
chuky2154
Apollo
3
0
2
4
W
Sylvanus
dias1521
Sylvanus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,813
Damage
29,464
49,723
Taken
45,234
26,010
Mitigated
26,344
13,243
Healing
18,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,687
401
0
1,128
8,393
6,136
13
1,320
7,037
21,371
0
L
Thoth
Ares1800
Thoth
919
92
0
910
6,490
2,368
0
3,630
2,590
42,375
0
L
Medusa
1,663
754
0
1,107
7,359
2,251
0
1,932
5,377
0
30,745
L
5,648
871
0
4,030
11,900
9,000
0
811
11,031
0
38,646
W
Yu Huang
3,626
626
0
2,355
9,542
3,826
54
0
9,542
44,184
0
W
Scylla
8,132
1,165
0
1,424
6,386
2,935
1,000
1,197
5,189
71,229
0
L
Nemesis
Rusiani
Nemesis
6,896
2,669
0
6,068
15,581
6,255
0
6,470
8,746
0
55,302
W
Lancelot
9,497
1,216
0
5,606
13,123
7,349
285
923
12,200
0
64,472
W
Apollo
chuky2154
Apollo
5,025
3,723
0
4,278
8,879
3,778
1,552
393
8,486
0
74,661
W
Sylvanus
dias1521
Sylvanus
3,184
1,007
1,640
3,260
7,304
8,456
108
1,093
6,211
22,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,583
Gold Earned
42,491
336
Minions Killed
483
0
Camps Cleared
0
1,320,766
Distance Traveled
1,455,337
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,564
410
36
2
0
278,244
3
L
Thoth
6,448
403
58
4
0
221,367
1
L
Medusa
6,030
377
60
4
0
189,587
0
L
Tyr
6,990
437
84
5
0
321,250
1
W
Yu Huang
7,491
468
74
5
0
311,972
1
W
Scylla
9,521
595
131
8
0
296,056
2
L
Nemesis
7,551
472
98
6
0
310,318
0
W
Lancelot
8,975
561
116
7
0
322,382
7
W
Apollo
8,490
531
126
8
0
250,725
2
W
Sylvanus
8,014
501
36
2
0
274,202
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role