Player Matchup

Horus
Horus
 
Horus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
AimbotShrews
Da Ji
Level 100
God Stats
2W - 1L
1,675 SR
Queue Stats
59W - 60L
1,476 Elo+
Party 1
Yu Huang
Yu Huang
DershBag
Yu Huang
Level 125
God Stats
25W - 32L
1,610 SR
Queue Stats
602W - 586L
1,547 Elo+
Solo
Baron Samedi
Baron Samedi
DoYouPlayDefense
Baron Samedi
Level 68
God Stats
4W - 3L
1,581 SR
Queue Stats
137W - 151L
1,385 Elo+
Party 1
Ullr
Ullr
MasterAng3L
Ullr
Level 156
God Stats
0W - 1L
1,632 SR
Queue Stats
48W - 36L
1,615 Elo+
Party 1
Team Averages
Level 106
1,600 SR
1,504 Elo+

VS

Team Averages
Level 116
1,582 SR
1,483 Elo+
Baron Samedi
Baron Samedi
B1ack-Coffee3
Baron Samedi
Level 114
God Stats
83W - 56L
1,623 SR
Queue Stats
236W - 214L
1,483 Elo+
Party 2
Artio
Artio
KoD-ItsKevin297
Artio
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 106L
1,417 Elo+
Solo
Mercury
Mercury
Th3Opposition
Mercury
Level 143
God Stats
8W - 1L
1,716 SR
Queue Stats
182W - 137L
1,580 Elo+
Solo
Eset
Eset
bheliosb
Eset
Level 125
God Stats
5W - 2L
1,590 SR
Queue Stats
265W - 276L
1,423 Elo+
Solo
Anhur
Anhur
ちゃげぴぐ
Anhur
Level 87
God Stats
3W - 1L
1,482 SR
Queue Stats
240W - 235L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 5 / 1
6,538
409
4,291
16,141
10,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 3 / 0
7,972
498
5,805
14,625
6,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
DershBag
Yu Huang
13
0 / 3 / 0
7,938
496
4,033
9,392
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
DoYouPlayDefense
Baron Samedi
13
3 / 5 / 2
8,349
522
11,377
14,843
12,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 2 / 1
7,805
488
8,480
11,428
3,760
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B1ack-Coffee3
Baron Samedi
14
4 / 0 / 4
8,947
559
6,426
5,971
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 5
8,674
542
11,191
19,988
13,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mercury
17
7 / 1 / 4
9,940
621
10,117
12,662
5,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
12
2 / 3 / 9
8,477
530
5,083
12,464
9,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 0 / 2
9,041
565
10,714
9,316
3,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
7
Kills
18
18
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
5
1
0.3
L
2
3
0
0.67
W
Baron Samedi
B1ack-Coffee3
Baron Samedi
4
0
4
6
L
Yu Huang
DershBag
Yu Huang
0
3
0
0
L
Baron Samedi
DoYouPlayDefense
Baron Samedi
3
5
2
0.8
W
2
3
5
1.5
L
1
2
1
0.75
W
Mercury
7
1
4
9
W
Eset
2
3
9
2.17
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,986
Damage
43,531
66,429
Taken
60,401
37,410
Mitigated
34,881
19,006
Healing
21,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,291
2,778
1,090
3,996
16,141
10,250
0
3,700
12,417
0
18,603
L
5,805
788
0
5,547
14,625
6,897
0
3,319
11,244
0
57,967
W
Baron Samedi
B1ack-Coffee3
Baron Samedi
6,426
259
528
2,441
5,971
3,654
0
1,996
3,975
56,845
0
L
Yu Huang
DershBag
Yu Huang
4,033
223
0
250
9,392
4,483
65
4,355
5,037
74,212
0
L
Baron Samedi
DoYouPlayDefense
Baron Samedi
11,377
1,799
0
5,343
14,843
12,020
354
9,765
4,280
54,840
0
W
11,191
1,643
485
9,824
19,988
13,488
141
9,984
10,004
47,397
0
L
8,480
3,495
0
2,780
11,428
3,760
1,710
677
10,751
0
64,264
W
Mercury
10,117
5,626
0
1,355
12,662
5,243
83
2,298
10,364
0
87,761
W
Eset
5,083
1,031
759
2,676
12,464
9,116
684
1,880
10,584
21,889
0
W
10,714
5,995
0
3,528
9,316
3,380
78
0
9,316
0
72,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,602
Gold Earned
45,079
449
Minions Killed
477
0
Camps Cleared
0
1,444,141
Distance Traveled
1,617,489
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,538
409
24
2
0
323,195
7
L
Da Ji
7,972
498
96
6
0
303,443
2
W
Baron Samedi
8,947
559
106
7
0
319,288
4
L
Yu Huang
7,938
496
127
8
0
270,381
3
L
Baron Samedi
8,349
522
90
6
0
218,076
4
W
Artio
8,674
542
90
6
0
295,241
0
L
Ullr
7,805
488
112
7
0
329,046
5
W
Mercury
9,940
621
128
8
0
389,876
5
W
Eset
8,477
530
31
2
0
310,792
4
W
Anhur
9,041
565
122
8
0
302,292
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role