Player Matchup

Merlin
Merlin
AllDayTay
Merlin
Level 16
God Stats
2W - 0L
1,737 SR
Queue Stats
5W - 2L
1,726 Elo+
Party 1
Achilles
Achilles
Makadaz
Achilles
Level 15
God Stats
3W - 0L
1,737 SR
Queue Stats
5W - 2L
1,726 Elo+
Party 1
Thanatos
Thanatos
Minigun232
Thanatos
Level 107
God Stats
2W - 0L
1,592 SR
Queue Stats
6W - 1L
1,866 Elo+
Party 1
Team Averages
Level 46
1,689 SR
1,772 Elo+

VS

Team Averages
Level 88
1,495 SR
1,300 Elo+
Cerberus
Cerberus
 
Cerberus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Carlitos246819
Medusa
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,191 Elo+
Solo
Kukulkan
Kukulkan
Koolhobbs
Kukulkan
Level 117
God Stats
4W - 6L
1,485 SR
Queue Stats
7W - 11L
1,208 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AllDayTay
Merlin
15
4 / 1 / 3
9,451
727
5,891
6,703
6,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
Makadaz
Achilles
15
2 / 1 / 3
9,857
758
6,338
17,354
21,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
Minigun232
Thanatos
12
2 / 8 / 6
9,005
693
10,993
13,333
5,311
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 3 / 3
8,342
642
10,539
15,457
9,602
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

7
0 / 2 / 1
6,624
510
1,243
2,544
731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Koolhobbs
Kukulkan
15
7 / 3 / 2
9,687
745
15,969
8,016
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
8
Kills
10
10
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
3
3
1.5
W
Merlin
AllDayTay
Merlin
4
1
3
5.5
L
0
2
1
0.25
L
Kukulkan
Koolhobbs
Kukulkan
7
3
2
2.67
W
Achilles
Makadaz
Achilles
2
1
3
3.5
W
Thanatos
Minigun232
Thanatos
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,222
Damage
27,751
37,390
Taken
26,017
33,145
Mitigated
13,790
10,984
Healing
3,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,539
1,003
0
3,145
15,457
9,602
287
4,935
10,522
19,551
0
W
Merlin
AllDayTay
Merlin
5,891
1,067
0
461
6,703
6,765
535
5,533
1,170
28,610
0
L
1,243
743
0
0
2,544
731
0
382
2,162
0
4,189
L
Kukulkan
Koolhobbs
Kukulkan
15,969
2,261
0
796
8,016
3,457
500
817
7,199
48,282
0
W
Achilles
Makadaz
Achilles
6,338
685
0
4,763
17,354
21,069
0
12,178
5,176
0
27,959
W
Thanatos
Minigun232
Thanatos
10,993
2,851
0
5,760
13,333
5,311
888
9,472
3,861
0
27,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,313
Gold Earned
24,653
140
Minions Killed
132
7
Camps Cleared
5
704,499
Distance Traveled
535,051
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,342
642
32
2
4
230,538
6
W
Merlin
9,451
727
57
4
2
197,093
0
L
Medusa
6,624
510
10
1
0
94,301
1
L
Kukulkan
9,687
745
90
7
1
210,212
2
W
Achilles
9,857
758
43
3
1
278,615
1
W
Thanatos
9,005
693
40
3
4
228,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role