Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Horis is LeGeNd
Geb
Level 103
God Stats
0W - 1L
1,481 SR
Queue Stats
14W - 17L
1,539 Elo+
Solo
Awilix
Awilix
Onizukaa-Eikichi
Awilix
Level 142
God Stats
228W - 197L
1,548 SR
Queue Stats
495W - 524L
1,509 Elo+
Party 4
Achilles
Achilles
Shaiiiz
Achilles
Level 148
God Stats
1W - 3L
1,316 SR
Queue Stats
114W - 125L
1,481 Elo+
Party 4
Apollo
Apollo
bonie the bunny
Apollo
Level 134
God Stats
2W - 5L
1,546 SR
Queue Stats
254W - 244L
1,531 Elo+
Party 1
Team Averages
Level 137
1,478 SR
1,512 Elo+

VS

Team Averages
Level 97
1,513 SR
1,472 Elo+
Set
Set
JxK3-96
Set
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 62L
1,328 Elo+
Party 3
Guan Yu
Guan Yu
Nokia-TeethOut
Guan Yu
Level 67
God Stats
7W - 4L
1,560 SR
Queue Stats
81W - 100L
1,324 Elo+
Party 3
Chiron
Chiron
O-L-II-V-E-R-A
Chiron
Level 141
God Stats
8W - 8L
1,599 SR
Queue Stats
329W - 294L
1,554 Elo+
Party 2
Ao Kuang
Ao Kuang
Pottsy97
Ao Kuang
Level 82
God Stats
3W - 0L
1,709 SR
Queue Stats
235W - 219L
1,567 Elo+
Party 2
Sol
Sol
Trustymaple7994
Sol
Level 106
God Stats
2W - 2L
1,199 SR
Queue Stats
154W - 130L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
1 / 1 / 0
3,730
746
2,594
3,301
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

5
0 / 0 / 0
3,385
677
1,517
2,679
1,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 2 / 0
3,183
637
1,509
4,045
1,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Shaiiiz
Achilles
4
0 / 1 / 0
3,000
600
470
3,432
1,741
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 0 / 0
3,157
631
2,013
2,366
731
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
6
1 / 0 / 2
3,910
782
2,478
2,677
839
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 0 / 0
3,388
678
642
2,602
794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
2 / 1 / 1
3,965
793
2,485
3,345
1,183
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
Pottsy97
Ao Kuang
5
1 / 0 / 3
3,632
726
2,293
4,012
1,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 0 / 0
3,298
660
1,870
2,940
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
4
4
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
0
1
L
0
0
0
0
W
Set
1
0
2
2
W
0
0
0
0
W
2
1
1
2.5
L
0
2
0
0
W
Ao Kuang
Pottsy97
Ao Kuang
1
0
3
2.5
L
Achilles
Shaiiiz
Achilles
0
1
0
0
W
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,103
Damage
9,768
15,823
Taken
15,576
5,837
Mitigated
4,897
3,979
Healing
7,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,594
970
0
940
3,301
972
0
215
3,086
22,149
0
L
1,517
339
146
876
2,679
1,159
0
1,186
1,493
5,639
0
W
Set
2,478
1,209
0
818
2,677
839
0
133
2,544
0
18,543
W
642
108
968
1,102
2,602
794
0
581
2,021
0
4,735
W
2,485
1,158
96
908
3,345
1,183
0
1,575
1,749
0
19,003
L
1,509
763
0
0
4,045
1,234
0
1,022
3,023
0
13,046
W
Ao Kuang
Pottsy97
Ao Kuang
2,293
642
0
1,940
4,012
1,450
0
1,027
2,985
9,555
4,532
L
Achilles
Shaiiiz
Achilles
470
100
0
657
3,432
1,741
0
64
3,368
0
8,472
W
1,870
922
0
1,287
2,940
631
53
774
2,166
19,393
0
L
2,013
1,648
0
1,360
2,366
731
0
1,320
1,046
0
21,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,455
Gold Earned
18,193
131
Minions Killed
131
0
Camps Cleared
0
472,123
Distance Traveled
500,929
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,730
746
46
9
0
110,384
1
L
Geb
3,385
677
9
2
0
100,680
2
W
Set
3,910
782
33
7
0
100,130
1
W
Guan Yu
3,388
678
10
2
0
112,931
2
W
Chiron
3,965
793
26
5
0
86,872
0
L
Awilix
3,183
637
27
5
0
115,186
2
W
Ao Kuang
3,632
726
30
6
0
102,331
2
L
Achilles
3,000
600
15
3
0
64,211
0
W
Sol
3,298
660
32
6
0
98,665
1
L
Apollo
3,157
631
34
7
0
81,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role