Player Matchup

Yemoja
Yemoja
Jatow98
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,387 Elo+
Party 3
Anubis
Anubis
Palpoule
Anubis
Level 108
God Stats
65W - 80L
1,507 SR
Queue Stats
223W - 304L
1,441 Elo+
Party 4
Kali
Kali
Raychill
Kali
Level 123
God Stats
8W - 14L
1,467 SR
Queue Stats
204W - 290L
1,396 Elo+
Party 4
Heimdallr
Heimdallr
ShadMan625
Heimdallr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,543 Elo+
Party 3
Zeus
Zeus
beatingstuff88
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,516 Elo+
Party 3
Team Averages
Level 65
1,495 SR
1,457 Elo+

VS

Team Averages
Level 52
1,336 SR
1,418 Elo+
Ravana
Ravana
JammerG
Ravana
Level 68
God Stats
4W - 9L
1,272 SR
Queue Stats
187W - 173L
1,486 Elo+
Party 1
Nemesis
Nemesis
OAndrewss
Nemesis
Level 41
God Stats
4W - 5L
1,386 SR
Queue Stats
120W - 111L
1,482 Elo+
Party 1
Anhur
Anhur
Okamixel
Anhur
Level 42
God Stats
8W - 10L
1,394 SR
Queue Stats
116W - 109L
1,419 Elo+
Party 1
Tiamat
Tiamat
ashenace
Tiamat
Level 83
God Stats
1W - 2L
1,218 SR
Queue Stats
39W - 41L
1,351 Elo+
Party 2
Pele
Pele
xulry
Pele
Level 28
God Stats
4W - 2L
1,411 SR
Queue Stats
35W - 35L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jatow98
Yemoja
14
1 / 3 / 3
9,350
445
5,146
12,924
13,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Palpoule
Anubis
17
3 / 3 / 3
10,955
522
12,222
15,332
9,856
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
14
2 / 4 / 6
9,211
439
8,430
18,412
9,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
ShadMan625
Heimdallr
15
1 / 5 / 4
9,082
432
14,012
16,758
6,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 9 / 0
9,791
466
12,471
15,106
6,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JammerG
Ravana
14
0 / 1 / 11
9,695
462
8,584
17,249
15,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
OAndrewss
Nemesis
18
6 / 2 / 7
10,843
516
9,480
18,305
8,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Okamixel
Anhur
16
5 / 6 / 7
10,121
482
13,192
19,513
8,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
ashenace
Tiamat
19
12 / 1 / 7
11,955
569
22,218
14,987
14,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
xulry
Pele
17
1 / 3 / 2
10,024
477
5,055
13,578
6,608
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
13
Kills
24
24
Deaths
13
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ravana
JammerG
Ravana
0
1
11
5.5
L
Yemoja
Jatow98
Yemoja
1
3
3
0.83
W
Nemesis
OAndrewss
Nemesis
6
2
7
4.75
W
Anhur
Okamixel
Anhur
5
6
7
1.42
L
Anubis
Palpoule
Anubis
3
3
3
1.5
L
Kali
2
4
6
1.25
L
Heimdallr
ShadMan625
Heimdallr
1
5
4
0.6
W
Tiamat
ashenace
Tiamat
12
1
7
15.5
L
6
9
0
0.67
W
Pele
xulry
Pele
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,281
Damage
58,529
78,532
Taken
83,632
45,950
Mitigated
53,787
21,863
Healing
24,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
JammerG
Ravana
8,584
1,728
3,304
5,468
17,249
15,649
178
6,981
9,756
0
35,908
L
Yemoja
Jatow98
Yemoja
5,146
1,588
1,979
1,787
12,924
13,368
0
3,767
8,966
29,642
0
W
Nemesis
OAndrewss
Nemesis
9,480
5,372
0
2,822
18,305
8,871
440
4,003
14,286
0
93,114
W
Anhur
Okamixel
Anhur
13,192
7,493
0
4,925
19,513
8,160
690
7,154
12,359
0
78,589
L
Anubis
Palpoule
Anubis
12,222
633
113
8,072
15,332
9,856
508
2,366
12,868
100,031
0
L
Kali
8,430
3,878
0
5,527
18,412
9,770
0
4,189
13,965
0
54,382
L
Heimdallr
ShadMan625
Heimdallr
14,012
4,633
0
2,923
16,758
6,678
24
2,761
13,912
0
73,794
W
Tiamat
ashenace
Tiamat
22,218
2,374
0
4,100
14,987
14,499
207
6,526
8,461
87,577
0
L
12,471
3,543
0
1,462
15,106
6,278
136
7,961
6,603
57,340
0
W
Pele
xulry
Pele
5,055
885
0
4,208
13,578
6,608
220
5,175
8,403
0
74,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,389
Gold Earned
52,638
493
Minions Killed
572
0
Camps Cleared
0
1,860,930
Distance Traveled
2,193,276
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,695
462
50
2
0
448,593
5
L
Yemoja
9,350
445
43
2
0
339,085
2
W
Nemesis
10,843
516
143
7
0
509,321
3
W
Anhur
10,121
482
115
5
0
412,366
1
L
Anubis
10,955
522
161
8
0
367,297
5
L
Kali
9,211
439
87
4
0
462,750
8
L
Heimdallr
9,082
432
128
6
0
379,798
5
W
Tiamat
11,955
569
134
6
0
437,239
3
L
Zeus
9,791
466
74
4
0
312,000
6
W
Pele
10,024
477
130
6
0
385,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role