Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Condoriano93
Nemesis
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 27L
1,523 Elo+
Solo
Janus
Janus
garlicdust
Janus
Level 50
God Stats
0W - 2L
1,341 SR
Queue Stats
48W - 22L
1,850 Elo+
Solo
Team Averages
Level 124
1,468 SR
1,575 Elo+

VS

Team Averages
Level 137
1,610 SR
1,512 Elo+
Nox
Nox
GodZilas
Nox
Level 160
God Stats
7W - 0L
1,711 SR
Queue Stats
303W - 297L
1,529 Elo+
Solo
Artemis
Artemis
Hvims
Artemis
Level 142
God Stats
76W - 51L
1,624 SR
Queue Stats
253W - 240L
1,501 Elo+
Solo
Tsukuyomi
Tsukuyomi
MarcusKincaid
Tsukuyomi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 45L
1,496 Elo+
Party 2
Yu Huang
Yu Huang
Zenlss
Yu Huang
Level 108
God Stats
5W - 8L
1,433 SR
Queue Stats
127W - 129L
1,521 Elo+
Party 2
Osiris
Osiris
malac14
Osiris
Level 151
God Stats
13W - 3L
1,779 SR
Queue Stats
467W - 432L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 5 / 3
6,498
542
5,786
11,306
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ymir
 
Ymir
10
1 / 0 / 0
6,187
516
1,488
6,722
5,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
 
Skadi
11
1 / 1 / 1
5,974
498
5,551
7,172
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Condoriano93
Nemesis
8
2 / 6 / 1
5,449
454
2,560
9,745
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
10
1 / 5 / 1
5,582
465
3,931
7,934
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
6,309
526
1,754
5,484
3,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Hvims
Artemis
10
1 / 2 / 0
5,775
481
5,422
6,231
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
MarcusKincaid
Tsukuyomi
13
11 / 0 / 5
8,071
673
9,619
5,348
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Zenlss
Yu Huang
12
5 / 0 / 5
7,575
631
7,091
2,940
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
malac14
Osiris
10
0 / 4 / 4
6,202
517
4,164
12,281
9,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
6
Kills
17
17
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
5
3
0.5
L
Ymir
 
Ymir
1
0
0
1
L
Skadi
 
Skadi
1
1
1
1.5
L
Nemesis
Condoriano93
Nemesis
2
6
1
0.42
W
0
0
3
1.5
W
Artemis
Hvims
Artemis
1
2
0
0.5
W
Tsukuyomi
MarcusKincaid
Tsukuyomi
11
0
5
13.5
W
Yu Huang
Zenlss
Yu Huang
5
0
5
7.5
L
Janus
1
5
1
0.3
W
Osiris
malac14
Osiris
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,316
Damage
28,050
42,879
Taken
32,284
19,923
Mitigated
18,827
11,060
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,786
948
58
4,423
11,306
4,861
0
703
10,519
44,155
0
L
Ymir
 
Ymir
1,488
126
0
1,638
6,722
5,831
0
2,392
4,246
24,415
0
L
Skadi
 
Skadi
5,551
2,236
0
2,294
7,172
2,811
0
812
6,342
0
50,348
L
Nemesis
Condoriano93
Nemesis
2,560
667
0
1,854
9,745
4,013
0
2,578
7,033
0
30,958
W
1,754
327
0
1,774
5,484
3,383
0
1,161
4,323
28,286
0
W
Artemis
Hvims
Artemis
5,422
2,108
0
1,869
6,231
1,957
0
623
5,608
0
32,764
W
Tsukuyomi
MarcusKincaid
Tsukuyomi
9,619
3,587
0
2,730
5,348
2,473
0
2,231
3,117
0
44,081
W
Yu Huang
Zenlss
Yu Huang
7,091
343
0
250
2,940
1,276
0
1,318
1,622
41,375
0
L
Janus
3,931
117
0
793
7,934
2,407
0
1,878
5,894
37,693
0
W
Osiris
malac14
Osiris
4,164
1,393
0
4,353
12,281
9,738
255
5,872
6,409
0
29,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,690
Gold Earned
33,932
341
Minions Killed
334
0
Camps Cleared
0
1,093,608
Distance Traveled
1,198,362
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,498
542
83
7
0
193,811
2
L
Ymir
6,187
516
55
5
0
226,044
3
L
Skadi
5,974
498
81
7
0
213,402
5
L
Nemesis
5,449
454
60
5
0
247,042
5
W
Nox
6,309
526
32
3
0
223,260
5
W
Artemis
5,775
481
84
7
0
212,858
1
W
Tsukuyomi
8,071
673
72
6
0
294,333
1
W
Yu Huang
7,575
631
94
8
0
244,223
5
L
Janus
5,582
465
62
5
0
213,309
4
W
Osiris
6,202
517
52
4
0
223,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role