Player Matchup

Medusa
Medusa
Silver III
JayeGatsby
Medusa
Silver III
Level 108
God Stats
9W - 5L
1,303 SR
Queue Stats
75W - 85L
1,066 MMR
Solo
Nu Wa
Nu Wa
Silver III
SoberVortex420
Nu Wa
Silver III
Level 89
God Stats
26W - 23L
1,530 SR
Queue Stats
87W - 120L
1,005 MMR
Solo
Odin
Odin
Silver IV
xXKyrieTheGoatXx
Odin
Silver IV
Level 67
God Stats
20W - 14L
1,526 SR
Queue Stats
52W - 57L
840 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 88
1,453 SR
970 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 84
1,384 SR
958 MMR
Anhur
Anhur
Bronze IV
BravePanda
Anhur
Bronze IV
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 65L
1,275 MMR
Solo
King Arthur
King Arthur
Silver V
kas72
King Arthur
Silver V
Level 108
God Stats
1W - 5L
1,232 SR
Queue Stats
96W - 128L
688 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
lIlIlIlIl_IIIlll
Baron Samedi
Silver IV
Level 63
God Stats
7W - 11L
1,421 SR
Queue Stats
134W - 194L
911 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JayeGatsby
Medusa
13
4 / 0 / 5
8,052
805
10,322
6,306
2,621
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 1 / 7
8,141
814
14,397
3,803
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 1 / 4
7,895
790
6,148
9,454
7,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AresAphroditeAtlasThanatosBastet

VS

Bans
KhepriShivaArachneKuzenboJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
0 / 3 / 1
6,383
638
2,269
9,680
4,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
kas72
King Arthur
11
1 / 3 / 1
7,024
702
6,738
15,349
10,236
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
lIlIlIlIl_IIIlll
Baron Samedi
12
1 / 4 / 1
7,375
738
6,258
11,425
5,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
2
2
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
3
1
0.17
W
Medusa
JayeGatsby
Medusa
4
0
5
6.5
W
3
1
7
6.5
L
King Arthur
kas72
King Arthur
1
3
1
0.5
L
Baron Samedi
lIlIlIlIl_IIIlll
Baron Samedi
1
4
1
0.38
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,867
Damage
15,265
19,563
Taken
36,454
12,069
Mitigated
19,943
2,960
Healing
6,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
2,269
756
0
1,202
9,680
4,039
0
3,671
5,751
0
22,609
W
Medusa
JayeGatsby
Medusa
10,322
3,344
0
500
6,306
2,621
1,678
1,495
4,811
0
30,196
W
14,397
7,571
0
0
3,803
1,516
928
938
2,865
31,511
0
L
King Arthur
kas72
King Arthur
6,738
812
220
463
15,349
10,236
0
6,822
8,197
0
23,525
L
Baron Samedi
lIlIlIlIl_IIIlll
Baron Samedi
6,258
377
1,221
2,989
11,425
5,668
0
3,565
7,704
31,795
0
W
6,148
1,275
0
2,460
9,454
7,932
145
4,120
5,334
0
22,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,088
Gold Earned
20,782
128
Minions Killed
144
6
Camps Cleared
3
643,670
Distance Traveled
495,676
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,383
638
34
3
1
152,197
0
W
Medusa
8,052
805
43
4
3
238,022
0
W
Nu Wa
8,141
814
46
5
2
195,945
5
L
King Arthur
7,024
702
33
3
2
182,503
0
L
Baron Samedi
7,375
738
77
8
0
160,976
1
W
Odin
7,895
790
39
4
1
209,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role