Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Akkiii
Neith
Level 127
God Stats
77W - 56L
1,644 SR
Queue Stats
120W - 99L
1,640 Elo+
Solo
Hercules
Hercules
jelsper
Hercules
Level 139
God Stats
2W - 2L
1,404 SR
Queue Stats
143W - 116L
1,620 Elo+
Solo
Team Averages
Level 142
1,510 SR
1,552 Elo+

VS

Team Averages
Level 96
1,590 SR
1,440 Elo+
Lancelot
Lancelot
BALD BURTON
Lancelot
Level 126
God Stats
1W - 1L
1,573 SR
Queue Stats
21W - 19L
1,587 Elo+
Party 1
Heimdallr
Heimdallr
FUNK3Y CH1CK3N
Heimdallr
Level 146
God Stats
2W - 3L
1,809 SR
Queue Stats
49W - 61L
1,484 Elo+
Party 1
Shiva
Shiva
MODzzzzz23
Shiva
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,165 Elo+
Party 1
Scylla
Scylla
RGauldy
Scylla
Level 138
God Stats
6W - 5L
1,560 SR
Queue Stats
71W - 77L
1,504 Elo+
Party 1
Ymir
Ymir
Yo Candyman
Ymir
Level 65
God Stats
4W - 5L
1,507 SR
Queue Stats
32W - 48L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
5 / 0 / 6
8,756
876
11,924
5,233
2,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
 
Janus
15
7 / 0 / 4
8,424
842
11,445
3,248
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Freya
 
Freya
14
2 / 0 / 12
7,668
767
8,741
7,620
3,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Akkiii
Neith
15
7 / 0 / 6
8,320
832
11,422
7,345
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
jelsper
Hercules
13
0 / 0 / 12
7,580
758
3,793
10,835
11,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BALD BURTON
Lancelot
12
0 / 4 / 0
6,621
662
3,120
9,052
4,149
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
FUNK3Y CH1CK3N
Heimdallr
12
0 / 7 / 0
6,466
647
4,587
14,118
6,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shiva
12
0 / 4 / 0
6,407
641
6,596
12,072
8,739
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
RGauldy
Scylla
13
0 / 1 / 0
6,830
683
5,756
4,821
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 5 / 0
6,751
675
2,022
14,664
11,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
0
21
Kills
0
0
Deaths
21
40
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
0
6
8
W
Janus
 
Janus
7
0
4
9
W
Freya
 
Freya
2
0
12
8
W
Neith
Akkiii
Neith
7
0
6
10
L
Lancelot
BALD BURTON
Lancelot
0
4
0
0
L
Heimdallr
FUNK3Y CH1CK3N
Heimdallr
0
7
0
0
L
Shiva
0
4
0
0
L
Scylla
RGauldy
Scylla
0
1
0
0
L
0
5
0
0
W
Hercules
jelsper
Hercules
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,325
Damage
22,081
34,281
Taken
54,727
21,873
Mitigated
32,455
12,745
Healing
6,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
11,924
3,213
0
1,209
5,233
2,623
161
1,484
3,749
0
50,716
W
Janus
 
Janus
11,445
469
117
485
3,248
1,146
0
66
3,182
30,926
0
W
Freya
 
Freya
8,741
3,762
0
4,227
7,620
3,625
389
2,484
5,136
26,725
0
W
Neith
Akkiii
Neith
11,422
5,934
0
3,229
7,345
3,378
532
2,055
5,290
0
33,029
L
Lancelot
BALD BURTON
Lancelot
3,120
100
0
451
9,052
4,149
0
4,874
3,918
0
20,477
L
Heimdallr
FUNK3Y CH1CK3N
Heimdallr
4,587
1,869
0
1,999
14,118
6,403
0
5,574
8,388
0
18,184
L
Shiva
6,596
668
218
760
12,072
8,739
0
3,464
8,528
0
15,970
L
Scylla
RGauldy
Scylla
5,756
340
0
1,290
4,821
1,598
0
1,230
3,503
25,980
0
L
2,022
98
0
1,767
14,664
11,566
0
4,268
10,204
12,551
0
W
Hercules
jelsper
Hercules
3,793
992
0
3,478
10,835
11,101
175
1,689
9,146
0
5,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,748
Gold Earned
33,075
221
Minions Killed
156
0
Camps Cleared
0
1,178,204
Distance Traveled
976,264
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,756
876
91
9
0
217,090
1
W
Janus
8,424
842
53
5
0
238,389
0
W
Freya
7,668
767
35
4
0
219,654
5
W
Neith
8,320
832
36
4
0
226,329
4
L
Lancelot
6,621
662
34
3
0
216,883
0
L
Heimdallr
6,466
647
34
3
0
169,582
0
L
Shiva
6,407
641
21
2
0
207,724
0
L
Scylla
6,830
683
49
5
0
205,433
2
L
Ymir
6,751
675
18
2
0
176,642
0
W
Hercules
7,580
758
6
1
0
276,742
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role