Player Matchup

Chang'e
Chang'e
AlexkFTW47
Chang'e
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
RodMarban5
Discordia
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,479 Elo+
Party 1
Thor
Thor
WOOOOOAAAHHHH
Thor
Level 157
God Stats
1W - 3L
1,501 SR
Queue Stats
330W - 338L
1,475 Elo+
Solo
Apollo
Apollo
player26182
Apollo
Level 148
God Stats
7W - 6L
1,611 SR
Queue Stats
319W - 294L
1,457 Elo+
Solo
King Arthur
King Arthur
roymaxi
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,467 Elo+
Party 1
Team Averages
Level 107
1,523 SR
1,476 Elo+

VS

Team Averages
Level 129
1,497 SR
1,487 Elo+
Merlin
Merlin
Anz Ice
Merlin
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,563 Elo+
Party 2
Fenrir
Fenrir
Bound_LPG
Fenrir
Level 124
God Stats
3W - 0L
1,437 SR
Queue Stats
64W - 49L
1,514 Elo+
Solo
Cerberus
Cerberus
HYppeRaCtiVe
Cerberus
Level 128
God Stats
2W - 1L
1,341 SR
Queue Stats
179W - 168L
1,454 Elo+
Solo
Anubis
Anubis
OwnZaabdin513
Anubis
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,403 Elo+
Party 2
Terra
Terra
Radicalpip0
Terra
Level 153
God Stats
2W - 0L
1,706 SR
Queue Stats
10W - 5L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AlexkFTW47
Chang'e
17
1 / 8 / 9
10,360
609
13,847
22,518
9,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
RodMarban5
Discordia
20
7 / 5 / 15
12,439
732
32,861
12,842
5,752
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 8 / 10
11,753
691
12,839
19,999
11,249
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
19
6 / 10 / 13
12,320
725
19,918
20,930
7,976
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
roymaxi
King Arthur
19
2 / 8 / 17
11,653
685
13,018
25,722
28,152
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Anz Ice
Merlin
20
10 / 5 / 17
13,319
783
24,581
19,199
10,725
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Fenrir
Bound_LPG
Fenrir
19
4 / 6 / 19
11,669
686
11,233
20,567
12,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
HYppeRaCtiVe
Cerberus
20
7 / 3 / 26
13,757
809
14,420
32,873
47,203
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
9 / 6 / 24
13,301
782
24,615
20,321
14,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 4 / 21
12,729
749
14,811
28,079
31,861
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
146
24
Kills
39
39
Deaths
24
64
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AlexkFTW47
Chang'e
1
8
9
0.69
W
Merlin
Anz Ice
Merlin
10
5
17
3.7
W
Fenrir
Bound_LPG
Fenrir
4
6
19
2.25
W
Cerberus
HYppeRaCtiVe
Cerberus
7
3
26
6.67
W
9
6
24
3.5
W
9
4
21
4.88
L
Discordia
RodMarban5
Discordia
7
5
15
2.9
L
8
8
10
1.63
L
Apollo
6
10
13
1.25
L
King Arthur
roymaxi
King Arthur
2
8
17
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,483
Damage
89,660
102,011
Taken
121,039
62,772
Mitigated
116,567
20,797
Healing
52,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AlexkFTW47
Chang'e
13,847
1,584
3,823
5,637
22,518
9,643
400
18,497
4,021
27,090
0
W
Merlin
Anz Ice
Merlin
24,581
1,377
1,269
3,881
19,199
10,725
2,071
7,852
11,347
51,207
0
W
Fenrir
Bound_LPG
Fenrir
11,233
3,722
2,971
2,224
20,567
12,710
1,511
6,344
14,223
0
23,851
W
Cerberus
HYppeRaCtiVe
Cerberus
14,420
475
3,064
9,966
32,873
47,203
419
11,953
20,920
25,714
0
W
24,615
1,024
1,115
4,846
20,321
14,068
1,263
7,922
12,399
51,930
0
W
14,811
898
13,226
9,772
28,079
31,861
1,188
12,637
15,442
23,383
0
L
Discordia
RodMarban5
Discordia
32,861
3,389
1,286
2,685
12,842
5,752
486
8,657
4,185
48,268
0
L
12,839
1,428
935
885
19,999
11,249
1,491
15,082
4,917
0
25,931
L
Apollo
19,918
7,834
829
1,843
20,930
7,976
1,799
17,314
3,616
0
33,032
L
King Arthur
roymaxi
King Arthur
13,018
811
890
1,984
25,722
28,152
334
18,877
6,845
0
32,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,525
Gold Earned
64,775
145
Minions Killed
174
0
Camps Cleared
0
1,246,704
Distance Traveled
1,349,049
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,360
609
25
1
0
244,370
1
W
Merlin
13,319
783
43
3
0
268,444
0
W
Fenrir
11,669
686
20
1
0
273,930
2
W
Cerberus
13,757
809
38
2
0
285,738
0
W
Anubis
13,301
782
61
4
0
225,176
0
W
Terra
12,729
749
12
1
0
295,761
3
L
Discordia
12,439
732
37
2
0
277,689
0
L
Thor
11,753
691
25
1
0
251,523
0
L
Apollo
12,320
725
32
2
0
215,417
1
L
King Arthur
11,653
685
26
2
0
257,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role