Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
SonlcSnipeZ9
Da Ji
Level 29
God Stats
2W - 2L
1,301 SR
Queue Stats
264W - 269L
1,417 Elo+
Party 2
Bacchus
Bacchus
Wantsomefoohy
Bacchus
Level 122
God Stats
47W - 56L
1,494 SR
Queue Stats
217W - 236L
1,444 Elo+
Solo
Hades
Hades
numbmallard990
Hades
Level 87
God Stats
1W - 2L
1,727 SR
Queue Stats
127W - 129L
1,433 Elo+
Party 2
Izanami
Izanami
sedsed03
Izanami
Level 125
God Stats
31W - 35L
1,503 SR
Queue Stats
360W - 404L
1,468 Elo+
Solo
Team Averages
Level 98
1,505 SR
1,452 Elo+

VS

Team Averages
Level 113
1,576 SR
1,559 Elo+
Baron Samedi
Baron Samedi
Estradin04
Baron Samedi
Level 121
God Stats
5W - 2L
1,637 SR
Queue Stats
242W - 265L
1,365 Elo+
Solo
Loki
Loki
Ordnajela8
Loki
Level 144
God Stats
2W - 3L
1,389 SR
Queue Stats
68W - 47L
1,618 Elo+
Party 1
Ra
Ra
Shadow_Skull22
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,643 Elo+
Party 1
Odin
Odin
T4L-Vicious-T4L
Odin
Level 145
God Stats
6W - 3L
1,722 SR
Queue Stats
255W - 242L
1,589 Elo+
Party 1
Izanami
Izanami
Ze_Clapper_44
Izanami
Level 27
God Stats
13W - 10L
1,631 SR
Queue Stats
22W - 20L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 3 / 0
7,648
478
7,692
9,094
3,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
6,834
427
3,061
10,407
4,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
10
0 / 1 / 0
6,476
405
3,324
14,195
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 2 / 0
7,236
452
3,500
10,909
5,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
sedsed03
Izanami
14
0 / 6 / 0
8,143
509
6,073
13,179
5,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Estradin04
Baron Samedi
11
0 / 0 / 4
7,528
471
4,528
5,850
4,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
5 / 0 / 3
8,965
560
10,409
12,948
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 0 / 1
8,145
509
5,862
5,232
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 0 / 3
8,337
521
4,911
11,538
9,087
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
14
5 / 0 / 1
8,726
545
5,476
8,837
2,818
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
13
13
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
W
Baron Samedi
Estradin04
Baron Samedi
0
0
4
2
W
5
0
3
6.5
W
2
0
1
2.5
L
0
1
0
0
W
1
0
3
2.5
L
Bacchus
0
1
0
0
W
Izanami
5
0
1
5.5
L
0
2
0
0
L
Izanami
sedsed03
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,650
Damage
31,186
57,784
Taken
44,405
29,848
Mitigated
24,061
25,997
Healing
19,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,692
3,225
0
3,267
9,094
3,268
302
251
8,843
56,605
0
W
Baron Samedi
Estradin04
Baron Samedi
4,528
781
2,243
2,777
5,850
4,852
63
2,094
3,756
28,212
0
W
10,409
3,375
0
7,220
12,948
5,098
0
1,572
11,376
0
76,889
W
5,862
923
578
1,825
5,232
2,206
28
2,577
2,655
63,127
0
L
3,061
1,011
0
5,670
10,407
4,500
0
497
9,910
0
43,146
W
4,911
785
0
2,875
11,538
9,087
936
7,149
4,389
0
48,470
L
Bacchus
3,324
813
231
6,802
14,195
10,452
0
3,250
10,945
20,024
0
W
Izanami
5,476
3,357
0
2,048
8,837
2,818
1,557
1,124
7,713
0
57,415
L
3,500
154
384
6,105
10,909
5,947
0
4,542
6,367
57,391
0
L
Izanami
sedsed03
Izanami
6,073
3,573
0
3,538
13,179
5,681
165
1,850
11,329
0
87,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,337
Gold Earned
41,701
478
Minions Killed
469
0
Camps Cleared
0
1,446,776
Distance Traveled
1,545,493
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,648
478
103
6
0
254,950
4
W
Baron Samedi
7,528
471
29
2
0
259,677
4
W
Loki
8,965
560
125
8
0
329,714
2
W
Ra
8,145
509
109
7
0
318,040
6
L
Da Ji
6,834
427
86
5
0
313,602
2
W
Odin
8,337
521
89
6
0
329,632
2
L
Bacchus
6,476
405
29
2
0
311,270
9
W
Izanami
8,726
545
117
7
0
308,430
2
L
Hades
7,236
452
107
7
0
302,573
2
L
Izanami
8,143
509
153
10
0
264,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role