Player Matchup

Chang'e
Chang'e
Docherty
Chang'e
Level 82
God Stats
4W - 1L
1,670 SR
Queue Stats
118W - 121L
1,532 Elo+
Solo
Lancelot
Lancelot
Hurlz89
Lancelot
Level 144
God Stats
13W - 17L
1,351 SR
Queue Stats
382W - 391L
1,501 Elo+
Party 3
Cabrakan
Cabrakan
dar189
Cabrakan
Level 89
God Stats
3W - 2L
1,143 SR
Queue Stats
145W - 142L
1,492 Elo+
Party 3
Neith
Neith
kevench85
Neith
Level 120
God Stats
32W - 24L
1,615 SR
Queue Stats
698W - 792L
1,426 Elo+
Party 1
Discordia
Discordia
kevmo81
Discordia
Level 64
God Stats
105W - 98L
1,537 SR
Queue Stats
364W - 416L
1,427 Elo+
Party 1
Team Averages
Level 100
1,463 SR
1,476 Elo+

VS

Team Averages
Level 63
1,546 SR
1,474 Elo+
Gilgamesh
Gilgamesh
Cirllu2
Gilgamesh
Level 45
God Stats
6W - 10L
1,463 SR
Queue Stats
89W - 135L
1,419 Elo+
Party 2
Charybdis
Charybdis
IssylCZE
Charybdis
Level 98
God Stats
1W - 3L
1,526 SR
Queue Stats
99W - 93L
1,505 Elo+
Solo
Merlin
Merlin
ZepitusDread
Merlin
Level 81
God Stats
25W - 24L
1,533 SR
Queue Stats
72W - 94L
1,470 Elo+
Solo
Baba Yaga
Baba Yaga
dankka
Baba Yaga
Level 64
God Stats
3W - 2L
1,605 SR
Queue Stats
6W - 9L
1,653 Elo+
Solo
Ao Kuang
Ao Kuang
profubol
Ao Kuang
Level 27
God Stats
4W - 5L
1,601 SR
Queue Stats
31W - 54L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Docherty
Chang'e
18
3 / 1 / 9
12,283
1,117
14,972
19,426
9,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Hurlz89
Lancelot
18
6 / 4 / 7
12,587
1,144
17,498
19,095
10,995
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
dar189
Cabrakan
18
4 / 2 / 12
12,999
1,182
13,459
23,836
38,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
kevench85
Neith
18
2 / 0 / 13
11,657
1,060
16,681
10,687
5,442
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
kevmo81
Discordia
17
2 / 1 / 9
11,235
1,021
14,699
3,578
1,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

222

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cirllu2
Gilgamesh
17
1 / 3 / 7
11,577
1,052
10,824
21,868
18,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
IssylCZE
Charybdis
16
2 / 5 / 5
11,262
1,024
20,458
17,147
7,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
16
1 / 4 / 6
11,097
1,009
19,352
15,095
6,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
dankka
Baba Yaga
17
1 / 1 / 5
11,274
1,025
12,815
7,711
4,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
profubol
Ao Kuang
16
3 / 4 / 3
11,329
1,030
9,449
18,284
10,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
34
17
Kills
8
8
Deaths
17
50
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Cirllu2
Gilgamesh
1
3
7
1.5
W
Chang'e
Docherty
Chang'e
3
1
9
7.5
W
Lancelot
Hurlz89
Lancelot
6
4
7
2.38
L
Charybdis
IssylCZE
Charybdis
2
5
5
0.9
L
Merlin
1
4
6
1
L
Baba Yaga
dankka
Baba Yaga
1
1
5
3.5
W
Cabrakan
dar189
Cabrakan
4
2
12
5
W
Neith
kevench85
Neith
2
0
13
8.5
W
Discordia
kevmo81
Discordia
2
1
9
6.5
L
Ao Kuang
profubol
Ao Kuang
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,309
Damage
72,898
76,622
Taken
80,105
66,689
Mitigated
47,663
24,568
Healing
12,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Cirllu2
Gilgamesh
10,824
2,604
1,989
1,576
21,868
18,895
0
11,059
10,809
0
20,386
W
Chang'e
Docherty
Chang'e
14,972
368
5,695
8,012
19,426
9,755
0
9,223
10,203
62,933
0
W
Lancelot
Hurlz89
Lancelot
17,498
3,543
0
1,363
19,095
10,995
0
10,707
8,388
0
32,397
L
Charybdis
IssylCZE
Charybdis
20,458
9,401
0
1,476
17,147
7,157
0
10,238
6,909
0
44,067
L
Merlin
19,352
879
298
1,511
15,095
6,599
0
9,875
5,220
57,245
0
L
Baba Yaga
dankka
Baba Yaga
12,815
1,749
0
2,592
7,711
4,894
0
2,735
4,976
37,662
0
W
Cabrakan
dar189
Cabrakan
13,459
947
194
4,763
23,836
38,647
0
13,356
10,480
18,704
0
W
Neith
kevench85
Neith
16,681
9,370
719
3,819
10,687
5,442
0
5,624
5,063
0
37,038
W
Discordia
kevmo81
Discordia
14,699
129
0
3
3,578
1,850
0
1,876
1,702
26,016
0
L
Ao Kuang
profubol
Ao Kuang
9,449
2,802
0
2,644
18,284
10,118
0
9,223
9,061
18,964
2,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,761
Gold Earned
56,539
248
Minions Killed
240
6
Camps Cleared
8
1,185,492
Distance Traveled
1,066,082
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,577
1,052
16
1
1
243,331
2
W
Chang'e
12,283
1,117
142
13
3
245,541
0
W
Lancelot
12,587
1,144
38
3
3
256,830
1
L
Charybdis
11,262
1,024
56
5
0
192,208
0
L
Merlin
11,097
1,009
85
8
1
216,107
0
L
Baba Yaga
11,274
1,025
56
5
0
217,250
0
W
Cabrakan
12,999
1,182
7
1
0
220,850
1
W
Neith
11,657
1,060
39
4
0
219,706
1
W
Discordia
11,235
1,021
22
2
0
242,565
0
L
Ao Kuang
11,329
1,030
27
2
6
197,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role