Player Matchup

Tiamat
Tiamat
Dedobor
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hel
Hel
ImSMOrc
Hel
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,503 Elo+
Party 2
Amaterasu
Amaterasu
Seysar
Amaterasu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,727 Elo+
Party 2
Hercules
Hercules
WozniakW
Hercules
Level 157
God Stats
0W - 2L
1,335 SR
Queue Stats
55W - 59L
1,489 Elo+
Party 1
Sol
Sol
ЭтогоНикаНету
Sol
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 37L
1,367 Elo+
Party 1
Team Averages
Level 82
1,467 SR
1,517 Elo+

VS

Team Averages
Level 106
1,581 SR
1,496 Elo+
Fafnir
Fafnir
Mystugan
Fafnir
Level 66
God Stats
3W - 1L
1,616 SR
Queue Stats
249W - 190L
1,514 Elo+
Party 3
Nemesis
Nemesis
PunkieMi182
Nemesis
Level 89
God Stats
8W - 11L
1,617 SR
Queue Stats
284W - 212L
1,513 Elo+
Party 3
Yemoja
Yemoja
Skipper171288
Yemoja
Level 89
God Stats
8W - 7L
1,795 SR
Queue Stats
303W - 228L
1,514 Elo+
Party 3
Hun Batz
Hun Batz
dgiydiusd98y2
Hun Batz
Level 144
God Stats
4W - 2L
1,351 SR
Queue Stats
573W - 577L
1,420 Elo+
Solo
Scylla
Scylla
skulpturl
Scylla
Level 143
God Stats
3W - 2L
1,529 SR
Queue Stats
212W - 224L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dedobor
Tiamat
20
3 / 5 / 6
13,344
534
31,884
28,714
25,737
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hel
20
1 / 2 / 6
12,312
492
16,730
23,948
19,074
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amaterasu
Seysar
Amaterasu
20
1 / 3 / 7
12,545
502
17,445
30,001
40,257
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
WozniakW
Hercules
20
2 / 5 / 8
14,304
572
23,050
53,294
74,154
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
4 / 3 / 6
14,679
587
43,721
40,047
22,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Mystugan
Fafnir
20
0 / 1 / 16
14,384
575
24,286
36,754
55,958
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
PunkieMi182
Nemesis
20
6 / 2 / 10
14,503
580
27,346
32,583
24,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
3 / 1 / 13
14,530
581
22,529
27,294
18,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
dgiydiusd98y2
Hun Batz
20
4 / 5 / 13
14,753
590
38,606
33,028
19,692
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
skulpturl
Scylla
20
5 / 2 / 8
15,380
615
42,597
23,097
15,512
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
78
11
Kills
18
18
Deaths
11
33
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Dedobor
Tiamat
3
5
6
1.2
L
Hel
1
2
6
2
W
Fafnir
Mystugan
Fafnir
0
1
16
8
W
Nemesis
PunkieMi182
Nemesis
6
2
10
5.5
L
Amaterasu
Seysar
Amaterasu
1
3
7
1.5
W
3
1
13
9.5
L
Hercules
WozniakW
Hercules
2
5
8
1.2
W
Hun Batz
dgiydiusd98y2
Hun Batz
4
5
13
2.1
W
Scylla
skulpturl
Scylla
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,830
Damage
155,364
176,004
Taken
152,756
181,951
Mitigated
135,032
92,022
Healing
105,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Dedobor
Tiamat
31,884
1,739
2,160
5,428
28,714
25,737
0
15,060
13,574
55,912
0
L
Hel
16,730
1,079
25,599
13,180
23,948
19,074
0
11,917
11,711
30,716
0
W
Fafnir
Mystugan
Fafnir
24,286
9,149
3,789
11,224
36,754
55,958
1,224
21,912
14,842
36,359
0
W
Nemesis
PunkieMi182
Nemesis
27,346
9,245
6,192
9,873
32,583
24,935
2,197
18,466
14,117
0
38,943
L
Amaterasu
Seysar
Amaterasu
17,445
3,714
1,427
9,321
30,001
40,257
0
16,228
13,463
417
26,872
W
22,529
3,130
42,914
14,024
27,294
18,935
1,727
15,871
11,423
51,673
0
L
Hercules
WozniakW
Hercules
23,050
2,580
2,763
16,790
53,294
74,154
27
28,358
24,248
0
38,311
W
Hun Batz
dgiydiusd98y2
Hun Batz
38,606
4,524
4,367
6,285
33,028
19,692
3,329
21,749
11,279
0
67,085
W
Scylla
skulpturl
Scylla
42,597
984
2,929
3,608
23,097
15,512
1,414
14,754
8,343
97,064
0
L
43,721
18,576
0
15,354
40,047
22,729
0
17,849
21,883
104,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,184
Gold Earned
73,550
219
Minions Killed
242
0
Camps Cleared
0
2,353,083
Distance Traveled
2,374,860
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,344
534
39
2
0
440,228
0
L
Hel
12,312
492
17
1
0
497,567
2
W
Fafnir
14,384
575
20
1
0
454,391
2
W
Nemesis
14,503
580
29
1
0
467,833
0
L
Amaterasu
12,545
502
11
0
0
509,544
0
W
Yemoja
14,530
581
36
1
0
454,113
3
L
Hercules
14,304
572
26
1
0
464,686
5
W
Hun Batz
14,753
590
52
2
0
464,168
0
W
Scylla
15,380
615
105
4
0
534,355
6
L
Sol
14,679
587
126
5
0
441,058
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role