Player Matchup

Khepri
Khepri
Fedhman
Khepri
Level 5
God Stats
12W - 5L
1,829 SR
Queue Stats
419W - 344L
1,305 Elo+
Party 2
Loki
Loki
Fendt109739
Loki
Level 28
God Stats
0W - 1L
1,533 SR
Queue Stats
5W - 7L
1,395 Elo+
Party 1
Scylla
Scylla
HerzogTom
Scylla
Level 36
God Stats
0W - 1L
1,454 SR
Queue Stats
9W - 12L
1,357 Elo+
Party 1
Bellona
Bellona
Nunchak
Bellona
Level 110
God Stats
14W - 17L
1,394 SR
Queue Stats
891W - 886L
1,468 Elo+
Party 2
Ao Kuang
Ao Kuang
YúmCaax
Ao Kuang
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,437 Elo+
Solo
Team Averages
Level 42
1,542 SR
1,392 Elo+

VS

Team Averages
Level 67
1,464 SR
1,478 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Rama
Rama
Digital0blivion
Rama
Level 7
God Stats
16W - 15L
1,400 SR
Queue Stats
36W - 36L
1,350 Elo+
Party 4
Chang'e
Chang'e
Favonius67
Chang'e
Level 69
God Stats
2W - 2L
1,402 SR
Queue Stats
47W - 53L
1,462 Elo+
Party 3
Mercury
Mercury
JesperLykke
Mercury
Level 107
God Stats
2W - 1L
1,516 SR
Queue Stats
69W - 46L
1,550 Elo+
Solo
Chaac
Chaac
Seb12360
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 27L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Fedhman
Khepri
16
1 / 2 / 5
11,695
1,063
6,028
21,735
38,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 6 / 4
10,395
945
5,862
17,093
10,599
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Scylla
HerzogTom
Scylla
16
2 / 0 / 2
10,272
934
4,836
3,914
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
Nunchak
Bellona
16
3 / 0 / 6
11,276
1,025
12,460
8,987
11,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
YúmCaax
Ao Kuang
16
4 / 7 / 5
11,183
1,017
21,940
22,939
18,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

185

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
2 / 3 / 9
10,802
982
8,826
11,525
6,012
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 2 / 8
11,800
1,073
16,533
9,335
4,545
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Favonius67
Chang'e
18
2 / 2 / 13
11,465
1,042
14,661
8,967
4,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
JesperLykke
Mercury
17
4 / 3 / 8
11,554
1,050
15,440
11,610
6,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Seb12360
Chaac
17
1 / 1 / 8
10,580
962
15,480
12,976
14,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
61
11
Kills
15
15
Deaths
11
22
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
3
9
2.17
W
6
2
8
5
W
Chang'e
Favonius67
Chang'e
2
2
13
4.25
L
Khepri
Fedhman
Khepri
1
2
5
1.75
L
1
6
4
0.5
L
Scylla
HerzogTom
Scylla
2
0
2
3
W
Mercury
JesperLykke
Mercury
4
3
8
2.67
L
Bellona
Nunchak
Bellona
3
0
6
6
W
Chaac
Seb12360
Chaac
1
1
8
5
L
Ao Kuang
YúmCaax
Ao Kuang
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,126
Damage
70,940
74,668
Taken
54,413
80,486
Mitigated
36,093
5,824
Healing
16,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
8,826
2,552
0
1,021
11,525
6,012
0
8,092
3,433
20,158
0
W
16,533
11,603
0
1,064
9,335
4,545
0
5,419
3,916
0
31,362
W
Chang'e
Favonius67
Chang'e
14,661
2,124
5,826
4,051
8,967
4,669
0
4,588
4,379
39,462
0
L
Khepri
Fedhman
Khepri
6,028
1,092
0
771
21,735
38,557
0
7,040
14,510
30,212
0
L
5,862
1,621
0
0
17,093
10,599
0
5,250
11,753
0
22,307
L
Scylla
HerzogTom
Scylla
4,836
776
0
0
3,914
1,909
0
215
3,640
28,215
0
W
Mercury
JesperLykke
Mercury
15,440
6,028
0
304
11,610
6,571
0
5,162
6,448
0
31,225
L
Bellona
Nunchak
Bellona
12,460
3,468
0
780
8,987
11,062
0
3,417
5,392
0
24,735
W
Chaac
Seb12360
Chaac
15,480
2,126
783
3,790
12,976
14,296
0
7,617
5,359
730
38,410
L
Ao Kuang
YúmCaax
Ao Kuang
21,940
6,317
0
4,273
22,939
18,359
0
7,979
14,743
27,288
2,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,821
Gold Earned
56,201
195
Minions Killed
215
7
Camps Cleared
10
1,013,928
Distance Traveled
1,142,705
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,802
982
25
2
4
238,912
0
W
Rama
11,800
1,073
34
3
2
196,873
0
W
Chang'e
11,465
1,042
69
6
1
220,369
1
L
Khepri
11,695
1,063
40
4
0
214,420
0
L
Loki
10,395
945
37
3
0
223,802
0
L
Scylla
10,272
934
59
5
2
111,899
0
W
Mercury
11,554
1,050
37
3
3
258,360
2
L
Bellona
11,276
1,025
36
3
3
256,288
0
W
Chaac
10,580
962
50
5
0
228,191
0
L
Ao Kuang
11,183
1,017
23
2
2
207,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role